Arthea alert - 3 RPGMaker games for $1.78 at IndieGameStand
Who plays fighting games with keyboards tho?
just a quick reminder for those who might have missed it earlier:
Who plays fighting games with keyboards tho?
Arthea alert - 3 RPGMaker games for $1.78 at IndieGameStand
I beat the story mode of Mortal Kombat 9 with just a keyboard...
I do. Its much better than your average gamepad for sure (except for moves that require full circles as inputs).
Who plays fighting games with keyboards tho?
If button mashing i guess it works but for full inputs I cant do keyboard and cramps my hands easily for most of the part.
I do. A lot of decent players use keyboard too.Who plays fighting games with keyboards tho?
Well I wasn't button mashing, I was actually trying (and you can't beat Shao Kahn just button mashing - you need a specific routine to out-cheese him.) As for hand cramps, I use a Wave keyboard - while it's probably not as ergonomic as those split keyboards, it's pretty comfortable.
Shao Kahn in story mode isnt hard and easy to cheese out. On the tower challenge is another story. Didnt finish it on the PC version cause Mileena's outfit aint worth it anyway.
Good, good.Just jumped on the PoE train
I'd use a keyboard for fighting games if my keyboard didn't have ghosting issues.
But back when I messed around with DOA Core Fighters on PS3, there was a command throw which has an input like 9137T; how the heck would you do that on a keyboard?
If button mashing i guess it works but for full inputs I cant do keyboard and cramps my hands easily for most of the part.
Am I doing it right, mr lashman?
How about this: https://www.youtube.com/watch?v=rCiSbf1L0eQSome of the commands on DOA are complicated to do right on keyboard. Try doing Hayabusa Izuna drop on Keyboard.
Sure, it doesn't work for everyone but it does work really well for me and others. Maybe its just something you have to get used to and for almost all fighters I have played so far the default button mappings didn't work for me at all. So thats something you need to look into as well and its really sad that DoA5 won't provide any options for this.
But the biggest issue with playing fighters on keyboards is ghosting. With my old Sidewinder X6 keyboard some 3-button combinations caused ghosting (you can test this here), so your inputs wouldn't do anything at all with these buttons pressed at the same time. With a keyboard like that playing fighters might be challenging or even impossible.
You forgot to add
Am I doing it right, mr lashman?
How long do you folks think it wil ltake Untiy to be 75% off?
Posting pics of tweets
Keyboards rock as long as you have macros. Just make each move a macro and play like a Naruto fighting game where it is your skill with the moves that matter and not doing some down right down right square crap to do one move.Who plays fighting games with keyboards tho?
Just jumped on the PoE train
Any news about Gurumin free keys?
I'm reading community hub and, despite the awful thing they changed (you needed to say "I voted YES" in comments in order to receive the game, this is just domb because a simple comment like "Voted" is the same, I doubt people would vote No and than they ask for a free key), there are no news.
Better late than never.
Keyboards rock as long as you have macros. Just make each move a macro and play like a Naruto fighting game where it is your skill with the moves that matter and not doing some down right down right square crap to do one move.
Only on SteamGAF is less than 24 hours "late."
How long do you folks think it wil ltake Untiy to be 75% off?
Greetings Chirpies!
Our post-launch adventure continues as Colossal Order bravely trek down the gritty path of fixing bugs and solving issues. Today we are excited to bring you another (mainly) bug-fixing focused patch.
As we're rolling out the update via steam it might take up to two hours, or so, for it to go live everywhere. Please re-start your steam or verify the game cache if the game does not automatically download the patch.
You can see which version number you're running in the lower right corner of the main menu, if you're not sure that you've gotten it.
Please take all patch related discussion to this thread:
http://steamcommunity.com/app/255710/discussions/0/611701999523878038/
1.0.7b - Patch Notes
- Warning added when enabling a mod
- Save to cloud box now remain checked if the loading was performed from a cloud save
- Japanese garden for everyone
- Added command line parameter "-limitfps x" to set a target fps
- Mac/Linux: Fixed custom assets not loading due to an invalid PNG format.
- Mac: Removed menu bar & docks in fullscreen mode
- Asset Editor: the default size of assets created from templates now matches the template size if loading props
- Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game
- Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected
- Asset Editor: fixed cases where LODs may not rotate with the building in the import panel
- Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar)
- Locale: added LOADING text
- Misc: fixed a case where command line arguments may conflict
- Misc: removed an invalid key binding option
- Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots
- Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now
- Misc: Save map does not show builtin and workshop maps any longer
- UI: Fixed arrows sprites not showing feedback when interacted with
- UI: Fixed color picker color not displaying in the right color space
- No more duplicate name error for identical names coming from different packages
- Paths can not be built inside elevated roads anymore
- Elevated roads can now be upgraded or changed direction if one-ways
- .ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to
- preserve itself generating a .ccs file)
- french localization improved
- general audio improvements (should help address the sound stuttering issue with some sound cards)
Once again we'd like to thank everyone who has taken their time to assist us in tracking and eliminating our technical issues. You're awesome.
The rest of you... well you're pretty darn cool too!
Regards,
The Cities: Skylines Team
new Cities: Skylines patch
The line is defined by the pre-order incentives.
:/ I wrote a week or so ago to you here how to use nuveem.Damn, I can't figure the VPN thing out but if anyone wants to get me two keys, I'll paypal you 60 bucks and give one of them away.
Hm. Twenty bucks. I am not sure about graphical additions tbh. From the screen to videos there wasn't much which looked different let alone better and I will hardly compare zoomed stills between both versions while playing. Don't really think it is worth it for visuals alone.If you own Dark Souls II (no DLC), it'll cost 30. If you own everything it costs $20. I think? I might have missed that first part.
Totally agree. There are many bullet points being thrown around but most are really not that noticeable while playing, only while dissecting meticulously. In this case I don't see much difference.Why are people expecting any sort of meaningful graphical update for thDX11 version of dS2?
What game has ever had any sort of meaningful upgrade for DX11? It's always meaningless shit like softer shadows, tesselation, or higher precision lighting, not complete overhauls.
That fancy lighting from the preview builds is totally doable on DX9. I mean, it already exists in Majula and a couple of other areas in the game.
The DX11 upgrades will be mostly invisible. Maybe better ssao (which is already available in GeDoSaTo).
The CPUs in SSFIV arcade edition feels much harder than the vanilla, took some effort to get to Seth on medium, couldn't beat him anyway, fucker.
I'm watching some PoE videos in preparation and I don't understand shit, too many numbers and stats, oh boy, I'll end up with a shitty character build, I just know it, it happens to me in all RPGs >_<
i don't have a videocardSure, a setup... kyaa kyyyaaaa
i was told it's a compliment to my gumption ;_;no worries, it's strangely fitting and not so offensive, you'll live (><)
so what have you done?
The CPUs in SSFIV arcade edition feels much harder than the vanilla, took some effort to get to Seth on medium, couldn't beat him anyway, fucker.
Come to a point in my life that min maxing is out and just click on what I think is the way to go.
EDIT: Why is TMNT movie getting a sequel?