What does green do?
fresh, kinda like wunderbaums for your PC.
What does green do?
That's clearly confirmation bias. You are searching directly for that issue, then using that evidence to reinforce your argument. People didn't even bother to look for the issue until a month after the game's release.
It's definitely a minor issue in assessing the overall quality of the Dark Souls II port.
If I could step into fallacy for a moment
lashman isnt banned. He just wont interact with this thread anymore.
Yeah he does post updates, mostly PC-related, on his Twitter so there's that. I guess he'll come back to SteamGAF whenever he's ready. =[
I think its one of the better ports, but for such a game the performance is kind of a mess. I mean I can play ToZ with a 280x in 4k/60fps, but Arslan even runs bad in 1080p.
Hmmm: https://www.google.com/#q=Dark+Souls+2+PC+frame+rate
Yes, I'm clearly searching for that specific issue and using it to reinforce my argument.
Funny, how this time the internet is rife with people who had issue with it and were upset about it and yet the "opinion of the masses" that you so often treat as fact is now easily dismissed.
There is no way to quantify that statement. If you Google search for a problem, you are going to find others with the same issue, no matter how niche.
Again, it's definitely a minor issue in assessing the overall quality of the Dark Souls II port.
I don't think Arslan being unpopular has anything to do with the port or KT's port history. It's a game that's just generally unpopular even on consoles. It is going to struggle with getting any attention at all.
I don't think Arslan being unpopular has anything to do with the port or KT's port history. It's a game that's just generally unpopular even on consoles. It is going to struggle with getting any attention at all.
I was really surprised the effort they put in a series that has next to no popularity in the west. Too bad PC isn't getting attack on Titan. Sword Art Online from namco seems like a matter of time though.
I was really surprised the effort they put in a series that has next to no popularity in the west. Too bad PC isn't getting attack on Titan. Sword Art Online from namco seems like a matter of time though.
What's names of the series from Namco that is being ported to PC that is in the same vein as Monster Hunter?
What's names of the series from Namco that is being ported to PC that is in the same vein as Monster Hunter?
K-T is planning more Steamports according to their QA yesterday.
I am sure AoT will be one of these. PW3 is their second best sold game on Steam and I am sure they know thats because its a well known anime.
I am sure they are planning to put AoT on Steam.
God Eater.
God Eater
Man I just wish K-T would wisen up and contract a credible porting studio to do their PC efforts if they going to half-ass it. Sure it'll be less money compared to doing it in-house but the amount of goodwill knowing their efforts on PC are solid could pay off in the long run.
That comparison makes sense. So threre are lots of Dead Rising players who replay and replay? I did not expect that.There are two types of people who play the original Dead Rising games (and by original, I mean the games that use the NG+ type carryover for death and restarting you against the clock with your current level).
It basically comes down to the following points:
(1) Do you like the clock and how it creates tension and forces you to be quick, plan routes, and maybe even use the restart NG+ type functionality to get things done? Or do you find the clock annoying because all you really want to do is run around and kill massive hordes of zombies with whatever is lying around?
(2) Are you the type of gamer who is going to get frustrated every time it puts you back at the beginning of the game or do you enjoy going back and doing parts again when you're a higher level?
I think a lot of people see the timer and panic because they can't do everything and they're worried they're fail. Games are mostly designed such that if you die and you made a save, you load from that save and try again; DR tries to break that paradigm by saying "well, you could always go back and start again, but we'll let you keep all your progress in terms of character level so you're more powerful and can handle those parts easier and more efficiently as you learn".
In a way, it reminds me of Spelunky -- there's no saving or levels in Spelunky, so obviously it's not a direct comparison here, but Spelunky encourages players to learn the mechanics, recognize patterns and setups, know how items work, formulate strateg and apply it. When you do something that didn't work or you weren't good enough, you go back to the beginning with that knowledge. DR does this, but actually lets you keep your levels/upgrades -- so you become faster, stronger, etc. AND you have the knowledge to help you do things more efficiently.
Ideally, the best way, I've found, to approach DR (classic, at least) is to do so with a Spelunky mindset: I'm going to die. I'm going to start over. But it's okay, because I love killing zombies, I love exploring this world, and I love leveling up and finding new recipes/NPCs/etc.
Your comment about the NPCs having too much health just reminds me of the people who would try to fight the convicts in DR1 and then get mad when they died and quit playing entirely. Other complaints that save points were out of the way and you had to do so if you wanted the safety of making a save, but that's kind of the whole point with the game design.
It's quite possible you'd like DR2:OTR more, since there's a mode in that which will let you screw around without the pressure of the clock. Without that, you could easily grind an area, explore slowly, and take things at your own pace. I'm not entirely sure how it works though, as I prefer DR2 with Chuck vs. DR2:OTR with Frank, so I never really go into playing that one much. I think it's supposed to be rather buggy, or at least it was on consoles from what a friend of mine kept saying (I think he played on x360).
