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STEAM | March 2016 - This thread is badass

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That's clearly confirmation bias. You are searching directly for that issue, then using that evidence to reinforce your argument. People didn't even bother to look for the issue until a month after the game's release.

It's definitely a minor issue in assessing the overall quality of the Dark Souls II port.

If I could step into fallacy for a moment

Hmmm: https://www.google.com/#q=Dark+Souls+2+PC+frame+rate

Yes, I'm clearly searching for that specific issue and using it to reinforce my argument. Note that I searched for "Dark Souls 2 bug" and "Dark Souls 2 Durability" and all the other terms that would actually indicate searching directly for the issue. Funny, how this time the internet is rife with people who had issue with it and were upset about it and yet the "opinion of the masses" that you so often treat as fact is now easily dismissed.

lashman isnt banned. He just wont interact with this thread anymore.

Or GAF in general.

Yeah he does post updates, mostly PC-related, on his Twitter so there's that. I guess he'll come back to SteamGAF whenever he's ready. =[

Yeah, pretty sure he's just going to stick to twitter and he's done with GAF.

I think its one of the better ports, but for such a game the performance is kind of a mess. I mean I can play ToZ with a 280x in 4k/60fps, but Arslan even runs bad in 1080p.

Arslan is a musou, ToZ is a JRPG, right? So I'd wager Arslan is probably much more of a resource hog since it has to render and control hordes of enemies on screen at any given time; ToZ, by comparison, shouldn't have either of those requirements making it much easier to run at 4k60.
 

Grief.exe

Member
Hmmm: https://www.google.com/#q=Dark+Souls+2+PC+frame+rate

Yes, I'm clearly searching for that specific issue and using it to reinforce my argument.
Funny, how this time the internet is rife with people who had issue with it and were upset about it and yet the "opinion of the masses" that you so often treat as fact is now easily dismissed.

There is no way to quantify that statement. If you Google search for a problem, you are going to find others with the same issue, no matter how niche.

Again, it's definitely a minor issue in assessing the overall quality of the Dark Souls II port.
 

Corpekata

Banned
I don't think Arslan being unpopular has anything to do with the port or KT's port history. It's a game that's just generally unpopular even on consoles. It is going to struggle with getting any attention at all.
 
I don't think Arslan being unpopular has anything to do with the port or KT's port history. It's a game that's just generally unpopular even on consoles. It is going to struggle with getting any attention at all.

Yeah. Thats another reason. And compared to SW2 or even PW3, the gameplay feels kinda "oldschool". Like its a PS2 Musou game.

Like the character stops after landing each time for like half a second.
 

Jawmuncher

Member
I don't think Arslan being unpopular has anything to do with the port or KT's port history. It's a game that's just generally unpopular even on consoles. It is going to struggle with getting any attention at all.

I was really surprised the effort they put in a series that has next to no popularity in the west. Too bad PC isn't getting attack on Titan. Sword Art Online from namco seems like a matter of time though.
 
I was really surprised the effort they put in a series that has next to no popularity in the west. Too bad PC isn't getting attack on Titan. Sword Art Online from namco seems like a matter of time though.

K-T is planning more Steamports according to their QA yesterday.

I am sure AoT will be one of these. PW3 is their second best sold game on Steam and I am sure they know thats because its a well known anime.
I am sure they are planning to put AoT on Steam.
 

Grief.exe

Member
I was really surprised the effort they put in a series that has next to no popularity in the west. Too bad PC isn't getting attack on Titan. Sword Art Online from namco seems like a matter of time though.

What's names of the series from Namco that is being ported to PC that is in the same vein as Monster Hunter?
 

Grief.exe

Member
K-T is planning more Steamports according to their QA yesterday.

I am sure AoT will be one of these. PW3 is their second best sold game on Steam and I am sure they know thats because its a well known anime.
I am sure they are planning to put AoT on Steam.

