Kinda both, I guess.
I love conversations, choices, and story telling in my RPG, which is lacking in Souls. And the game difficulty is too harsh for me.
So what's the full tally from 2012 up to today?
can someone share their razer ID? i can't create an account w/out a referrer
Just backers or everyone? I dont really get it. i still have my AMD ship.
Uh didn't you enjoy Diablo like RPG tho? Souls is like those game in storytelling (and still satisfying IMO) with non-isometric combat.
I'm dying a lot in souls game too but its still blast to play, the combat is just felt so good.. unlike other 3rd person RPG that felt so janky in control and feel.
Morning everyone!
So I finally got the magic number before the big milestone magic number
I told that Zesty would be my 2000th game. So I put in the cart
And bought it!
Now I have
Yay!!
Congrats.2000 was when I stopped collecting.
ThanksYou're doing great.
Diablo is a different case. It's actually fun to play with lots of lootz. And there are actually conversation and text on the quests. I don't find Souls games fun to play, they made me frustrated instead. Dying is a waste of time, I have to do everything all over again from a checkpoint, and I lost all of my progress. And I die a lot.
Git gud
But I don't mind trial and error as long I enjoy it, its made me anxious to overcome.. even at Small game like Marvelous Miss Take I repeat the mission to get the last emblem for each character, I won't bother if the game not fun enough to warranty that tho
Yeah, I keep hearing those words a lot in almost every Souls thread, git gud.
But I don't know, I just can't. If there's an easy mode that allows me to quicksave anywhere and monsters don't respawn each time I die, perhaps I'll give the games another go. Because that's my main concern of these games. The games punish me by wasting my time because of dying. I barely have time to play video games, so no thanks.
Konami would hire an actual taxman to come after you in real life.Konami, pay attention. This is important.
Go here and click "Grab Coupon". A steam key for the game should appear. Requires razerzone account.
Konami, pay attention. This is important.
You're supposed to learn from death i.e. git gud. I replayed the game earlier this year and I finished the first half in about 10 hours instead of the 40 that it took me on my first playthrough. You will make slow progress at the start and feel like the game is punishing you to repeat the same sections but you should be getting better at combat so that you don't die as easily and can play faster.
2K
Yay!!
You know I'm right.IF humble bundle
In anticipation of Nep Nep V release I did small research how steam treats IF. Here are some numbers by the date of release:
Agarest: Generations of War
Release date: Feb 4, 2014 Price: $14.99
Userscore: 76% Metascore: 45%
Owners: 175,035 ± 10,205
Agarest Zero
Release date: Apr 17, 2014 Price: $19.99
Userscore: 78%
Owners: 58,189 ± 5,885
Hyperdimension Neptunia Re;Birth1
Release date: Jan 29, 2015 Price: $29.99
Userscore: 96% Metascore: 72%
Owners: 170,667 ± 10,077
Agarest: Generations of War 2
Release date: Feb 19, 2015 Price: $19.99
Userscore: 73%
Owners: 32,449 ± 4,395
Hyperdimension Neptunia Re;Birth2 Sisters Generation
Release date: May 29, 2015 Price: $29.99
Userscore: 93%
Owners: 77,377 ± 6,786
Amnesia: Memories
Release date: Aug 25, 2015 Price: $29.99
Userscore: 97%
Owners: 8,112 ± 2,197
now I see some alarming tendencies here of sales dropping with every released title. Considering that their games are getting better and better, ports are good, their steam support is great and their pricing policies are more or less amazing with those first day discounts, they do everything right, but sales are still dropping.
Hopefully I'm wrong and Nep Nep V will sell again as good as Nep Nep did.
I probably will hold off on the newest one for this reason. I bought the second one before I'd beaten the first one, haven't made any progress on that, so it seems kinda silly to keep doing it.I still didnt came around to finish the first NepNep, thats why i didnt bought the sequels yet.
