Armello is on sale but only 25% off ;_;
Cheaper in Nuuvem, and you can buy it without VPN
Armello is on sale but only 25% off ;_;
Minecraft is such a monster. Nº1 for PS3 on both US and EU PSN for April and in the top 10 for PS4 in both regions.
Vita version still in retail chart in Japan making it the longest tracking playstation game ever in the country.
Must be pretty mindblowing to create a game wondering if anyone will even give a fuck about it and watch it become one of the biggest things ever in the industry.
I still haven't played it.
From 2-3 hour games, have you played:Thing is, I haven't found a recent 2-3 hour game that wasn't vapid shit. They used to know how to do them in the 16 bit days but now you get walking simulators with crappy stories or something that does one gimmick with no interesting variation of application. The quality jump between super short games and something around 8 hours is usually pretty big.
For obscure walking simulators, I'd recommend:
The Novelist where you play as a ghost spying on a family that is having a rough time, and it's more about the dilemma between work and life.
The Beginner's Guide is an hour-long emotional trek about the struggles in the creative process of making videogames.
Lifeless Planet is a thirdperson astronaut game with light platforming that evokes Solaris and 2001.
The Path is an unnerving, lonely, and sometimes sweet experience. It's all about getting lost and girls' experiences through life (playfulness, romance, abuse...). You play as many variations of Red Riding Hood, trying to get to your grandma's house but are encouraged to get off the beaten path. You can collect flowers, then come across certain characters or "wolves" for each playable character, basically different short-stories with lots of playthroughs.
Beyond Eyes is a thirdperson game where you play as a young blind girl in search of a cat, it's an emotional and sometimes scary journey.
Orchids To Dusk (free) is 5min long where you play as an astronaut on a new planet and that's all I will say on it.
Off-Peak (free) 30min surrealist and funny walk through a train station with quirky characters. Reminded me of Richard Linklater films.
That Dragon, Cancer is a surreal and empathic journey with a family coping with their dying son.
Tell me the good 2-3 hour games.
Minecraft really is one of my favorite experiences in gaming. Would love for a better looking MC. Tried Everquest Landmark but it didn't even come close.
The only 2 people that even played it here were me and Dongs Macabre.Armello is on sale but only 25% off ;_;
The only 2 people that even played it here were me and Dongs Macabre.
It can play with/against botswait is it a multiplayer only joint?
Superhot - Underapplied gimmick.From 2-3 hour games, have you played:
A low standard trying to justify itself with sentimentalism, as though abstract presentation is automatically deep or meaningful. Pretty standard for the scene. I'll keep my real adventure games with actual plots and points to go with the sentiments plus detective/puzzle gameplay, thank you.In defense of walking simulators with good stories:
Now you're on the right track! Although a few of these definitely take longer to beat and others really aren't at all about just seeing the ending and offer so much more to discover and play with as a fundamental aspect of their design (something many don't understand since objective-based gameplay became the industry norm). Maybe it seems I'm pushing goalposts there, but I assure you I had this view of how to define game length from my original statements to the youtube video. Like, can you really say NiGHTS is about running through once and the rest is just extra? No way. Same for beat em ups and Freedom Planet. They run on an older design philosophy that the industry mostly gave up on.Kero Blaster
Gunhound EX
Beat'em-ups like Double Dragon Neon, Capcom's Dungeons and Dragons
Freedom Planet
Shovel Knight
Aviary Attorney
Adv. of Pip
Legend of Dark Witch
Castle of Illusion HD
DuckTales Remastered
That's it off the top of my head for now
For something a little longer there's Wadjet Eye's PnC games (Technobabylon, Blackwell series, Primordia, etc.)
Superhot - Underapplied gimmick.
Not A Hero - Not very good.
The Floor Is Jelly - Very pretty but not compelling, underapplied.
Jazzpunk - Has style and not much else.
Papers Please - Interesting concept, rather hard IMO, and not really about "beating" so true length is hard to determine. If you take it as art then there is significantly more content there than seeing an ending. If you count the end of the game as when you get bored with it, that is rather arbitrary and also telling if you only last 2-3 hours.
Her Story - Not into it and getting dubious with definition of game. Aside from that, presentation style alone doesn't make the gameplay fundamentally different from countless adventure games that offer more diverse and fulfilling experiences.
Toren - Haven't played.
Journey - Maybe the most overrated game of all time.
Monument Valley - Crappy version of Echochrome.
The Path - Lame.
A low standard trying to justify itself with sentimentalism, as though abstract presentation is automatically deep or meaningful. Pretty standard for the scene. I'll keep my real adventure games with actual plots and points to go with the sentiments plus detective/puzzle gameplay, thank you.
