Se7enSword
Banned
Doom multiplayer modes revealed in new video
https://www.youtube.com/watch?v=Hr_df-GlX0ETeam Deathmatch has been around for ages, and Clan Arena is basically the same thing but without pickups, respawns, or demon transformations: You fight until you die, and the last team standing wins. Another one you may have heard of, in one variant or another, is Domination, in which teams compete to claim and control up to three static locations on a map, earning points based on how long they're held. This twist in Doom is the Demon Rune, which will spawn randomly and be announced to all players. Demons are more powerful than soldiers (despite how poorly they seem to fare when actually confronted with one), and so teams will have to choose between defending their holdings and sending players to make a grab for the rune, to keep it out of enemy hands.
The Soul Harvest mode works much like Team Deathmatch, but points are earned by grabbing the Painkiller-esque souls of fallen enemies. Freeze Tag involves freezing enemies rather than killing them (and thawing out teammates, because the first team to be entirely frozen loses), and Warpath is like a King of the Hill mode, except that the hill is constantly moving around the map. Gameplay in all of these modes is further complicated by the Demon Rune, which will force players and teams to choose between risk and reward.