The only games I purchase for full price these days (because I'm poor) are the Souls games and games made by people I know. That's not to say I don't like modern games; I tend to like a lot more of them than most that post in here, I just can't afford it.
Speaking of which, when the hell did the standard price for big games become $60? I was curious if Just Cause 3 had any sort of pre-release discount (expecting to see it discounted from $50 to maybe $45 or so, if anything), and was shocked to see that Steam had the base price at $60. Assuming it was a weird mistake or some sort of crappy "we've priced the game higher than usual so the 'sale' isn't really a sale" kind of garbage, I popped on over to Gamestop.com, and was shocked that all the console games were $60 new. Is that the new standard price?
I found moving around to be more than a little clunky. It's terrible. Nico has an incredibly wide turning arc. His ability to change direction, even while walking, takes forever. Everything has a huge amount of lag associated with it because of their stinking engine which renders multiple frames ahead for the post processing. Add on top of that animation priority and the game just feels terrible.
I can see that. I didn't mind it for the walking around, but there were many times in tense action sections where the character simply wouldn't do what I wanted him to do.
Thing is, though, I kind of like what they were going for. I've noticed that ever since the shift to 3d, there's been a lot less focus on how a character moves, and a lot of the characters "feel" the same. For example, I'm sure you could take a lot of the classic 2d games, replace their characters with a square or a generic sprite, and you could probably still guess which one was which. Mega Man, Mario, Sonic, etc all have a very different feeling of mass and inertia when moving around. A lot of 3d games have gone the FPS route in just having your character being a moving cursor. Sure, GTAIV didn't really get it right, but at least it felt different.
The aiming is god awful as well. The game, while Nico is in cover, will snap aim to enemies that are hidden behind cover and won't let you move off of them to enemies that are in plain view. Occasionally, the game will just lock you out of aiming while you are in cover.
Ugh, I had forgotten about that. It didn't happen every time, but yeah, it happened enough when I was in cover that it was definitely annoying. Many times I'd be dragging my mouse around repeatedly in my attempts to plead my case to the game to allow me to aim to the left.
The aim assist is atrocious in its magnetism and letting you off of it. There a hideous lag between not aiming and aiming. Most of the guns are wildly inaccurate (which is something that L&D and Gay Tony improved the most - they give you accurate and powerful guns right off the bat, which absolves the terrible shooting of a lot the problems).
I didn't notice any of that, to be honest. As long as I crouched, I was able to pull off even headshots with a pistol at a decent range.
The heinous lag between pressing the button to call up your phone and when it actually does. The terrible menu navigation in the actual phone itself. The lag to bring up the map. The buttons that switch core functions between on foot and driving (shooting changes to a totally different button). The anemic jump which is entirely worthless and just gets you hung up or stuck on geometry. Having to watch weird animation sequences that appear to be moving at half speed any time you go to get in or out of a car. Mission design that seems content to have you drive to one side of the map to start a mission only to drive to the other side of the map just to actually do that mission. Having to go to your home to save your game. Having to drive around until you find a food vendor to heal up. Having to drive around to go to a weapons shop to get armor after you fail a mission.
What system did you play the game on? I never saw some of those (or they weren't egregious enough to bother me). For me, firing was always hold-right-click-then-left-click, regardless of on-foot or in a vehicle, and I never noticed any delay with the phone. Of course, I hardly ever used the phone.
Completely agreed on the food vendor stuff, although I'd always call the applicable "gun van" friend for armor refills instead of going to the stores.
That only serves to remind me of something else that was a huge step back: money. In San Andreas, money actually served a purpose. There was tons of property to buy, and I even ran up on a wall when the game requires you to buy the airfield to progress in th story. I didn't have anywhere near enough, so I actually had a purpose to do some of the side stuff. In GTAIV, there's nothing to buy but guns, armor, and hot dogs. I had well over $50k by the end of Gay Tony, despite constantly topping off all my ammo supplies.
Every Rockstar North employee should be forced to play Saints Row 3 and told "This is how a character should control. This is how a macro design of a mission should play out."
The character control never really struck me as sublime in SR3, just "standard". Mouselook to look, WASD to move, no feeling of weight to the character or the vehicles.
Having played through Just Cause 2, GTAIV, Saints Row 3, and Red Faction Guerrilla more or less in a row, it's kind of amazing how each one has some things that it gets really right, and some things that it just completely drops the ball on. One thing that bugs me about all of them and sandbox games in general is the weird disconnect between the freedom you have outside of missions, and how much the games lead you around by the nose in missions. As much as Saints Row has the wacky "hey, do anything you want" feel, the missions are a ridiculously linear series of objectives. Go here, kill this guy, get in this particular vehicle, etc. Of course, Saints Row also had the problem of a severe lack of challenge when it came to some of the non-mission activities. At first I figured that clearing out the various clusters of gang members would present some nice little setpiece shootouts, but then I realized that from the moment you get access to the penthouse (maybe 15 minutes into the game) you have access to an unlimited supply of free VTOL jets with unlimited lasers and missiles, completely negating any challenge.
Just Cause skirts with this a bit, too, and I'm worried that JC3 will tread more towards that direction. Still, Rico's fairly fragile, and your limited supply of ammo does leave some challenge in the game.