Now you're on the right track! Although a few of these definitely take longer to beat and others really aren't at all about just seeing the ending and offer so much more to discover and play with as a fundamental aspect of their design (something many don't understand since objective-based gameplay became the industry norm).
It appears you must have started playing games with PS2. There was a time where games, just about all games as a standard for the industry, were made short for a single run but fundamentally designed to be played many more times to actually experience what they were about.Dice, had it ever occurred to you that shorts games aren't for you? because it seems to me you expect from those short games complexity and gameplay of large games, what's not really possible, due to them being you know, too short?
I did not. I've been going ham with Xbone as of late. I may be coming back to PC when I move next month if I get my desktop out of storage.Wait you didn't play Contradiction? Come on fam, there is a reason it was among Steamgaf's top 10 2015 titles.
Hitmans first Elusive Target arrives tomorrow and you only get one shot at it
Finally. Took like two months.Let's hope they or I don't mess it up.
I like your "walking simulators" list, gonna check some of those later. Thanks!From 2-3 hour games, have you played:
Superhot
Not A Hero
Gunpoint
The Floor Is Jelly
Jazzpunk
Papers Please
Her Story
Toren
Journey
Monument Valley
?
In defense of walking simulators with good stories:
It appears you must have started playing games with PS2. There was a time where games, just about all games as a standard for the industry, were made short for a single run but fundamentally designed to be played many more times.
Videogames are kind of like movies in that pacing is extremely important. You can't have campaigns last hours upon hours or the player will get tired of the gameplay loop, and that is something developers are struggling to balance. I will take a short game with good pacing and extra content over a long bloated game with bad pacing any day.
Videogames are kind of like movies in that pacing is extremely important. You can't have campaigns last hours upon hours or the player will get tired of the gameplay loop, and that is something developers are struggling to balance. I will take a short game with good pacing and extra content over a long bloated game with bad pacing any day.
Speaking of Videogames as kind of like movies, The Assassin's Creed trailer started off pretty good but quickly went bad. The parkour stuff looked cool.
Also when did the animus become a full body robotic arm? I only know the animus to be like a slate/bed.
Speaking of Videogames as kind of like movies, The Assassin's Creed trailer started off pretty good but quickly went bad. The parkour stuff looked cool.
Also when did the animus become a full body robotic arm? I only know the animus to be like a slate/bed.
And most of them are garbage, although there are great things like Shovel Knight and Freedom Planet.there are many pseudo retro games these days, you could look into those.
I do that, too. I also never said I was against all modern games or their design so I do play plenty of newer stuff. I just find that this indie abstract 2-3 hour stuff is tripe, and I only brought it up as a direct response to the video speaking about them specifically. I feel like if you care so little about your game being a game that you fall into playing a lot of these things, it would seem you just like short stories, and as far as short stories go there are thousands of nice short films and books out there that are cheaper (even free) and have a lot more to say. Interactivity is very rarely used in an essential manner (like in Brothers) so the lines between these mediums seems pointless. And actually, remembering Brothers now I may have to retract my former statement. It was short and did something interesting that you can really only do in games and well explored the application of its idea and it isn't designed for replay. So there is at least one, I guess.Also you can always just play old games if new ones are not up to your standards.
Videogames are kind of like movies in that pacing is extremely important. You can't have campaigns last hours upon hours or the player will get tired of the gameplay loop, and that is something developers are struggling to balance. I will take a short game with good pacing and extra content over a long bloated game with bad pacing any day.
And most of them are garbage, although there are great things like Shovel Knight and Freedom Planet.
I do that, too. I also never said I was against all modern games or their design so I do play plenty of newer stuff. I just find that this indie abstract 2-3 hour stuff is tripe, and I only brought it up as a direct response to the video speaking about them specifically. I feel like if you care so little about your game being a game that you fall into playing a lot of these things, it would seem you just like short stories, and as far as short stories go there are thousands of nice short films and books out there that are cheaper (even free) and have a lot more to say. Interactivity is very rarely used in an essential manner (like in Brothers) so the lines between these mediums seems pointless. And actually, remembering Brothers now I may have to retract my former statement. It was short and did something interesting that you can really only do in games and well explored the application of its idea and it isn't designed for replay. So there is at least one, I guess.
And most of them are garbage, although there are great things like Shovel Knight and Freedom Planet.
