HP_Wuvcraft
Banned
dp
Just seems super ridiculous to me.
EDIT: But sure. Let's call it "being triggered".
It's arguably the best stealth game in years despite having its fair share of warts (ugh, the elves).
Code of Princess is on nuuvem, Degica games usually aren't paypal locked/region locked.
New trailer of W40K: Inquisitor - Martyr
It's an action-rpg with heavy focus on physically destructible cover. They're using an in-house engine. Looks interesting.
one thing i don't like about overwatch is how poor it is at communicating mission objectives
like all you get is a ATTACK or DEFEND prompt, that's it
sometimes the ATTACK is on a payload cart so i guess you're meant to push it?
but often times you don't even know which mode you're playing until you get out of the base, it's ridiculous
It's an action-rpg with heavy focus on physically destructible cover. They're using an in-house engine. Looks interesting.
nah, i know that, but it's just really poorly explainedCarts move so long as no enemies are by them and you are close to them.
But yeah I could never tell what the mode was until the match started.
I'm getting Red Faction Armageddon flashbacks
Alien: Isolation has awesome space views.
Alien: Isolation has awesome space views.
how does Styx rate on the Stealth scale?
is it like MGS where you can use stealth but also action
is it like Hitman where can you use stealth and some action, but mostly stealth
or is it like Assassin's Creed which has "stealth" but is mainly an action game
So I can't call a game Dinosaur Wasteland? What if I call it Wasteland of Dinosaurs? Reminds me of the Edge bullshit that went on for so long.
how does Styx rate on the Stealth scale?
is it like MGS where you can use stealth but also action
is it like Hitman where can you use stealth and some action, but mostly stealth
or is it like Assassin's Creed which has "stealth" but is mainly an action game
You could, but you would end up having to negotiate with Inxile or go to court. For example when Bethesda went after Mojang for the use of "Scrolls" they ended up agreeing that Mojang wouldn't trademark the name and it couldn't compete with the Elder Scrolls series. Since small indie devs probably don't want to get lawyers involved it's easier to agree to Inxile's demand to change the name.
Edge was a slightly different case since that was one guy lying about how his studio, Edge Games, was working on a new game. Apparently he also stole the Edge magazine logo and got sued for that.
how does Styx rate on the Stealth scale?
is it like MGS where you can use stealth but also action
is it like Hitman where can you use stealth and some action, but mostly stealth
or is it like Assassin's Creed which has "stealth" but is mainly an action game
This game is gorgeus, I love how Jupiter's clouds actually move.
I'd rate it as definitely a stealth only game. Trying to confront guards will more than likely get you one shot killed (at least in the parts of the game I've played in 8 hours so far).
Its not Thief Dark Project, but definitely is a fine stealth game. I'd recommend it for sure if that's your thing.
Its just stealth
All stealth. I'd compare it to the first three splinter cells except with larger, more open levels. You replay through the same areas quite a bit, it can get repetitive.
A:I is awesome.Alien: Isolation has awesome space views.
you got an arrow pointing in its direction, but yeah, it's both kind of unclear what your goal is (my friend that didn't play tf2 was super confused that ATTACK meant "stand by the truck to push it forward") and sort of difficult to find it on the map.Does Overwatch not do the TF2 thing of always highlighting the cart (payload)?
personally i think all the other tf2 modes are really boring so you won't see me complaining about payload everIt's been weird how pervasive Payload has become. It's always so difficult to justify outside of TF2's wacky setting. Bet it's weird without engineers, medics, and spies shaking things up.
but idk what u mean about not having engineers, medics and spies. like, overwatch has freaking magic powers and time travel and a giant tank armor dude. i don't get that part of ur post
https://www.origin.com/en-de/store/free-games/trials
Only 4 hours but still, not bad to get a short Star-Wars kick.
A:I is awesome.
