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STEAM | March 2015 - Have you seen MRORANGE?

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xBladeM6x

Member
Installing Cities: Skylines. Can't wait to build my first city.
If you think for a minute your rivers and oceans will stay pristine and blue you're terribly mistaken.

More accurate representation, using my kindergarten level Photoshop abilities.
i85ejgz_by_xbladem6x-d8mrfo8.jpg
 

Grief.exe

Member
Installing Cities: Skylines. Can't wait to build my first city.

I85eJgZ.png

I restarted my first 3 or 4 cities with new things I learned.
My current city has around 100k residents with solid traffic flow throughout. I've developed a solid input into my grids from the highways, but large sections of my city need to be redesigned as I'm always learning and tweaking.
 

PARANO1A

Member
What happens if I redeem a Steam key for a game not available in my country? I want to buy Singularity but it's not on the Steam store here.
 
So I'm playing RE4 for the first time and I'm enjoying myself. Beat the first boss and now I got Ashely with me... I already know this is going to be a bad time. Not only do I need to make sure she doesn't die, but I also gotta make sure enemies don't kidnap her? Oh boy, please tell me there's a way to give her infinite health so I don't have to waste my precious healing resources on a dumb ai.
 

Dsyndrome

Member
So GOG's started unbundling everything in your library in preps for getting GOG Galaxy out and installing games, whenever the hell that is
2016
, and noticed that I now have Softporn Adventure in my library from one of them.

I kinda feel dirty now... but how is it?
 

jediyoshi

Member
So GOG's started unbundling everything in your library in preps for getting GOG Galaxy out and installing games, whenever the hell that is
2016
, and noticed that I now have Softporn Adventure in my library from one of them.

I kinda feel dirty now... but how is it?

Reported.
 

Jawmuncher

Member
So I'm playing RE4 for the first time and I'm enjoying myself. Beat the first boss and now I got Ashely with me... I already know this is going to be a bad time. Not only do I need to make sure she doesn't die, but I also gotta make sure enemies don't kidnap her? Oh boy, please tell me there's a way to give her infinite health so I don't have to waste my precious healing resources on a dumb ai.

Really she should rarely get grabbed. She follows you and you can throw her in the garbage until you clear the area.
 

rtcn63

Member
So I'm playing RE4 for the first time and I'm enjoying myself. Beat the first boss and now I got Ashely with me... I already know this is going to be a bad time. Not only do I need to make sure she doesn't die, but I also gotta make sure enemies don't kidnap her? Oh boy, please tell me there's a way to give her infinite health so I don't have to waste my precious healing resources on a dumb ai.

She's not much of a hassle, and you only have to babysit her for minor portions of the game. Also health and shotgun ammo are plentiful in the latter half of the game.
 
Hmmm okay. Also I'm not gonna change the way I play but is it normal to just go fuck that shit and run through the area? I don't mind fighting 2 or 3 but when its 4+ I just go nope and haul my ass to the next place. Also I fought dogs/wolves for the first time, fuck them. Eating ammo and health, next time I'm running, even if it's only one
 

Jawmuncher

Member
Hmmm okay. Also I'm not gonna change the way I play but is it normal to just go fuck that shit and run through the area? I don't mind fighting 2 or 3 but when its 4+ I just go nope and haul my ass to the next place. Also I fought dogs/wolves for the first time, fuck them. Eating ammo and health, next time I'm running, even if it's only one

I guess you can but not all areas you'll be able to get away with that.
Also make sure you aren't stingy and either upgrade or get the better weapons when you see them. They make a world of difference when it comes to encounters.
 

Miguel81

Member
Hmmm okay. Also I'm not gonna change the way I play but is it normal to just go fuck that shit and run through the area? I don't mind fighting 2 or 3 but when its 4+ I just go nope and haul my ass to the next place. Also I fought dogs/wolves for the first time, fuck them. Eating ammo and health, next time I'm running, even if it's only one

You can't do that at all times, and they tend to drop a lot of ammo and money to upgrade your weapons. Are you using the knife and melee on a regular basis?

Edit: Beaten by Munch
 
If you think for a minute your rivers and oceans will stay pristine and blue you're terribly mistaken.