I do that, too. I also never said I was against all modern games or their design so I do play plenty of newer stuff. I just find that this indie abstract 2-3 hour stuff is tripe, and I only brought it up as a direct response to the video speaking about them specifically. I feel like if you care so little about your game being a game that you fall into playing a lot of these things, it would seem you just like short stories, and as far as short stories go there are thousands of nice short films and books out there that are cheaper (even free) and have a lot more to say. Interactivity is very rarely used in an essential manner (like in Brothers) so the lines between these mediums seems pointless. And actually, remembering Brothers now I may have to retract my former statement. It was short and did something interesting that you can really only do in games and well explored the application of its idea and it isn't designed for replay. So there is at least one, I guess.
By "extra content" do you mean DLC and/or expansions?Videogames are kind of like movies in that pacing is extremely important. You can't have campaigns last hours upon hours or the player will get tired of the gameplay loop, and that is something developers are struggling to balance. I will take a short game with good pacing and extra content over a long bloated game with bad pacing any day.
Didn't know of a couple ones there. Cool.From 2-3 hour games, have you played:
Superhot
Not A Hero
Gunpoint
The Floor Is Jelly
Jazzpunk
Papers Please
Her Story
Toren
Journey
Monument Valley
?
In defense of walking simulators with good stories:
For obscure walking simulators, I'd recommend:
The Novelist where you play as a ghost spying on a family that is having a rough time, and it's more about the dilemma between work and life.
The Beginner's Guide is an hour-long emotional trek about the struggles in the creative process of making videogames.
Lifeless Planet is a thirdperson astronaut game with light platforming that evokes Solaris and 2001.
The Path is an unnerving, lonely, and sometimes sweet experience. It's all about getting lost and girls' experiences through life (playfulness, romance, abuse...). You play as many variations of Red Riding Hood, trying to get to your grandma's house but are encouraged to get off the beaten path. You can collect flowers, then come across certain characters or "wolves" for each playable character, basically different short-stories with lots of playthroughs.
Beyond Eyes is a thirdperson game where you play as a young blind girl in search of a cat, it's an emotional and sometimes scary journey.
Orchids To Dusk (free) is 5min long where you play as an astronaut on a new planet and that's all I will say on it.
Off-Peak (free) 30min surrealist and funny walk through a train station with quirky characters. Reminded me of Richard Linklater films.
That Dragon, Cancer is a surreal and empathic journey with a family coping with their dying son.
I never finished Ether One but heard good things about it, talks about dementia while set in a sleepy seaside town and has sci-fi elements like Eternal Sunshine.
Speaking of walking simulators, I need to get started on POLLEN.
By "extra content" do you mean DLC and/or expansions?
That looks kinda neat, in a cheesy way. Following, i hope it is not utter shite.Frazetta: The Game (aka Age of Barbarian Extended Cut) delayed to 2nd of June.
Looks very cheap but nostalgic (Barbarian on Zx-Spectrum)
Street Fighter Vs launch wobbles have led to a change in development strategy at Capcom.
Chairman and CEO Kenzo Tsujimoto has told investors that part of the reason why the company has forecast a dip in operating income is that its best to spend a little more time in developing and running a high-quality title that will perform well globally.
Specifically, this is due to what what we learned from the past year of operations and the launch of Street Fighter V.
Some aspects of Street Fighter V needed more polish, such as the lack of content and server issues at launch, Tsujimoto added. Accordingly, we feel its better to give a little more time to development than before, and have made slight adjustments to our portfolio.
Profits may take one or two years longer to stack up than initially expected, however we will be firmly strengthening our brands. That being said, even looking at Capcoms growth exclusively, we expect at the very least growth in excess of ten per cent to continue.
The game was plagued by severe connection problems at the time of launch, although it was the backlash about the lack of launch content in the game that caused more problems. Series boss Yoshinori Ono admitted that the company underestimated the importance of a strong single player mode hence the decision to launch without one.
Street Fighter V has since February sold 1.4m copies worldwide. Capcom had estimated 2m unit sales by this point.
Where are you getting this notion? There are TONS of good games these days, far more than ever before. I am completely overrun with them and hardly know what to do because the industry is so massive and diverse now. There are interesting new ideas everywhere as well as many traditional concepts getting crazy awesome support.I can understand that you are bitter because there are less games made that appeal to you, it certainly is no fun and no amount of words can make it better.
well, you cant blame me for taking your posts as a rant that there are no modern short games worth playing for you, seeing how you presented that opinion.snip.
Hey guys. I live in germany but I'm on vacation in the US right now.
The Dead Island Definitive Collection is not available in germany, can I buy it while I'm in the US or would that be against the Steam rules?
There is a really good loyality discount that I want to use. It's not giftable with the discount price.
You're expected to use your home country while travelling abroad. Just have someone in the US or another region without trade restrictions to gift it to you in exchange for PayPal Bucks.