There's just a bit less blood in the US/EU versions for ESRB/PEGI ratings. No other content is being censored.
hmm ok
it seems weird af tho why is it a stealth game but w/ goblins?
weird
TF2 actually makes the payload visible from anywhere on the map (as an option, IIRC) highlighting it. Same for the briefcase captures. They added it some time ago, a good change that keeps everyone constantly aware of the objective. Same for hit noises to let you know you're damaging something. Both were great additions.you got an arrow pointing in its direction, but yeah, it's both kind of unclear what your goal is (my friend that didn't play tf2 was super confused that ATTACK meant "stand by the truck to push it forward") and sort of difficult to find it on the map.
i like the map designs a lot, they're very open and there's a lot of chokepoints and open areas and places to sneak and climb and turtle but i feel like they could use a lot of visual aids to help you navigate them, specially since it's like tf2 that the objective can be kind of far from when you spawn and you totally can get lost on the way
personally i think all the other tf2 modes are really boring so you won't see me complaining about payload ever
but idk what u mean about not having engineers, medics and spies. like, overwatch has freaking magic powers and time travel and a giant tank armor dude. i don't get that part of ur post
I read similar opinions but man, I could have gone for another 20hrs easily. Loved it all.It really is. My only problem is that it's too long.
I read similar opinions but man, I could have gone for another 20hrs easily. Loved it all.
Sometimes I can't notice, but that's like a lot of Chromatic Aberration, right?A couple more.
This game is gorgeus, I love how Jupiter's clouds actually move.
EDIT: Not Juìter but KG348, whatever.
Can't wait to find out what parts of the god get eaten!
everyone's abilities are enabled in every mode lolI think he means not being able to use their skills in that mode
there's some indicators, it's not like you're totally oblivious, but i feel it's not quite as good as it needs to beTF2 actually makes the payload visible from anywhere on the map (as an option, IIRC) highlighting it. Same for the briefcase captures. They added it some time ago, a good change that keeps everyone constantly aware of the objective. Same for hit noises to let you know you're damaging something. Both were great additions.
yea, no, it's exactly like that, every character is like that, almostAnd re: classes, I guess I'm ignorant to what everyone actually does in Overwatch, but AFAIK there's no real medic/engineer/spy equivalents that break the flow of the game. E.g. the engineer being able to make essentially a nigh-impeneterable chokepoint; the medic being able to render allies invulnerable for a brief period; and the spy with a host of game-changing abilities, from stealth to backstabs. These abilities go beyond just healing or harming players, affecting how the game is played--teams without them suffer mightily.
It drags on too long for my taste. I don't say it's bad, it's just that I'm getting a bit tired of it.I read similar opinions but man, I could have gone for another 20hrs easily. Loved it all.
I don't know what it does, but yes, I have it enabled.Sometimes I can't notice, but that's like a lot of Chromatic Aberration, right?
TF2's arena mode needs to make a comeback somewhere. I still miss it.
Oh damn I forgot that was a thing! I loved it also.
Is there any way to play it currently?
In the current version there is only the first act but I feel the core gameplay is already implemented. The game is a mix of base building and turn based RPG, and it works really well. Your base is in an alien base that the humanity discovered, when you start mostly of it will just empty rooms full of debris, so you can assign a character to explore the room, the character can find resources, or random battles. When the battle starts in that place you can choose two more character to fight alongside you, be it random NPC or other character you promote to command a spaceship.
Both kind of battles work similarly, you have many attacks and some of them can debuff the enemy/you, and it's a huge part of the combat because some other attacks will deal more damage if the enemy has a specific debuff, and the same applies to enemy attacks against you.
Besides the base building and the battles, you also have to manage the planets/asteroids belts/black holes that produces resources to you, if an enemy stay for a certain amount of the in the system it gets destroyed and will stop producing the resources you may need.
I still haven't played much of the game to offer a deeper opinion.
Crossposting from the monthly indie thread:
npAlright I think I'll stop comparing Overwatch to TF2 until I've played it for myself. I forgot about MOBA-esque abilities units have.
Thanks for the corrections, zkylon.
That was supposed to be in the Nietzsche DLC. But the devs cancelled it, after they doubted the existence of their own free will.Can't wait to find out what parts of the god get eaten!