It absolutely is. I know that myself and two friends played DS2 on PC at 60 FPS for over 100 hours each and never even noticed that there was an issue at all until it became a topic of discussion.Again, it's definitely a minor issue in assessing the overall quality of the Dark Souls II port.
Certainly an understandable decision, though regrettable.Or GAF in general.
The worst are the people that claim they want lashman back posting like a robot.
He's a human being. You should be encouraging him to post as such.
Man I just wish K-T would wisen up and contract a credible porting studio to do their PC efforts if they going to half-ass it. Sure it'll be less money compared to doing it in-house but the amount of goodwill knowing their efforts on PC are solid could pay off in the long run.
There is no way to quantify that statement. If you Google search for a problem, you are going to find others with the same issue, no matter how niche.
Again, it's definitely a minor issue in assessing the overall quality of the Dark Souls II port.
The worst are the people that claim they want lashman back posting like a robot.
He's a human being. You should be encouraging him to post as such.
Arslan is a musou, ToZ is a JRPG, right? So I'd wager Arslan is probably much more of a resource hog since it has to render and control hordes of enemies on screen at any given time; ToZ, by comparison, shouldn't have either of those requirements making it much easier to run at 4k60.
It absolutely is. I know that myself and two friends played DS2 on PC at 60 FPS for over 100 hours each and never even noticed that there was an issue at all until it became a topic of discussion.
Certainly an understandable decision, though regrettable.
That comparison makes sense. So threre are lots of Dead Rising players who replay and replay? I did not expect that.
Maybe in Spelunky I was OK with dying since a run can be usually short, so starting all over doesn't feel bad. In Dead Rising, starting over felt like lost time. The missions and early escorts still gave the same amount of PP which made them less interesting at my - I think ? - low level of 16. But changing my mindset will probably lessen the blow.
We'll see. I don't want to quit the game tbh. When it's fun, it's really fun. The wacky characters, costumes and characters are awesome. I might start using a trainer for time freezing though.
Sure, but Arslan also looks worse than ToZ I think. I mean I can run PW3 perfectly without any framedrops, but Arslan ran worse than SW2 or PW3.
Wel, the PW3 port was based off the VIta version, right? I can't say for sure, since I haven't played it, but does that mean it has Vita amounts of enemies and the like as well?
Also, I think Arslan was the first game they ported over using the PS4 version as the base, so they're probably still figuring out optimization and the like, hopefully... so maybe the next ports will be better. Only time will tell and it doesn't really do much good to just assume they're going to be bad until they're released and we can know for certain.
Only time will tell and it doesn't really do much good to just assume they're going to be bad until they're released and we can know for certain.
Was interested in Momodora then saw everyone comparing to Dark Souls. Is it stupid hard?
I wouldn't call Momodora: RUtM a metroidvania or a Souls-like, but there are elements of both in there. It's a game of its own and its one of the best entries in the oceanically broad genre of side-scrolling action. I love it and I'm hella confident that you will too.
I can agree that it's not that big of a deal in vanilla DS2, as I played the whole game on PC prior to it being patched, if it was ever patched.
Did they play vanilla or SotFS? Because if it was the latter, they would/should have noticed.
When I played DS2, I definitely noticed that my weapons would degrade quickly in some areas, but I just carried a backup weapon. I figured it was intended until it blew up on the internet. It certainly didn't stop me from enjoying the game.
maybe there should be a dodge button in dead space
Dead Space 1?
I think I used repair powder or a backup weapon only a few times in one hundred hours of play.
The worst are the people that claim they want lashman back posting like a robot.
He's a human being. You should be encouraging him to post as such.
The worst are the people that claim they want lashman back posting like a robot.
He's a human being. You should be encouraging him to post as such.
Was interested in Momodora then saw everyone comparing to Dark Souls. Is it stupid hard?
Well, if the framerate issue was a minor issue in the overall port than the port was a big fat mess.
though my mouse does it with the right button too.If I hold the left mouse button for a long time, such as if I want to select a long section of text, it will randomly “let go” and my selection will be broken, even though my finger did *not* let go. Another case is if I click and hold a scroll bar to slowly scroll a webpage, it will randomly “let go”, as if the button released and re-clicked by itself.
If you're going for a less expensive one, I can recommend Sharkoon Fireglider. I'm very satisfied with it.What's a good mouse? I'm gonna have to get a new one because my G500 has been exhibiting ghost clicking behaviour (I'm taking the ghost clicking name from this article I just read, though I don't feel like taking apart my mouse to fix it myself) for a while now
though my mouse does it with the right button too.
It makes playing games where you have to hold the button or click repeatedly a pain to play because many clicks don't register nor the hold does (for long enough).
Is logitech still a good choice? And if so, which model would be a good choice for gaming? Otherwise what would be a good alternative.