Ban Puncher
Member
Steam GAF?
Sliders GAF.
Crazy times when such a usual console franchise like DQ comes to PC. Definitely more interested in the main new game rather than heroes but it bodes well for that coming in the future as well.
Just like Type 0 HD am i right
Since this newfound love for PC from Japan is relatively new, I'm also a bit skeptical - especially for big renowned franchises like FF to bring their big new games to PC on time but hey, dreams are free ( ._.)I don't think so, I mean one thing I don't believe in it's mainline DQ game on PC, like at all (not economically plausible), although it would be nice to be wrong about it.
I find it extremely strange that we are getting DQH too.
DQ has the problem of Trails games to the lesser extent, a lot of text for one, the gameplay isn't particularly popular in the west too, games are long, some extremely long as DQ7 for example.
I find Atelier on PC more believable than DQ and even that will never happen most likely.
AS a Consol port, it was the straightest of straight ports with only 2 real changes, Motion Blur (in comparison to original release) and Color Blind stuff. and maybe photo mode, can't recall if consol had that. it gave us the same experience as console, just smoother. Solid 30 vs occaisonal dips. as a Console port, it's great, but as a PC version, it's left people wanting more improvments
I think the worst part is that people don't know how banks work and think this guy has infinite money.
as a Console port, it was the straightest of straight ports with only 2 real changes, Motion Blur (in comparison to original release) and Color Blind stuff. and maybe photo mode, can't recall if consol had that. it gave us the same experience as console, just smoother. Solid 30 vs occaisonal dips. as a Console port, it's great, but as a PC version, it's left people wanting more improvments
Since this newfound love for PC from Japan is relatively new, I'm also a bit skeptical - especially for big renowned franchises like FF to bring their big new games to PC on time but hey, dreams are free ( ._.)
I think the worst part is that people don't know how banks work and think this guy has infinite money.
Re: TITS SC sale numbers: It's only a little more than FC sold on PSP when XSEED called it a massive failure.
Oh wow...
I blame all you kids who bought every Nep Nep game and Mugen Souls.
You could've saved some of that cash for 2nd Chapter but noooooooooooooooo, had to have more Nep Nep.
like we didn't know already...
as I said, the dream is deader than dead now.
Oh wow...
I said this a few days ago as well, but expecting TitS SC to sell more on Steam would have been foolish, considering how few people seem to have finished TitS FC. I'm sure XSEED is well aware of this as well.
With a "long-con" game like SC, I don't think the time it drops matters nearly as much as it just... being out there. We know not to approximate the success of this game on first-week sales alone as game companies (sometimes ourselves included) are often wont to do, since SC is a special case in pretty much every way -- so I wouldn't worry about sales figures just yet. I think we're all pretty confident that SC will do just fine in the end, and none of us are naive enough to make future decisions about the series based on anything frivolous.
-Tom
Banks hate him! Follow this one weird trick to have infinite money.
So SC has a similar lauch to FC, which only became successful through the long tail of the PC market and sales.
I dont get the problem
no Nep could stop me from buying Trails SC, so I'm not sure what you are on about. Also those games are very different, not necessary someone liking Nep will like Trails, so there is that.
Still for such a good game not to sell at all... yeah, doom and gloom.
That's not really correct, the PC version had a few more improvements than that. (shadows, downsampling AA, "super speed")as a Console port, it was the straightest of straight ports with only 2 real changes, Motion Blur (in comparison to original release) and Color Blind stuff. and maybe photo mode, can't recall if consol had that. it gave us the same experience as console, just smoother. Solid 30 vs occaisonal dips. as a Console port, it's great, but as a PC version, it's left people wanting more improvments
Pretty sure FC had a better launch.
But yeah legs should help.
It also didn't have a troubled development and released at a better time with a launch discount. First week sales for a game like this mean jack.
Yeah, when FC released there was what felt like one JRPG on Steam a year. Now we have one every other week.It also didn't have a troubled development and released at a better time, cheaper, and with a launch discount. First week sales for a game like this mean jack.
Well, the fact (yeah, I know Arthea will say the game is double the size than the first one, much stuff to translate etc) is the price is also twice expensive than the first one, so probably people are waiting for a discount.
That's not really correct, the PC version had a few more improvements than that. (shadows, downsampling AA, "super speed")
What was inexcusable were the M/KB controls.
So SC has a similar lauch to FC, which only became successful through the long tail of the PC market and sales.
I dont get the problem
They are aware
http://forum.marvelous-usa.com/index.php?showtopic=28387&#entry902434
Not trying to be a dick, but you have poor understanding of how this works. And thankfully you're not running XSEED. Did you even read the quote that is coming directly from XSEED?
Yeah, when FC released there was what felt like one JRPG on Steam a year. Now we have one every other week.
Not everyone can be expected to buy all of them at launch (like me ).
you will see the problem, when we will get nothing more on PC and it will totally happen, unless SC miraculously starts to selling like Fallout or something.
We had our chance, we don't have benefit of a doubt anymore and reasons doesn't matter. Only SC selling very good would have gave us TC announcement and later games, and from announcement to game releasing there is very long time as we know. Now if even SC will sell discounted somewhere around FC numbers in years to come, it won't do us any good. You have to understand that much, haven't you?
