How many refunds did you ask?been banned from steam refunds for a month lol
How many refunds did you ask?been banned from steam refunds for a month lol
How many refunds did you ask?
steam "birthdays" and gaf "birthdays"
MFW people can't use the word "anniversary"
4 in two weeks is a lot in my opinion. I don't think I even buy that many games in most months.
Speaking of refunds, is there any hard and fast rules for Origin or uPlay with regards to refunds?
if you refund to steam wallet if u go to the pending part it tells you how long before avaliable, normally 24 hours now.
there email said
this was regarding the division, i had put i wanted refund because i kept getting black screen on start up and couldnt do anything,
Yeah I've used ModBot before, so I guess a follow-up question. How do I even get the redemption code when it's just sitting in my inventory? Or do I just ask for the winner to PM me to have it gifted?
You need to email the gift to yourself, then you copy the redemption link provided in the email and cut the last part (=your email adress) out.
Finally, you can of course give away games you bought on Steam for the express purpose of giving to people. This is a pretty simple process, but requires a little extra work compared to the other types of game gifts. GRIEF.EXE made a helpful tutorial which you can access here, but the short version involves buying the game as a gift on Steam, emailing the gift to yourself, and getting the redemption link from your email. In the future, I hope to expand ModBot to directly take gifts on Steam.
The more I play of The Division the more similarities I see with console Ghost Recon (ie third person and GRAW onwards) but better. Definitely can feel Red Storms finger prints over it here and there.
>account created
>created = birth
Congrats! Of course if you want to be banned...
Congrats on getting partway through thedungeon.first
What game is this?
What game is this?
I've always wondered, how does that happen? Do you have a formal meeting sitting at a big round table, or can you ban anyone for anything on a whiff?
Drugs paid off
Do let me know how many times that pops up, saturation is a thing and poor dialog doesn't have a high limit.
Looks nice. Cool.Yo guys! I am going to be putting up a vid later but ASTROKILL is legit! It is one fine ass space combat game. Hard as hell right now, but damn are there some close calls! The audio is excellent as well. It's got that monotonous female voice issues out warnings. Really clinches that imminent danger feeling. "Max velocity reached."
Here's me blasting and barely dodging a mid-sized ship as it's about to explode
And here's me docking/refueling like a gat damn champ:
Instructions for participants:
I am giving away 2 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below that corresponds to the game you want. (if you include more than one game, you will be blocked from entering). Confused? Watch this GIF tutorial or ask for help.
ModBot Basics:
- I really appreciate thank you messages, but please send them to me (Mengy, not ModBot!) via PM instead of in thread.
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Rules for this Giveaway:
- If you are a lurker you are not eligible for this giveaway. You need five or more posts in either the current Steam thread or the previous one to be eligible
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Star Wars Battlefront II --MB-ABC0C9C88CFD9A3F- Taken by Belgarion. 13 entrants total.
Pinball FX2 - Star Wars Pinball: Balance of the Force Pack -- MB-D74E6D2CF3C53605
oh yea i saw that but i then started reading around and saw the game has alot of samey samey regarding quests with going here n there n vs hordes of mobs etc so i was like na
A Quick Development Update!
Two months into 2016 and things are really picking up speed! Our gameplay prototype has evolved from a rough testing grounds to a fun, cohesive experience that has us all nodding and saying Yes, this feels like BattleTech. Were up to 5-strong on the engineering team now, with architecture and gameplay efforts well underway. Tools and AI engineering efforts are just starting to spin-up, with a couple of key final hires rounding out the team (youll get to meet them in future Behind the Curtain updates.)
On the art side, we have a terrain-creation pipeline up and running for art and design to start working with that gives us a great balance between design features and really great-looking, naturalistic terrain. (Im excited to show you guys later this year!) The story team has a complete first-draft of all major characters, locations, and story-beats for the game that were busy fleshing-out and iterating on. And the concept art team is right on the story teams heels, with a good set of designs for major characters and environments already established.
