IIRC, It was the first tank control type PnC game so some jank is acceptable.
Battling controls is never enjoyable, issues such as Manny rotating to the opposite direction whenever he touched a collider box while running, were detrimental. But that wasn't as bad as failing to get puzzle solutions recognised by the game because the game demanded very precise position for Manny/item to be in while the controls lacked ant kind of precision.
Nothing worse than figuring out a puzzle solution but thinking you didn't due to a mixture of bad controls and some bad design decision.
No more obtuse than a chicken and pulley.
Monkey Island might have a few of obtuse puzzles admittedly, but overall I thought that the majority of puzzles in the first two MI were well thought off, which is the opposite ratio of my experience with GF.
Was it because of the years in between. I think it was handled pretty well. Granted, I did play it years ago though. Don't know how my opinion will change now. I prefer to keep it that way though.
The years between didn't help, the story simply felt fragmented.
Honestly I felt act 2 was the highlight of the game and that was pretty much it's own self contained story.
Listen, you.
You with the opinion I deeply disagree with.
You'll stop having that opinion, won't you?
I'll replay the game at some point after buying it, but I doubt my opinion will change much. I'm hoping that at least my issues regarding the controls were fixed on the remaster, that by itself would already help.
I do think the writing makes the game worth being experienced.