That just made me think, if I had purchased the game at full price I'd be absolutely furious. I mean, there's very few games that I blind buy when they first come out any more. Zachtronics has my trust, as well as Terry Cavanagh, and I've got a soft spot for anything with a Danny Baranowsky soundtrack, but almost any other developer at this point has just too much fluctuation in their output to go in at full price any more.
The only games I purchase for full price these days (because I'm poor) are the Souls games and games made by people I know. That's not to say I don't like modern games; I tend to like a lot more of them than most that post in here, I just can't afford it.
Is that how a lot of the moving around is a little clunky? I didn't mind it most of the time. However, when you're trying to do something fast, I was so close to giving up. I just about lost my shit during the parachute/boat/car race in TBoGT and it was taking my guy forever to get in the damn boat. Thankfully, the checkpoint that I had to restart at put me at the beginning of the car segment, but that still doesn't excuse the chunkiness.
I found moving around to be more than a little clunky. It's terrible. Nico has an incredibly wide turning arc. His ability to change direction, even while walking, takes forever. Everything has a huge amount of lag associated with it because of their stinking engine which renders multiple frames ahead for the post processing. Add on top of that animation priority and the game just feels terrible.
The aiming is god awful as well. The game, while Nico is in cover, will snap aim to enemies that are hidden behind cover and won't let you move off of them to enemies that are in plain view. Occasionally, the game will just lock you out of aiming while you are in cover. The aim assist is atrocious in its magnetism and letting you off of it. There a hideous lag between not aiming and aiming. Most of the guns are wildly inaccurate (which is something that L&D and Gay Tony improved the most - they give you accurate and powerful guns right off the bat, which absolves the terrible shooting of a lot the problems).
Then there are death-by-1000-cuts little control problems like the how the camera will constantly violently shift towards the direction you are walking/running, so you can't look around while you move about. The heinous lag between pressing the button to call up your phone and when it actually does. The terrible menu navigation in the actual phone itself. The lag to bring up the map. The buttons that switch core functions between on foot and driving (shooting changes to a totally different button). The anemic jump which is entirely worthless and just gets you hung up or stuck on geometry. Having to watch weird animation sequences that appear to be moving at half speed any time you go to get in or out of a car. Mission design that seems content to have you drive to one side of the map to start a mission only to drive to the other side of the map just to actually do that mission. Having to go to your home to save your game. Having to drive around until you find a food vendor to heal up. Having to drive around to go to a weapons shop to get armor after you fail a mission.
Fuck that game.
Every Rockstar North employee should be forced to play Saints Row 3 and told "This is how a character should control. This is how a macro design of a mission should play out."