1080p locks everywhere

X-Everywhere.jpg


God Eater.

God Eater

Thanks.
 
Man I just wish K-T would wisen up and contract a credible porting studio to do their PC efforts if they going to half-ass it. Sure it'll be less money compared to doing it in-house but the amount of goodwill knowing their efforts on PC are solid could pay off in the long run.
 

Jawmuncher

Member
Man I just wish K-T would wisen up and contract a credible porting studio to do their PC efforts if they going to half-ass it. Sure it'll be less money compared to doing it in-house but the amount of goodwill knowing their efforts on PC are solid could pay off in the long run.

This will forever be the plight of PC gaming. Good Ports mean good sales, but some devs think that just the game being on PC is good enough. Like yeah it takes a bit more work for a good port but it pays off. Since the game will sell for years later.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
So... uh...

The Last Remnant: Am I supposed to understand WTF is flying around on the screen beyond "Make sure your main troops/Rush's troop's HP doesn't get to 0" and "TERMINATED"?
 
There are two types of people who play the original Dead Rising games (and by original, I mean the games that use the NG+ type carryover for death and restarting you against the clock with your current level).

It basically comes down to the following points:
(1) Do you like the clock and how it creates tension and forces you to be quick, plan routes, and maybe even use the restart NG+ type functionality to get things done? Or do you find the clock annoying because all you really want to do is run around and kill massive hordes of zombies with whatever is lying around?
(2) Are you the type of gamer who is going to get frustrated every time it puts you back at the beginning of the game or do you enjoy going back and doing parts again when you're a higher level?

I think a lot of people see the timer and panic because they can't do everything and they're worried they're fail. Games are mostly designed such that if you die and you made a save, you load from that save and try again; DR tries to break that paradigm by saying "well, you could always go back and start again, but we'll let you keep all your progress in terms of character level so you're more powerful and can handle those parts easier and more efficiently as you learn".

In a way, it reminds me of Spelunky -- there's no saving or levels in Spelunky, so obviously it's not a direct comparison here, but Spelunky encourages players to learn the mechanics, recognize patterns and setups, know how items work, formulate strateg and apply it. When you do something that didn't work or you weren't good enough, you go back to the beginning with that knowledge. DR does this, but actually lets you keep your levels/upgrades -- so you become faster, stronger, etc. AND you have the knowledge to help you do things more efficiently.

Ideally, the best way, I've found, to approach DR (classic, at least) is to do so with a Spelunky mindset: I'm going to die. I'm going to start over. But it's okay, because I love killing zombies, I love exploring this world, and I love leveling up and finding new recipes/NPCs/etc.

Your comment about the NPCs having too much health just reminds me of the people who would try to fight the convicts in DR1 and then get mad when they died and quit playing entirely. Other complaints that save points were out of the way and you had to do so if you wanted the safety of making a save, but that's kind of the whole point with the game design.

It's quite possible you'd like DR2:OTR more, since there's a mode in that which will let you screw around without the pressure of the clock. Without that, you could easily grind an area, explore slowly, and take things at your own pace. I'm not entirely sure how it works though, as I prefer DR2 with Chuck vs. DR2:OTR with Frank, so I never really go into playing that one much. I think it's supposed to be rather buggy, or at least it was on consoles from what a friend of mine kept saying (I think he played on x360).
That comparison makes sense. So threre are lots of Dead Rising players who replay and replay? I did not expect that.
Maybe in Spelunky I was OK with dying since a run can be usually short, so starting all over doesn't feel bad. In Dead Rising, starting over felt like lost time. The missions and early escorts still gave the same amount of PP which made them less interesting at my - I think ? - low level of 16. But changing my mindset will probably lessen the blow.
We'll see. I don't want to quit the game tbh. When it's fun, it's really fun. The wacky characters, costumes and characters are awesome. I might start using a trainer for time freezing though.
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
The worst are the people that claim they want lashman back posting like a robot.