Of course, you are looking at just one side of the island. ;P

More accurate representation, using my kindergarten level Photoshop abilities.

The Pringles guy is going to take it over? o:

I like Pringles.

I restarted my first 3 or 4 cities with new things I learned.
My current city has around 100k residents with solid traffic flow throughout. I've developed a solid input into my grids from the highways, but large sections of my city need to be redesigned as I'm always learning and tweaking.

It's going to be fun learning as I play. At some point I probably will accidentally put down one way roads and take hours to figure out what's wrong.
 

BinaryPork2737

Unconfirmed Member
So there was an arcade racing game called Chaos Ride that was released on Steam a while ago, it was in a groupees bundle at one point. Most people that played it at launch didn't really like it, and there was a lack of major updates for a while.

The dev sent out a brand new update yesterday that was apparently a complete overhaul of the game, and the reason I bring it up is because of the comments he made about what had happened.

I'll be honest too - I had left this game for dead. Not for opportunistic reasons, but mostly because I'm out of business.
I'd say that phrasing it as "taken the money" is a bit harsh, because there hasn't really been any. Chaos Ride's sales haven't even covered a twelfth of its development costs yet. To illustrate the point, if you bought the game in a bundle, then I made about 20c on your purchase, before tax.
The lack of sales had become such an issue that a couple of months ago, I had to shut my studio down and get a proper job. Practically speaking, this didn't leave much time to revisit my old indie projects, hence the lack of updates and the lack of a voice on the forums.

But please don't think that my not posting to the forums means that I'm not listening. I've read literally everything anyone has ever written about the game.
I don't know how it appears from the perspective of a consumer, but when you're a developer, managing a community for an unsuccessful game when you haven't the time to adequately address all the issues is like a daily kick in the teeth. Chaos Ride was getting so much hate from the user reviews that, at one point, I tried to have the game taken down from all the stores. IndieGameStand agreed, but Steam and Desura didn't, plus there are still a couple more bundles that I'm under contract to appear in, so the game has to remain online for the foreseeable future.

With this in mind, I made it a point to try and fix everything. I took some time off from work, and wrote an update to address every bug, feature request, and item of user feeedback about the game. I don't get a lot of free time outside of work, so I'd be lying if I said that "Super Mega Ultra Turbo Extreme Edition" was the prelude to many more updates of this magnitude. But I'll fix bugs and iterate where I can, and as you say, I'll make it a point to be more active in the forums.

Either way, people paid for the game, my name is on it, and for either of those reasons it was worth spending the time to make the game better. I hope you enjoy the new version. :)
 

Kagemusha

Member
So GOG's started unbundling everything in your library in preps for getting GOG Galaxy out and installing games, whenever the hell that is
2016
, and noticed that I now have Softporn Adventure in my library from one of them.

I kinda feel dirty now... but how is it?

Its a text adventure. No graphics. Probably the only game that needs an HD remake. Or not.
 
So there was an arcade racing game called Chaos Ride that was released on Steam a while ago, it was in a groupees bundle at one point. Most people that played it at launch didn't really like it, and there was a lack of major updates for a while.

The dev sent out a brand new update yesterday that was apparently a complete overhaul of the game, and the reason I bring it up is because of the comments he made about what had happened.

Indie devs always seem bitter about the money they get in bundles, which makes their decision to bundle baffling to me. Visibility and marketing, I guess...

Anyways, nice that he's trying to perfect his game.
 
So there was an arcade racing game called Chaos Ride that was released on Steam a while ago, it was in a groupees bundle at one point. Most people that played it at launch didn't really like it, and there was a lack of major updates for a while.

The dev sent out a brand new update yesterday that was apparently a complete overhaul of the game, and the reason I bring it up is because of the comments he made about what had happened.

The problem with so many games right now that the market is oversaturated with mediocre games. I mean 5-7 years ago I guess almost every Indie-Game that appeared on Steam would be more or less successful, because there werent many.

But now "everyone" thinks they can make a game and try to put it on Steam. And then they put it in some 1$ bundle to promote it...
 
