It's 499 ₽ for the standard edition and 699 ₽ for the deluxe edition
this is what it says for me using hola
Same as Steam, then, as expected.
It's 499 ₽ for the standard edition and 699 ₽ for the deluxe edition
this is what it says for me using hola
It's 499 ₽ for the standard edition and 699 ₽ for the deluxe edition
this is what it says for me using hola
can you buy it? I mean, have you tried
I just tried. Managed to create account no problems, plus I had a separate paypal account just for this.
Paypal insists on asking me to connect a credit card though. Apparently doesn't allow me to pay with paypal wallet.
wait brb time to ask russian bear
wait does he even live in russia?
you are such a blasphemer!
Wait... you haven't played FF6 before?!
Price in gmg for City skylines just changed to rub 1499 just AS I was about to check out )=
Still shows me the low price
Oh, you can totally buy multiple copies on GMG nowadays. Unless they've changed it back for Russia.also - keep in mind you can only buy one copy of a game per account on GMG
I played FFIIIus... Back in high school I guess. At least 15 years ago, god, I'm old.
Didn't like it very much then (the Vanish+Doom trick made later half of the game braindead easy), heard FF6A fixes that.
Gearing up for the first Ultros fight, so just barely beyond the introduction, but the game has been really boring so far though. Wish there was some hardcore mode, with battles requiring actual player input instead of tapping A. :\
PS isn't dead. Its just dead in the west lololol
c'mon Knurek, you complain about a game being easy right at the start? You surely know better than that. Also not every game needs to be Phantasy Star that punches you in the face from the first step and keeps punching until you are down then kicks you until you are unconscious. You know that could be a reason why PS is dead and FF is still kicking, well maybe not kicking but slowly walking, very very slowly 1 game in decade pace (><)
499/699 is price when i check it
c'mon Knurek, you complain about a game being easy right at the start? You surely know better than that.
Are we all hype for the new humble weekly?
(Damn it, someone say something =p)
Are we all hype for the new humble weekly?
guys we made it!4th nowbarely (><)
http://www.metagamerscore.com/most_score_crew
next step: we need to take those steam gifts guys down!
edited: steamgafers that joined yesterday pushed us over this line
edit2: where is everybody?
guys we made it!4th nowbarely (><)
http://www.metagamerscore.com/most_score_crew
next step: we need to take those steam gifts guys down!
edited: steamgafers that joined yesterday pushed us over this line
edit2: where is everybody?
edited: steamgafers that joined yesterday pushed us over this line
IndieGameStand's daily deal is Boot Hill Heroes PWYW (1$ min for Steam key)
Would you be so kind to pm me the password? I shall join and donate my pitiful amount of achievements to the cause!guys we made it!4th nowbarely (><)
http://www.metagamerscore.com/most_score_crew
next step: we need to take those steam gifts guys down!
edited: steamgafers that joined yesterday pushed us over this line
edit2: where is everybody?
Would you be so kind to pm me the password? I shall join and donate my pitiful amount of achievements to the cause!
Hmm, I can't seem to quote the post. Maybe because I'm on mobile?quote this post for password
http://www.neogaf.com/forum/showpost.php?p=155637112&postcount=6162
Hmm, I can't seem to quote the post. Maybe because I'm on mobile?
The next group is pretty distant. We'll need to play even more games with achievements.
I'll try to do my part
Hmm, I can't seem to quote the post. Maybe because I'm on mobile?
just click on the thread name of that post and it will take you to the place it is in the thread where you can quote it.
it would have been simple just to type it again, sometimes being lazy is so much work! (><)
it is rather huge community, so it won't be easy, but I wouldn't say impossible,when taking first place is impossible (><)
Thanks folksCheck PM.
... perfect for those unlimited mobile data plans and unlimited battery life
Groupees' BAGB 21 has started. Wolf14: The Old Blood is up for pre-order. All items bought from the market are now untradeable for seven days. Fare Godmace landed in the UK and may or may not live near Saoirse Ronan. You know, the usual.
Nuveem is the new Russian Bear? Interesting
Greetings Chirpies!
Colossal Order have been hard at work and we're now ready to release the first post-launch patch for Cities: Skylines. The main theme of this patch, as you can see, is bug fixing.
We have isolated and eliminated a large part of the most pressing technical issues, meaning this should get the game working for many who haven't been able to play before.
As we're rolling out the update via steam it might take up to two hours, or so, for it to go live everywhere. Please re-start your steam or verify the game cache if the game does not automatically download the patch.
You can see which version number you're running in the lower right corner of the main menu, if you're not sure that you've gotten it.
1.0.6b - Patch notes
- Windows: dependencies to the visual studio runtime have been removed. Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls.
- Windows/OSX: fixed an issue where some users would not have permissions to access an user folder
- Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors
- Linux: various runtime optimizations
- Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix
- Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines
- Mac/Linux: fixed a crash when selecting a building in the Asset importer
- All platforms: added some debug info which may be useful when trying to help users in trouble
- All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed
- Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up.
- nerfed parks decreasing commercial demand
- road upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads
- building effect radius is more accurate
- added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the
- Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a "Console warning" when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel).
- added a chirper volume slider in the Audio options
- intro screen can be skipped with mouse click or key press
- fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop
- fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected
- killed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen
- buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it)
- fixed holding down mouse button and release over ui keeps some tools active
- fixed tooltip stays visible when using shortcut to open area view
- fixed parking spaces still working for burned down buildings.
- fixed mouse raycast use normal mesh for burned down buildings.
- removed airplane engine sound from unlockpanel...
- fixed minor text issues in different languages
- fixed wrong tree shadow alpha with pollution or water
- fixed bulldozeing ship/airplane paths in map editor even when they are not visible
- fixed pedestrian bridge color slightly wrong from far distance
Please note: if your specific issue has not been fixed, it's of course still on our to-do list. Do not worry!
Huge thanks to everyone who has contributed to bug researching, reporting and helping us
Regards,
The Cities: Skylines Team
Apparently I have more Xbox achievements than Steam achievements, this must be fixed
FTFY
I have high hopes for this weekly.
Don't let me down.
You realise you've just jinxed it
It's okay, nobody reads my posts.
I read your posts.It's okay, nobody reads my posts.