One thing were all keenly aware of here is that this game is going to need a LOT of content created for it to fully deliver on the open-ended promise - so we definitely still have our work cut out for us, especially when the project transitions into our full Production phase this summer. That said - Jordan and I feel good about where were at so far in pre-production.
Introducing the Argo-Class DropShip
The Argo-class DropShip was an experiment in constructing a self-sufficient mobile base of operations for a flotilla of expeditionary ships. Built as a mid-point between a mobile DropShip and a mostly-immobile JumpShip, the Argo-class prioritizes sustainable long-term missions over everything else. Boeing Interstellar produced just two of these enormous ships, the Argo and the Myrmidon. The Argo was sent on its proving voyage to the Rimward Periphery in 2762.
The intended mission of the Argo was to follow behind the first wave of exploratory missions, supporting multiple surveyor, terraformer, and colonizer teams while they completed a deep survey of the system. To accomplish this mission, the Argo would stay in-system for six months at a time, while the JumpShip that carried it there would move on to other systems and other tasks. The Argo was a mobile space station, in a sense, providing supply and temporary habitation for teams on dangerous missions in unsettled space.
The Argo is too large to land on a planet, much like the similarly-sized Behemoth. The prototype multiple docking collar system allowed for smaller DropShips to attach to the Argo for resupply, cargo transfer, and personnel transfer; these docking collars allowed smaller ships to remain attached while the Argo linked with a JumpShip for jump transfer, or to break off and remain in-system while the Argo moved on ahead. The Argo was thus meant as a logistical hub for a small flotilla of DropShips, which would dock and undock with the ship as needed to complete their independent missions.
With 57,000 tons of cargo space, the Argo was able to carry supplies for multiple young colonies, arms and armaments for garrisons in need of resupply, colonists being moved to or evacuated from a colony, military hardware, and fuel for other ships. It lacks the armor or maneuverability to function in battle, and it is vastly outclassed in size and firepower by even the smallest WarShips, and it was this non-combat role that ultimately led to its abandonment; the Boeing factories on Galax were entirely repurposed for wartime, and there was simply no place for a peacetime exploration ship.
The Argo featured a unique folding grav-deck design, which allows the ship to remain habitable while in orbit around a planet or station-keeping near a jump point. The three habitation pods lie flat against the ships central spine while under thrust; while the ship is stationary, the pods extend and the collar to which theyre attached rotates. This keeps the living quarters and medical facilities under gravity at all times, which makes the ship habitable for long tours of duty. The flight control area and command center are located deep inside the ship, near its spine, and are only under gravity during thrust. Theyre serviced by fast passenger-sized lifts that run the length of the ship, allowing the crew to muster for duty in just minutes in an emergency.
....
Im not going to dive into any story spoilers here, but suffice it to say that your Mercenary outfit will come into possession of this derelict Argo-class DropShip early on in the campaign.
would stardew valley run on a crappy laptop that plays sims 3 but at a not great framarate? wondering if my sister could run it.
Well getting sick of waiting for GMG so I guess I'll just trade in my copy of Bloodborne and a couple other things at Gamestop to get Steam credit for that sweet Souls 3 Deluxe edition.
I need my soundtrack.
would stardew valley run on a crappy laptop that plays sims 3 but at a not great framarate? wondering if my sister could run it.
aka it runs on everything under the sun.System Requirements
MINIMUM:
OS: Windows 7 or greater
Processor: 2 Ghz
Memory: 2 GB RAM
Graphics: 256 mb video memory, shader model 3.0+
DirectX: Version 10
Storage: 500 MB available space
You so sillyBut but.. Bloodborne is supposed to be robbed, not you.
It is meant to be.
Just married Abigail in Stardew. Nobody treats me any differently, not even her parents. To Pierre, I'm still just a customer. You can't even give your own son-in-law a discount, you cheap bespectacled bastard? And YOU..."MOM"...did you develop any shred of personality now that your daughter's married to me? No? No wonder you're still only at three hearts with me.