massive chalice kind of has the exact same immediately apparent issues i noticed during the beta
the concept sounds cool but imo it just doesn't work. having the same squad over many missions makes you grow fond for your dudes so deaths feel a lot worse and upgrades and lucky shots and surviving with 1 hp just feel much sweeter. it's just way more tense when there's someone's life down the line
but since massive chalice has the whole eugenics thing, your squad isn't really made up of ppl you'll grow to love, and instead they're just a bunch of reocurring lastnames that with some luck are funny. i lost track of who's who pretty early on and now pretty much send to battle whoever's available and highest level+youngest. i just gave up on remembering ppl because they keep dying of old age so why bother
and the other big problem for me is that the "base management" is just way too simple. it looks like a lot because you have upgrades and buildings and marriages and stuff, but since you can only do one upgrade at a time, there's no currency or reputation or other things to manage, and because the limited pool of heroes make it so that your choices for babymaking are often very few.
some other issues like how difficult it is to track ppl because of the not-so-great base management interface (so many screen transitions for everything...) or the nature of the whole class inheriting thing making it so that you're often running out of a certain class (for me it's hunters), or not being able to know the attack range of the monsters, etc.
the combat itself is really fun and i feel like the classes and enemy types are more creative and fun than in xcom, but even then there's so far only one objective type and it'll probably get old quick
Mad Max was so good I went see it a second time.
i considered it, but tbh i didn't like it that much
i thought it was really fun but once is enough