Just saw this from the AMD stream. So Polaris won't have HBM2 it seems.
So Radeon is doubling down on power-hungriness?
Just saw this from the AMD stream. So Polaris won't have HBM2 it seems.
(Fire Emblem) Yeah it's been the average of two 100 sided dice rolls since 2002 (note: man, that article is out of date). It hasn't really stopped the infamous complaints of "I just spent an hour in the arena maxing a units levels and they just died to a 3% critical hit coming from a 1% hit rate. They were one battle away from retirement..." though (in some way it just makes it more salty since it is even rarer). As for why this came into place I can't help but wonder if it due to following up from Thracia 776 where the where hit rates were never less than 1% or more than 99%. Also healing staffs could miss. The RNG could really love to hate you there and other gameplay features really did make it the Dark Souls(TM) of Fire Emblem.That's not actual probability then. A 90% shot should miss quite often, exactly 1/10 which is a lot.
Github thingny if you want quick links for some terminal downloading or something:Reminder that ShinyLoot is going dormant on March 17. If you have games there you want to back up , best to do it before then.
Wow, Ubi guy revealed the reason why the first Rayman had no arms or legs but floating hands and feet. It wasn't a art choice but due to insufficient computation power for necessary animations on PS1
but i thought it launched on the Jaguar first?
So, when's the Obsidian announcement?
Just saw this from the AMD stream. So Polaris won't have HBM2 it seems. Could mean either HBM with 4GB VRAM or GDDR5X with +4GB VRAM?
Just saw this from the AMD stream. So Polaris won't have HBM2 it seems. Could mean either HBM with 4GB VRAM or GDDR5X with +4GB VRAM?
SV does a lot of little things -- the interface especially -- that I don't think a HM port would have pulled off. I have a couple casual gamer friends who are suddenly on Steam playing SV daily after not logging on for a couple years... I just don't see them looking at some 3DS port of a HM game and jumping on like they did with this.
That crowd is probably the bulk of the sales, not starved HM fans who probably already play Rune Factory on 3DS. To most SV players this whole concept probably comes off more like a farming-focused take on the crafting genre. An audience that probably played some Terraria, not HM.
I have only 2 requirement for my next Nvidia card:
No SLI cause fuck SLI
Min. 6 GB VRAM
I have only 2 requirement for my next Nvidia card:
No SLI cause fuck SLI
Min. 6 GB VRAM
remember when people were worried that since the PS4 had 8 gigs of ram you would need at least 6 gig videocards to play the console ports
I think it's because the PS4/Xbox version is in 30 fps, whereas the PC version is in 60 fps. And the video defaults to 60 fps, so that's why it looks slow.Is the video slowed down 2x?
750TI should still be enough to play anything that isn't AAA release well into 2018.
Will defo run all of Visual Novel and RPG Maker games
I won't buy anything above 250 price, nvm speed and VRAM
I can play indie games and don't give a damn about those inflated prices.
Even if I joke, seeing where things are going, I'll end up like this most likely anyway
390 you mean, 390x is on 980's tier.I'm looking for Nvidia or AMD card that is more powerful than a 390x/gtx970 with 8 gigs of memory and sub $350 price
300-350 is for me the sweet-spot to get a GPU to play almost everything at ultra and going down to high to end up at a mix of high-med and then upgrade to the new 300-350 GPU after ~4-5 years.remember when people were worried that since the PS4 had 8 gigs of ram you would need at least 6 gig videocards to play the console ports
300-350 is for me the sweet-spot to get a GPU to play almost everything at ultra and going down to high to end up at a mix of high-med and then upgrade to the new 300-350 GPU after ~4-5 years.
Looking at the Steam Hardware Survey, I doubt devs will make games most their customers won't be able to play.
wonder what they're adding to the jumble bundle today.
wonder what they're adding to the jumble bundle today.