He's a human being. You should be encouraging him to post as such.
 
Man I just wish K-T would wisen up and contract a credible porting studio to do their PC efforts if they going to half-ass it. Sure it'll be less money compared to doing it in-house but the amount of goodwill knowing their efforts on PC are solid could pay off in the long run.

The Arslan port is "ok" besides the performance issues.

They are learning and like I said, some source said the next steam ports should be better.
 
There is no way to quantify that statement. If you Google search for a problem, you are going to find others with the same issue, no matter how niche.

Again, it's definitely a minor issue in assessing the overall quality of the Dark Souls II port.

"Dark Souls 2 PC frame rate" is not searching for a problem, it's merely a query about the frame rate (which is exactly what I searched to double check what the original frame rate of the game on PC was after Buraindo corrected my initial post, since I was mistaken in my original post). It's also a query that happens to be returning tons of hits on the durability issue that slipped out of QA for the PC version and took forever to get patched if it was ever patched in the vanilla version at all. (I know Steam Community is a bit of a wasteland, but trying to research if FROM ever bothered to patch it out in vanilla DS2 yielded this thread: https://steamcommunity.com/app/236430/discussions/0/540742399400360842/?l=english#p53 where at the end of it, skimming some of the posts, it certainly seems like they didn't patch it until it became a bigger issue in SotFS and was on consoles so they had a much bigger number of people complaining about the issue.) Sure, It's not directly tied to the quality of the port, as it's a bug that slipped out of QA for the PC version, but it was an issue no matter how much you want to dismiss it as a non issue.

Seeing as you don't seem to own SotFS, I'm guessing that you never actually experienced the full manifestation of the problem firsthand, so dismissing it as minor is a minor bug seems a bit of a mistake to me. I can agree that it's not that big of a deal in vanilla DS2, as I played the whole game on PC prior to it being patched, if it was ever patched. But having played DS2:SotFS pre-patch on PC and post-patch on PS4, I can say it certainly makes a huge difference; and it has nothing to do with people sucking at the game.

While it's not likely that the Dark Souls 3 PC port is going to be bad based on the Dark Souls 2 port(s), there could very well likely be some PC-only bugs if it's running at 2x the framerate of the console versions -- and one could argue that port quality is not solely limited to graphics options/performance and could include bugs as well.
 
Arslan is a musou, ToZ is a JRPG, right? So I'd wager Arslan is probably much more of a resource hog since it has to render and control hordes of enemies on screen at any given time; ToZ, by comparison, shouldn't have either of those requirements making it much easier to run at 4k60.

Sure, but Arslan also looks worse than ToZ I think. I mean I can run PW3 perfectly without any framedrops, but Arslan ran worse than SW2 or PW3.
 
It absolutely is. I know that myself and two friends played DS2 on PC at 60 FPS for over 100 hours each and never even noticed that there was an issue at all until it became a topic of discussion.

Certainly an understandable decision, though regrettable.

Did they play vanilla or SotFS? Because if it was the latter, they would/should have noticed.

And regarding lashman? I'm honestly surprised he came back as lashbot after the inital round of jests/jokes about his posting style and the like .

That comparison makes sense. So threre are lots of Dead Rising players who replay and replay? I did not expect that.
Maybe in Spelunky I was OK with dying since a run can be usually short, so starting all over doesn't feel bad. In Dead Rising, starting over felt like lost time. The missions and early escorts still gave the same amount of PP which made them less interesting at my - I think ? - low level of 16. But changing my mindset will probably lessen the blow.
We'll see. I don't want to quit the game tbh. When it's fun, it's really fun. The wacky characters, costumes and characters are awesome. I might start using a trainer for time freezing though.

