just got a few hours with wasteland 2 and hmm, i'm not sure how i feel about it
it's exactly what would you'd expect if you grabbed fallout but put multiple party members to control in it. there's a lot of annoyances about opening safes and having to check for explosives with dude 2 then checking for alarms with dudette 3 then finally opening the damn thing and making sure every item goes to whoever you want it to go (tho that smart distribute thing is a great idea).
it's hard to keep track of it and just not very much fun, just triple checking every interactable item so it's not boobytrapped or set to an alarm or whatever. and why are there so many similar skills anyway. i mean i guess it makes sense since you can have so many people but i ended up forgetting and putting safecracking on two different characters since it was so much to keep track off. like that one's on me but it's not like the interface is helping (seriously again developers need to put all your character information on a single screen, no scrolling, no zooming, no silly constellation perk things, just gimme all the stats at once)
also not a big fan of the random skillchecks with critical failures that can lock you out of content. that stuff feels dated and wasn't great in fallout and even if i try not to save scum it's just frustrating to hard lock a door and never know what's behind it. these things feel dated, just do the new vegas thing and only let you pass the check if your skill is above x. lot better, specially for a content-based game like this.
what's sad is that i actually really enjoy it whenever it's not being annoying. like it's fallout, you explore cool places, kill everything in them, talk to survivors, they ask you to go look for something, you grab it, meet new people along the way, get more quests, hear about new locations, all that thing is as awesome as it was back in the fallout days and probably in the wasteland 1 days too
so yea, i kinda really hope they do a dragonfall already and fix all the interface issues and make it so that actually interacting with shit isn't so damn tedious. just make it so if i left click it my bestest dude does it
i think the guys at obsidian are being a bit smarter about the design of their game. wasteland 2 seems like it holds old games to too high of a regard to the point that it didn't learn anything from their mistakes, and making an old school game doesn't mean fall into their same trappings. on the other hand i find a lot more rewarding than shadowrun which is really barebones and streamlined to not-so-great levels
i'll keep playing it for a while, but maybe i'll wait for mods and patches and see how it moves forward. i could just go back to divinity, i don't really have any reason not to be playing that