If someone wants to pay $10,000 to get a $10 game (or $1000, or $250, or $100, or really any price above and beyond MSRP), it's their money. But it seems to me that expecting any value above and beyond the warm glow of charity is going to lead to disappointment. Not only because the resulting product is being held to an unfair expectation of comparing the actual value the developer is putting out to the near-unlimited value the player is expecting, but also because those price tiers exist only to raise the margin of profit. The additional value being delivered is not proportionate to the extra cost, and that's the entire point. Say goes for Cat Helmet or whatever AAA example.
There are an awful lot of people I've seen on here and elsewhere who think that, say, KSing a game at a $250 tier is a safe investment because they expect to love the result 5 times more than your average full price game. I can't speculate as to whether or not other people have different expectations or the rate of payoff, but it's certainly not a position of risk adversity.
It was unfair and a little grumpy of me to describe it as "stupid" rather than "an emotional purchase".