Yeah, there comes a point of diminishing returns from doing some of the early stuff... but the thing is this: if you enjoy the core gameplay and have fun with it, hopefully it's still fun even if you're at the beginning -- you just knock out those first missions like knocking out the mines in Spelunky... and then you're off to figure out the jungle. It's a bit rougher because it is a longer game... but after your first couple of times dying (if you're level 16, you'll probably be good and maybe even able to go through the whole game now, but no promises) you should definitely be having an easier time and getting back to where you were much quicker.

Sure, but Arslan also looks worse than ToZ I think. I mean I can run PW3 perfectly without any framedrops, but Arslan ran worse than SW2 or PW3.

Wel, the PW3 port was based off the VIta version, right? I can't say for sure, since I haven't played it, but does that mean it has Vita amounts of enemies and the like as well?

Also, I think Arslan was the first game they ported over using the PS4 version as the base, so they're probably still figuring out optimization and the like, hopefully... so maybe the next ports will be better. Only time will tell and it doesn't really do much good to just assume they're going to be bad until they're released and we can know for certain.
 

tmarg

Member
When I played DS2, I definitely noticed that my weapons would degrade quickly in some areas, but I just carried a backup weapon. I figured it was intended until it blew up on the internet. It certainly didn't stop me from enjoying the game.
 
Wel, the PW3 port was based off the VIta version, right? I can't say for sure, since I haven't played it, but does that mean it has Vita amounts of enemies and the like as well?

Also, I think Arslan was the first game they ported over using the PS4 version as the base, so they're probably still figuring out optimization and the like, hopefully... so maybe the next ports will be better. Only time will tell and it doesn't really do much good to just assume they're going to be bad until they're released and we can know for certain.

Actually not. The PW3 port seems to be the PS3 version, but the graphical options arent "unlocked", so it doesnt matter what you change there, nothing happens, so you have the Vita assets, even though the normal assets are available.
Some modders had to unlock the draw distance themselves.

Only time will tell and it doesn't really do much good to just assume they're going to be bad until they're released and we can know for certain.

The thing about K-T is, that they dont really communicate with the players. I mean we got a post by bandai-namco about PW3 "We know about these issues and told K-T about it. Please be excited!" and since then nothing. They only added trading cards...

I mean Bandai-Namco themselves seems to at least fix their games and they get regular updates.
 

Grief.exe

Member
Was interested in Momodora then saw everyone comparing to Dark Souls. Is it stupid hard?

I've never heard of this game, it looks great. Very much reminds me of a Metroidvania in the style of Aria of Sorrow or Symphony of the Night. Though I could easily see how it could be difficult if that is your main reservation.

I wouldn't call Momodora: RUtM a metroidvania or a Souls-like, but there are elements of both in there. It's a game of its own and its one of the best entries in the oceanically broad genre of side-scrolling action. I love it and I'm hella confident that you will too.

http://store.steampowered.com/app/428550/

Definitely not 16:9, no Linux version.
ss_bbd84596e4568fffd71639dea09562d946edd185.jpg


I can agree that it's not that big of a deal in vanilla DS2, as I played the whole game on PC prior to it being patched, if it was ever patched.

Did they play vanilla or SotFS? Because if it was the latter, they would/should have noticed.

The entire discussion was initially framed around the initial Dark Souls II PC port quality.

Again, it's definitely a minor issue in assessing the overall quality of the Dark Souls II port.


When I played DS2, I definitely noticed that my weapons would degrade quickly in some areas, but I just carried a backup weapon. I figured it was intended until it blew up on the internet. It certainly didn't stop me from enjoying the game.

I think I used repair powder or a backup weapon only a few times in one hundred hours of play.
 

Deitus

Member
I think I used repair powder or a backup weapon only a few times in one hundred hours of play.

I think it really depends on your build. I played DS2 Vanilla on PS3 (so I didn't even have the durability bug), and Dexterity focused weapons just wear out crazy fast. I mostly used dual wielded curved swords and katanas, and I basically had to carry around a third weapon, because my two main weapons would be at 20% durability by the time I made it to a boss otherwise.