From some of the stuff I read (articles linked here, at some point, I believe), it seemed unlikely that TC would ever get greenlit for translation and release on Steam. Y'know, unless SC did Call of Duty numbers... which considering the size of the fanbase, was never going to happen.
you will see the problem, when we will get nothing more on PC and it will totally happen, unless SC miraculously starts to selling like Fallout or something.
We had our chance, we don't have benefit of a doubt anymore and reasons doesn't matter. Only SC selling very good would have gave us TC announcement and later games, and from announcement to game releasing there is very long time as we know. Now if even SC will sell discounted somewhere around FC numbers in years to come, it won't do us any good. You have to understand that much, haven't you?
I try to do my best but I also need to support the Vita and at some point food > supporting struggling niche devs
Not trying to be a dick, but you have poor understanding of how this works. And thankfully you're not running XSEED. Did you even read the quote that is coming directly from XSEED?
What was inexcusable were the M/KB controls.
let's talk about it in two years from now then.
kindly don't forget it, deal?
Supporting Vita is a tricky situation. I love that little handheld and will buy anything I can and would enjoy playing on it... but it's hard to believe with the install base and current offering (combined with the lack of first party support and shit like the Type-0 fiasco) that supporting the Vita does any good at all in the end. Oh well, at least we can enjoy it while it lasts.
Sheesh, how many FO4 videos is DF gonna put out?
They put photo mode on consoles? Awesome.
Sooooooooooo Season 1+2?
I'm down. Sliders was fantastic, I really enjoyed the show. Hell, that whole timeslot in the late 90's/early 00's where you'd switch on BBC2 at 6pm and get the Simpsons, then Sliders, Buffy, Star Trek, Robot Wars, Farscape and other geeky shows was pure bliss.
Is it still laden with torture porn?
That being said, I really enjoyed Tomb Raider. It was a pretty pleasant 100%of the SP content.
Is there a guide to the JRPGs on Steam? I asked about Tales a little while ago, and I'm still considering it, but I don't want to miss out on something else. I have little experience with the genre outside of Chrono Trigger, FF 2, FF X and Tactics.
Or get The Last Remnant.
Or even better get Valkyria Chronicles if your "JRPG" definition includes SRPGs (which I deduce from listing FF Tactics).
Sheesh, how many FO4 videos is DF gonna put out?
Depending on your definition of JRPG, either get Dark Souls, Trails FC or Skyborn.
Or get The Last Remnant.
Or even better get Valkyria Chronicles if your "JRPG" definition includes SRPGs (which I deduce from listing FF Tactics).
Is there a guide to the JRPGs on Steam? I asked about Trails in the Sky a little while ago, and I'm still considering it, but I don't want to miss out on something else. I have little experience with the genre outside of Chrono Trigger, FF 2, FF X and Tactics.
I'd be willing to take a bet if we can come up with some good terms!
Your objective is to protect your steaks at all costs from several types of dinosaurs and send them home once and for all. Go Home Dinosaurs! is a simple tower defense game with 3 different worlds. Each world has around 20 levels with different paths and while some of them might prove a challenge its all up about finding a decent strategy in order to complete the level. As you advance in the game you will unlock different cards that gives you other types of defenses, some are used to slow down the dinos while others can put them at the starting point or even make them smaller and therefore, weaker.
The game is pretty much violence free and the bright colours are inviting if you want to play this game side by side with a younger player. In order to promote their own creativity and their decision making skills. The strategy in which tools to choose as well finding the best alternative when spending your coconuts to buy more allies can be a good incentive to play and theres a decent amount of levels and hours to be spent specially considering the low price (if discounted).
By the end of each world you will have a final Boss. Each boss is bigger and while slow, he doesnt stop. Right before your enemies reach your precious steaks you have two sets of dinomite (eh!) that will prevent them from reaching them, however you will lose one steak. If you no longer have this final defense with you its game over and in the final bosses this wont stop them. I finished all the levels while repeating some of them for a perfect level (or because I was failing them) in around 10 hours and I had a fun time with the game. I believe its a good choice to play between those heavy AAA titles or just for a quick-short distraction.
edited: oh yeah, the Last Remnant is great but really long.
What gets me is the prices of the machines despite this, l o l.
.While these are two AAA games ported to Linux by respected publishers, it's possible the developers simply weren't able to extract the best performance from the less familiar OpenGL and Linux environment. We figured that Valve's own games wouldn't have this problem; if anyone could get the maximum performance out of its Linux ports, it should be the company behind SteamOS itself.
Unfortunately, Valve's own Source engine games showed the same performance hit when compared to their Windows versions. Portal, Team Fortress 2, and DOTA 2 all took massive frame rate dips on SteamOS compared to their Windows counterparts; only Left 4 Dead 2 showed comparable performance between the two operating systems (though there's no sign of those SteamOS frame rate improvements Valve cited years ago).
We put Valve's new OS, controller, streaming box, and TV console to the test.
Since the Source engine games we tested were on the older side, the frame rate performance wasn't the difference between "playable" and "unplayable" in any case, even on maxed-out settings. For games like these, which don't push the upper limits of our hardware, most gamers wouldn't even notice the difference between the frame rates listed here. Still, it's not a good sign that Valve's own porting efforts generally couldn't get comparable, Windows-level performance out of a SteamOS version.