CheesecakeRecipe
Stormy Grey
I don't think i'll ever be a big fan of games where asymmetrical online FPS gameplay is the main thing. I think i put 30 minutes into evolve before i passed on it and i still need to try out left 4 dead 1 and 2. I know that Battleborn isn't exactly that but the fact that it seems like it was trying to appeal to the competitive scene in similar fashion as to Evolve has me wondering when Gearbox is going to make a borderlands 3 instead.
maybe i should do a campaign runthrough of L4D1 already and see what all of the fuss was about.
Evolve being 4 vs 1 was a huge mark against it from the get-go. Situations like that are hardly engaging enough to sustain a solid playerbase.
L4D1/2's multi on the other hand is 4 v 4, with the different infected allowing for teams to concoct precision strikes that use each infected's abilities to their fullest. On the other side, this requires the human players to be far more alert and demands a bit more teamwork than fighting one bulletsponge enemy. Once you've played a while, you get used to certain tactics, but the randomized nature of spawns keeps things from getting too predictable and even some on-the-fly tactics end up working out beautifully.