It was fine, you just get used to fighting weak enemies with weak weapons, or I abused the fact that your weapons get repaired if you successfully complete co-op. But if my weapons were degrading twice as fast, I would have had to carry around a lot of weapons. I can see people who ran around with straight swords, greatswords, clubs, etc. not really having issues with durability though.
 
The worst are the people that claim they want lashman back posting like a robot.

He's a human being. You should be encouraging him to post as such.

The Lashbot became too powerful, too self-aware. For everyone's sake, Lashman had to make the ultimate sacrifice and take his creation down once and for all.

The Lashbot will live on in our hearts and minds.
 

Anteater

Member
maaaan i found a room where i need to use a nod but i didn't have one, so i restarted from the checkpoint

now i can't find that room anymore

edit: oh found it
 

Vazra

irresponsible vagina leak
Was interested in Momodora then saw everyone comparing to Dark Souls. Is it stupid hard?

Game is challenging on parts but there is a decent amount of save spots that help you recharge items and health kinda like the soul games. Bosses are pretty nice and different from each other in approaches. I say give it a try and if by 30 minutes- 1 hour the game doesn't click refund it.
 
Finding a trainer which works and doesn't crash was tougher than expected but I finally got one. Using only Time Freeze and No Weapon Degradation. I feel relieved kind of now. It's more enjoyable to me like this. I'm not clearing whole areas of zombies, that would be just a monotonous trudge, no. But I feel happier to go after all side missions at my pace and explore the world. Still have to think of my health, inventory management and leveling my character up.
Glad that I'm gaming on PC. Made me realize once more with DR2. The FOV was claustrophobically narrow and some aspects of the game design got to me. Thankfully I am able to customize and make the game fit more to my liking on PC. If I was only playing on console, this great game would have been a soft pass.
PC gaming, ho! \o/
 

Hektor

Member
I don't get this argument about the durability bug. I only had my weapon breaking on me twice in my first DS2 playthrough, and the second time was when fighting
Vendrick without Giant Souls.
Took me half an hour and several repair powders but i got that fucker .

If you think the durablity bug really was an issue, then what exaclty did you do to your weapons? They're supposed to be used against enemys, not against walls.
 
Oh yeah, I just remembered. I tried always on top and TurbpTop which do as advertised in desktop but once I alt-tab back to the game, my desired window (a youtube video in chrome) gets lost behind the game again.
For non-story important, long games like DR, it would be nice to have a video running simultaneously. Anyone gaming like that?
 

Lain

Member
What's a good mouse? I'm gonna have to get a new one because my G500 has been exhibiting ghost clicking behaviour (I'm taking the ghost clicking name from this article I just read, though I don't feel like taking apart my mouse to fix it myself) for a while now
If I hold the left mouse button for a long time, such as if I want to select a long section of text, it will randomly “let go” and my selection will be broken, even though my finger did *not* let go. Another case is if I click and hold a scroll bar to slowly scroll a webpage, it will randomly “let go”, as if the button released and re-clicked by itself.
though my mouse does it with the right button too.

It makes playing games where you have to hold the button or click repeatedly a pain to play because many clicks don't register nor the hold does (for long enough).

Is logitech still a good choice? And if so, which model would be a good choice for gaming? Otherwise what would be a good alternative.
 
What's a good mouse? I'm gonna have to get a new one because my G500 has been exhibiting ghost clicking behaviour (I'm taking the ghost clicking name from this article I just read, though I don't feel like taking apart my mouse to fix it myself) for a while now

though my mouse does it with the right button too.

It makes playing games where you have to hold the button or click repeatedly a pain to play because many clicks don't register nor the hold does (for long enough).

Is logitech still a good choice? And if so, which model would be a good choice for gaming? Otherwise what would be a good alternative.
If you're going for a less expensive one, I can recommend Sharkoon Fireglider. I'm very satisfied with it.
 
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