I can't stand this attitude. Not just you, but really anytime it comes up in the Steam forums. Success on the IOS market is to be free and cheap. There are exceptions, but those games usually have a lot of hype or are part of a big franchise. A small debut indie game? Has no chance at a reasonable price
So devs are forced to price their games at insanely low prices - $1, $2, $5, etc - regardless of quality or content. (Actually Lili was $5 when it fist launched)
When devs come to PC, where they have the freedom to price their game reasonably, why should they be chained to that unfair messed-up pricing? Why is a adventure game with visuals like this and tons of quest suddenly overpriced? If it had released first on PC, no one would give a shit about the price. $20 would probably be accepted without a second thought
This is from a recent article by the devs of The Room, one of rare very successful premium games on IOS
That's what IOS developers have to deal with. So this "It's overpriced. Why is that IOS game $10, $15? It's only $3 on the App Store! It's a ripoff/cash grab" responses are just so damn annoying to read
Okay, rant over