so, i beat hotline miami 2 i guess? i was expecting something post credits but no such luck
i think i unlocked a hard mode (or was that always there?) but i don't really feel like playing an even less fun version of the game.
the story is cool but it feels like it's missing the extra chapters like the first game had them.
maybe hard mode has a different story or something?
overall yeah... i dunno about this game, i really like that they actually expanded the backstory and the number of characters and made it feel really distinct than the first game, but gameplay wise it felt awful for me, by the end missions i was just shooting my way through missions which is lame as all hell, and nothing about the layout of the levels or the locations or the emphasis on the different enemy types was an improvement over the first one. the masks being character exclusive also mans that maps are less interesting to replay, but i don't know if i would like to replay them in the first place
i'll try the first few levels in hard mode, see what's different, but i really don't understand the direction they took with the encounter design, it really ruined the game for me. are most people fine with it? to me it felt super boring, i was playing safe and just shooting enemies one by one and moving slowly with shift held forever since you never know when random machinegun guy is gonna kill you from off screen
very strange
i watch the vinny and alex quicklooks and skip most of the rest. i like drew and jeff and brad but i don't care much for the games they usually cover, so i don't watch them as much. dan is alright when he's not giving his opinion on things
i think i unlocked a hard mode (or was that always there?) but i don't really feel like playing an even less fun version of the game.
the story is cool but it feels like it's missing the extra chapters like the first game had them.
maybe hard mode has a different story or something?
overall yeah... i dunno about this game, i really like that they actually expanded the backstory and the number of characters and made it feel really distinct than the first game, but gameplay wise it felt awful for me, by the end missions i was just shooting my way through missions which is lame as all hell, and nothing about the layout of the levels or the locations or the emphasis on the different enemy types was an improvement over the first one. the masks being character exclusive also mans that maps are less interesting to replay, but i don't know if i would like to replay them in the first place
i'll try the first few levels in hard mode, see what's different, but i really don't understand the direction they took with the encounter design, it really ruined the game for me. are most people fine with it? to me it felt super boring, i was playing safe and just shooting enemies one by one and moving slowly with shift held forever since you never know when random machinegun guy is gonna kill you from off screen
very strange
haha yea sometimes i can't keep myself from commenting even if it's prolly a bad ideaOh hey! I just found zkylon in the comments of a YouTube video. Small world.
I mean it was a Giant Bomb panel, so I guess it's not that small of a world. Either way: I agree that it's nice to have a bunch of different personalities on the crew.
well it's not like i have much to say about giantbombHuh, I never see either of you guys in the GB thread
i watch the vinny and alex quicklooks and skip most of the rest. i like drew and jeff and brad but i don't care much for the games they usually cover, so i don't watch them as much. dan is alright when he's not giving his opinion on things