What you think of it Stump ?
Don't want to derail the thread too much or be that guy who talks about console games in the PC thread, but... I liked it OK. I don't really like games like God of War, Ninja Gaiden, Bayonetta, MGR:R, or other "character action" games--I generally don't like 3D Beat-em-up combat. So I played Dante's Inferno on the easy difficulty, which is unusual for me. It took me 5:57 give or take to beat the game and I never died in combat (died from platforming issues a few times). I paid $3.75 in Microsoft points for it on sale and had used a scam to get discount Microsoft points so it cost me a hair under $3.
Things I liked:
- Performance is great on consoles, feels like 60 give or take the whole game with no tearing that I noticed
- The visuals differ from level to level as you descend into hell and it's pretty interesting. Some of the areas are inspired. I know it's fresh in my head but thinking back there's a surprising amount of visual and thematic variety, even though it's all sort of grungy and dungeony.
- The entire game has you going downwards, which like Spec Ops I think provokes an interesting feeling
- Combat was fine. It's one of those "fake deep" combat systems that makes you feel like it's deep by giving you lots of options but you largely don't need to use them.
- Some of the text is lifted directly from the poem and sounds suitably cool.
- The puzzles, such as they are--they're like God of War or Prince of Persia puzzles, just moving boxes or flipping levers--were fine.
Things I didn't like:
- QTEs; QTEs to open doors, QTE to open the game's equivalent of loot boxes, QTEs to kill bosses and bigger enemies, a terrible rhythm game that's like hungry hungry hippos that you play a few dozen times. Just stop. And they use both timed QTEs and button-mashy QTEs. And you kill the last boss with a QTE sequence.
- Forced slow-walking. Several segments of the game, including the last segment before the final boss, have forced slow-walking. There's also parts where you take control of big monsters and walk slowly around. This is a miserable experience. It has never been good in any game, it has never added depth or purpose, it has never provoked an emotional response, it's not mechanically interesting. Stop doing this developers. Let me move at my character's natural speed for the entire course of the game, period. If you're doing it to hide loading, just give me a load screen, it's less frustrating.
- Platforming was pretty iffy. Your vertical jump to horizontal thrust ratio is not good, the physics aren't tight enough, attacking in air halts your momentum even though they put enemies in platforming sections. It's no big deal, but it's frustrating to die in a platforming error and have a checkpoint respawn you like just long enough ago that you're pissed off having to do the section again.
Things that don't work at all:
- The story. This isn't me being a snob because it's an adaptation of Dante's Inferno. I've read some of Inferno but I'm not particularly a "fan" or whatever. It's more significant in its impact on Christianity than its literary value IMHO. But that's totally besides the point. The story,
for a video game story, on its own, independent of the poem... is stupid. Basically, you get blasted with low quality animated scenes every few minutes, mostly of tits and blood. It's so overwhelming, forced, and dour. It just puts you in a bad mood when you're playing the game.
- Boobs. I'm serious, the game is boobs boobs boobs the whole game. It starts with you finding your dead naked wife. Then her naked ghost gets dragged into hell where you follow her. Every time she appears you see her boobs. Every female enemy has her boobs out. There's a female bosses that shoots dead babies out of its boobs. All the animated cutscenes have boobs. It's just boobs boobs boobs. I can't even stress how embarrassing this is, and unlike the violence which is justified by the fact that this is a depiction of hell, the boobs are mostly just added to sell the game and it's obvious.
- The writing. You know how sometimes in video games the bad guy goes on a big speech where he's like "What if I'm not a bad guy? What if taking over the world and enslaving people is good and YOU'RE the bad guy because you're trying to stop me? Also you killed my henchmen. So deal with that, bad guy". Okay, well, the Devil does this to you. The Devil. Literally evil incarnate. Tells you what if you're worse than he is. He also yells "NOOOOOO" as he dies. Every original line written for the game is basically poorly written.
- The game takes place over 9 chapters or so, one for each circle of hell. The second last chapter is a series of combat arenas. It's an unbelievably transparent filler section. It takes like an hour. It's not interesting. You go to a room. You fight enemies for four or five minutes (and for bonus awkwardly "gamey" stuff there are secret bonus objectives in each combat room). The combat system does not sustain this. It kills the pacing. I have no idea what they were thinking... and then when you beat the game you unlock ANOTHER combat arena mode... and then one of the two sets of DLC is ANOTHER combat arena mode. Are you kidding me?
- After you beat the game you are asked to save. If you load your completed save, you get the credits. So no way to revisit any earlier areas of the game... or if you're like me and missed a single collectible two minutes before the end of the game and that's the only collectible you missed, tough shit.
Most reviews got this game right, sort of a 6.5-7.5. Playable, enjoyable, fine to get through, but flawed and limited. I'd recommend a buy if you like the genre and are willing to try something flawed and appreciate the interesting ideas while forgiving the bad ones. But also I'm the wrong person to ask because again, I don't like the games in this genre that get 9s across the board, so if you do your taste and mine probably diverge.