Hitting the 20 hour mark and Watch_Dogs is kind of wearing thin. I don't like Aiden, he's not a sympathetic character. Everything that's happened to him and those around him is his fault. His dubious quest for revenge only makes things worse. He was a criminal and still is one, I don't understand why The Vigilante is viewed in a favourable light by the citizens of Chicago. Sure he's clubbed a few people while or after they committed crimes but he's still stealing from random people, committing random cyber crimes, working for hire in criminal enterprises, murdering cops, ctOS guards and other factions in the murder safe zones. Basically doing everything he did before only now he's got his unsympathetic revenge quest. Aiden's design is also bland as fuck which stands in such stark contrast to all of the other weird characters in the game.
Initially I tried to play the game non-violently, relying more on stealth and hacking but there are too many situations where shooting is the only option. Now I just grenade launcher the shit out of everything and try not to harm civilians in the process, yay I'm a hero!
Beyond hacking all of the ctOS towers (because those unlock fast travel points) I have pretty much given up on doing the openworld activities and am now simply trying to hammer through the campaign as quickly as possible. I think the core idea and setting of Watch_Dogs is kind of neat, having a city being this hacker playground, but they needed a better character and story to pull you through it all. Maybe if the vigilante opinion meter thing-y was applied to the entire game, meaning you can't just indiscriminately murder people and destroy public property and nonviolent solutions to missions were more viable throughout the whole campaign, then Watch_Dogs might've been more interesting. I dunno.
The hacking and persistent dataverse stuff elevate the game beyond being a bog standard openworld game but there's so much else that drags it down.