Art.. art.. art... as a small developer it's a tricky thing to handle. When me and my team started outsourcing for art and seeing the results, we were very happy and amazed. We thought "yes, this is good let's go with this look". When our game (or at least part of it since it is still in development) were showcased to other users the main thing being criticized was our art and it left a bad feeling that maybe we chose incorrectly and that our money was wasted paying for many of these art assets. We are currently trying to think of other ways to improve our art without overhauling or starting from scratch because frankly we spent a huge amount of our savings on them. Here are some art from our game:
I guess we are currently banking on the game's concept to carry the weak art (we were very encouraged by Undertale's success). Our game puts you in control of the monster as you battle the heroes and give them exciting battles while at the same time following standard RPG rules (like reacting on critical hits, dropping them loots, reacting to elemental weaknesses etc.).
The game was just recently greenlit on steam too. How do you find our art?
More importantly, how do you think we can improve our art?
This is our greenlight page:
http://steamcommunity.com/sharedfiles/filedetails/?id=630899391
P.S. Stardew Valley looks sweet! You guys are crazy!