I've played it for a couple of hours, and I wouldn't say it's unpolished.
I mean, it has some rough edges, but all pretty much negligible to me.
Like:
- some control weirdness (if you hit ESC it exits fullscreen, but ingame there is no way to get it back, so you have to go to the main menu options);
- some resolution issues (if you zoom all in, it's all blurry - and I hope they have hi-res assets for a future update);
- the trade management, that could allow some automations, because after a little bit it's kind of painful to have to sell stuff every single time you have them in stock.
As for the game it is basically Caesar 3 but - at least apparently - without combat (at least for now?) and routing. Which, for me, it's great, because I always loathed how C3 routed people on the most annoying path possible.
So, for who doesn't know what it was about:
you build a wheat farm, wheat must be processed by the bakery to make bread, bread is consumed by people (repeat for lots of other resources);
people starts living in slums, but if they have access to bread, they improve their houses, then they need lumber to improve them, then wine, and so on;
people pay rents to you (that grows with the quality of the housing), but at the same time you have to pay them wages to work; so if there are too many workplaces and too crappy housing you'll lose money, and if there is too much unemployment people go down the crime path, which is thwarted by the sheriff.
So, basically, it's a micromanagement game, where every single piece is a small gear who makes the entire mechanism run.
As for now, the difficulty doesn't seem too steep (except one scenario that was REALLY painful, I don't know why), and I've yet to see all the buildings available, but I guess after 2 hours it's Copons approved, which means huge amounts of lots!