the game has a weird alphabet to decrypt and a bunch of nonsense that i have zero will to follow through with because by the time i finished the game the first time around i had had my fill of it.
It's the Undertale problem of once i hit what feels like a legit ending to a game i've usually reached my tolerance for said game too, meaning fhat if the devs did some stupid shit like want me to play the game again to get the REAL EXPERIENCE then they can go pound sand, i'm done with it.
Oh, yeah, I kind of remember that. Finding some cubes or something scattered around. Like you said, by the time I got to what-I-thought-was-the-ending-but-apparently-wasn't, I was getting a little bored wtih it anyway. The whole "rotate the world" thing was a cute idea, but I don't remember a single time that it was used in a clever way to solve a puzzle. It was usually just "find an area you can't pass, rotate the camera a buch to see if that helps, if not move on", and repeat.
yeah, it has a practical use, and it kind of changes everything considering some of the challenges you face later on
replace it with the holy shit part of braid if it's better for u, or some of the crazier parts of portal or whatever you prefer, idea is that there's no big moment like there is in those games
i mean, there is a BIG THING about it that's really really REALLY cool, but it didn't feel like such a big moment that one time but just the slow realization of what was going on that really has that similar effect. it's just a different way cos it's more like peppered out through the island rather than a super directed moment like in braid or portal or whatever
also i had a dream about the witness last night in which i drew like maze lines around my bedroom, so uhh
i'm officially fucked up
See, I'm not looking for a "holy shit" moment per se. Especially since I apparently keep missing them. Braid had one as well? Did it have to do with the books? I tried reading the first one and couldn't take any more, so I just skipped the rest when it appeared that they weren't gameplay-relevant.
Not sure what you mean exactly by "cryptography stuff" but Fez was much much more than just collecting the obvious bits of cube scattered about.
For me, the whole process of figuring out that there was something to figure out, then scrawling all kinds of stuff on actual paper, cracking the game's codes then using all of that to get the anti-cubes was really amazing.
Yeah, it sounds like I missed a bit.