I'm not so sure about that. When you keep in mind a nextgen-only, high-fidelity, visual showcase game like RotTR - which can bring even high-end PCs to its knees - runs really well on a sub-400 PC, I wouldn't give too much mind on system requirements.I thought that's what all high budget big devs are already doing, have you checked requirements lately? no, I don't mean minimal specs
Ghost Recon: Wildlands: release date, gameplay, price, system requirements and more
Too much guessing though
I'm not so sure about that. When you keep in mind a nextgen-only, high-fidelity, visual showcase game like RotTR - which can bring even high-end PCs to its knees - runs really well on a sub-400 PC, I wouldn't give too much mind on system requirements.
Another thing is, there are features which really only the highest end PCs will even be able to use (PCSS, Downsampling, Hair stuff, really good AA). Those features are nice but not essential and probably drive the reqs up.
I think most enthusiast level GPUs (980Ti, 390x) could do some insane things if devs would take them as a baseline when making a game. But obviously that doesn't make much sense financially.
let's sum up what we've learnt form Stardew Valley success. If you make a good game in underrepresented genre, listen to what your potential buyers want, you don't really need media attention (as Stardew Valley got close to none, especially at the start) or advertising.
It's not what we were led to believe in the last year with indie devs complaining about not getting any sales for their good games, is it?
yeah, I know there are not so many underrepresented genres out there, but still.
SV became popular, because Natsume was too stupid to release their own Harvest Moon on the PC in decades. I am sure people who liked HM on the SNES or N64, but became a PC gamer, wanted to play such a game again and then SV came and people buy it.
If Natsume would have released a Harvest Moon on the PC, it would also be successful I guess.
tmnt gameplay https://www.youtube.com/watch?v=qx6e3gxSoJ4
gotta be honest, don't like how its basically a little box with little missons popping up until you complete the stage. maybe itll be fun tho si who knows.
This looks like a lot of fun though
tmnt gameplay https://www.youtube.com/watch?v=qx6e3gxSoJ4
gotta be honest, don't like how its basically a little box with little missons popping up until you complete the stage. maybe itll be fun tho si who knows.
How about some Suikoden-like recruit-'em-ups?
now look what you've done, made me all sad
it's too good to happen in this world, maybe in another one
How about some Suikoden-like recruit-'em-ups?
Cosmic Star Heroine is an upcoming indie J-RPG with a base that grows as you recruit more characters.
http://zeboyd.com/2015/09/14/planet...-200-maps-character-themes-spy-base-and-more/
Granted they talk about only 20-25 recruitable characters.
i don't really see it, but who knowsthey probably think it'll sell more now when TC is announced, I sincerely hope that will be the case. I want The Legend of Heroes live on PC forever, even if Falcom abandoned PC development, they might come back some day if it'll become worth.
yeah, probably. it's pretty cheap and it's a good introduction to the genre and it's just a lot of funSo, Stardew Valley, if I've never played Harvest Moon like games and not sure how I would like them should I still get Stardew Valley? The positive reception that it has gotten has made me curious.
i don't really see it, but who knows
i dunno why, but it seems like the series didn't quite hit as much as other games like recettear did.
maybe they should really reduce the price on tits 1 or sell tits1+2 bundles or something if they haven't already. try to get tits 1 on most ppl's hands so that ppl play it and get hooked on the story and want to play 2, cos direct sequels are understandably tough sells on their own when they're this "samey".
Ghost Recon: Wildlands: release date, gameplay, price, system requirements and more
Too much guessing though
Mind Zero
Owners: 441 ± 610
No one should support such a shitty port. And seems according to SteamDB, nothing was done since the release...
My reaction when it was revealed was something along the lines of "boy, if SC didn't sell really well, I can't wait to see how TC does. Maybe they can follow the 50% price increase model and sell less to continue the trend."
Can you imagine if TC cost $45 at launch? I'm pretty sure the Trails fanatics in here would buy it, even if they had to work the street corners or sell plasma to raise that kind of dough.
Mind Zero
Owners: 441 ± 610
No one should support such a bad port. And seems according to SteamDB, nothing was done since the release...
I don't think there's a chance of this being this year.
I don't think there's a chance of this being this year.
Why not? It is in development for a long time.