I guess you can but not all areas you'll be able to get away with that.
Also make sure you aren't stingy and either upgrade or get the better weapons when you see them. They make a world of difference when it comes to encounters.

You can't do that at all times, and they tend to drop a lot of ammo and money to upgrade your weapons. Are you using the knife and melee on a regular basis?

Edit: Beaten by Munch
Yea I upgrade my stuff, I'm using the punisher and shotgun atm. Also I normally shoot em in the leg to stun then kick & knife. Except for like the 2 enemies with tentacles for a head, they weren't getting stunned from my shots so was like nope
 

FloatOn

Member
I feel tired when I reached the last levels of Hotline Miami 2, does anyone feel the same way?

I can't even handle the 6th level. I haven't tried in about a week but 3 floors with that many guys is just too much... I keep telling myself I beat dark souls but this shit will break a man
 

Lomax

Member
Indie devs always seem bitter about the money they get in bundles, which makes their decision to bundle baffling to me. Visibility and marketing, I guess...

Anyways, nice that he's trying to perfect his game.

I think the bundle boom was making the average bundle seem a lot more profitable than it has been in recent months. The Life of Pixel thread is similar, talking about making $150 off of 3000 bundles. A year ago most groupees bundles had 4-7 games and were selling 25k copies, that's at least several thousand dollars per game. Now we're seeing 8-10 games in some bundles that don't even crack 5k copies. It probably also explains why bundle quality has dropped off a lot, most devs now know there really isn't money to be made other than at Humble (and even there it isn't what it once was).

It seems pretty clear at this point that the "peak" of great PC game deals is passed now, with the fading quality of bundles, the fading quality of Steam sales, the closing of most regional loopholes, Amazon essentially abandoning the market, and the increase in base prices of new title releases. Of course I'm sure most of us got a lifetime's worth of games in that time, but it is still sort of sad to see it go.
 
I think the bundle boom was making the average bundle seem a lot more profitable than it has been in recent months. The Life of Pixel thread is similar, talking about making $150 off of 3000 bundles. A year ago most groupees bundles had 4-7 games and were selling 25k copies, that's at least several thousand dollars per game. Now we're seeing 8-10 games in some bundles that don't even crack 5k copies. It probably also explains why bundle quality has dropped off a lot, most devs now know there really isn't money to be made other than at Humble (and even there it isn't what it once was).

It seems pretty clear at this point that the "peak" of great PC game deals is passed now, with the fading quality of bundles, the fading quality of Steam sales, the closing of most regional loopholes, Amazon essentially abandoning the market, and the increase in base prices of new title releases. Of course I'm sure most of us got a lifetime's worth of games in that time, but it is still sort of sad to see it go.

The problem is, that there are bundles every day now it seems. Indiegala always has Monday and Friday bundles with 2 other bundles each week. Then Groupees seems to have thousands of bundles. Besides Indiegala and all the other smaller bundle websites (that seem to be closing one after another though).
 
I think the bundle boom was making the average bundle seem a lot more profitable than it has been in recent months. The Life of Pixel thread is similar, talking about making $150 off of 3000 bundles. A year ago most groupees bundles had 4-7 games and were selling 25k copies, that's at least several thousand dollars per game. Now we're seeing 8-10 games in some bundles that don't even crack 5k copies. It probably also explains why bundle quality has dropped off a lot, most devs now know there really isn't money to be made other than at Humble (and even there it isn't what it once was).

It seems pretty clear at this point that the "peak" of great PC game deals is passed now, with the fading quality of bundles, the fading quality of Steam sales, the closing of most regional loopholes, Amazon essentially abandoning the market, and the increase in base prices of new title releases. Of course I'm sure most of us got a lifetime's worth of games in that time, but it is still sort of sad to see it go.
Yeah, a lot of that sounds right. The financial sense of bundles have never made sense to me, but, again, I think half of them just want more visibility. Perhaps unfortunately, the market's totally flooded now, with all the mobile refugees and smaller startups, so they've collectively ruined their chances at being seen. Steam also chose the worst time ever to "open the floodgates."

And I'm still shocked by how miserable Steam's sales have gotten. They're starting to remind me of Origin's sales, which have always been lacklustre.
 
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