In anticipation of Nep Nep V release I did small research how steam treats IF. Here are some numbers by the date of release:
Agarest: Generations of War
Release date: Feb 4, 2014 Price: $14.99
Userscore: 76% Metascore: 45%
Owners: 175,035 ± 10,205
Agarest Zero
Release date: Apr 17, 2014 Price: $19.99
Userscore: 78%
Owners: 58,189 ± 5,885
Hyperdimension Neptunia Re;Birth1
Release date: Jan 29, 2015 Price: $29.99
Userscore: 96% Metascore: 72%
Owners: 170,667 ± 10,077
Agarest: Generations of War 2
Release date: Feb 19, 2015 Price: $19.99
Userscore: 73%
Owners: 32,449 ± 4,395
Hyperdimension Neptunia Re;Birth2 Sisters Generation
Release date: May 29, 2015 Price: $29.99
Userscore: 93%
Owners: 77,377 ± 6,786
Amnesia: Memories
Release date: Aug 25, 2015 Price: $29.99
Userscore: 97%
Owners: 8,112 ± 2,197
now I see some alarming tendencies here of sales dropping with every released title. Considering that their games are getting better and better, ports are good, their steam support is great and their pricing policies are more or less amazing with those first day discounts, they do everything right, but sales are still dropping.
Hopefully I'm wrong and Nep Nep V will sell again as good as Nep Nep did.
now I see some alarming tendencies here of sales dropping with every released title. Considering that their games are getting better and better, ports are good, their steam support is great and their pricing policies are more or less amazing with those first day discounts, they do everything right, but sales are still dropping.
Hopefully I'm wrong and Nep Nep V will sell again as good as Nep Nep did.
congratulations and may Zesty be with you on your way to 3K
I don't see an alarming trend.
Neptunia 1 is out longer, was bundled, and was a fresh surprise on Steam when it came out.
That the very "samey" sequel that came out only a few months later sells less than that shouldn't be surprising. Nep 3 won't do Nep 1 numbers for a while if ever.
You know I'm right.
I don't see an alarming trend.
Neptunia 1 is out longer, was bundled, and was a fresh surprise on Steam when it came out.
That the very "samey" sequel that came out only a few months later sells less than that shouldn't be surprising. Nep 3 won't do Nep 1 numbers for a while.
Yeah, we have to see sales numbers of each game after one particular time range.
If Nep 1 got 150k sales in 6 months, for example, we have to see Nep 2 sales after 6 months as well.
also Nep Nep has no of problems of other ports on steam, it is good and cheap, that should account for something.
Yeah, we have to see sales numbers of each game after one particular time range.
If Nep 1 got 150k sales in 6 months, for example, we have to see Nep 2 sales after 6 months as well.
It doesn't much matter that it is out longer as it had exactly the same price and discounts as Nep Nep2
It's still going to be lower than Nep 1's sales. Only people who really liked the first one and want more are going to buy the second one because they're very similar.
But that doesn't indicate a problem, as development and porting costs are also much lower for Nep 2 and Nep 3.
Even I might buy an anime-looking JRPG like Neptunia once in a while if it's cheap and I the cards are valuable. What I won't buy is Neptunia 2 or 3 or 4 before I've played through the first one which might never happen and I imagine I'm not alone with this behaviour.
It doesn't much matter that it is out longer as it had exactly the same price and discounts as Nep Nep2, as for being bundled, it had about 100K sales before being bundled, I probably should find my post with prebundle sale numbers, but it might be hard to do.
also Nep Nep has no problems of other ports on steam, it is good and cheap, that should account for something.
Even I might buy an anime-looking JRPG like Neptunia once in a while if it's cheap and I the cards are valuable. What I won't buy is Neptunia 2 or 3 or 4 before I've played through the first one which might never happen and I imagine I'm not alone with this behaviour.
That problem (of people only buying games #2, #3, etc, if they liked game #1) is also kind of solved by later bundling - you end up selling more of earlier games, somewhat covering for selling less of later games.
FWIW, I also don't see the problem with Neptunia / Agarest quite yet - it's just too early, there wasn't time for many to even decide whether they like game #1 or not.
That's not even true. 80k seems alright to me.NepNep2 came out just 5 months after the first one and out of nowhere. I'm not surprised it sold poorly.
Even if the games are better, they are sequels or very similar games (fairy Fencer) that are released in a short amount of time. Of course they're going to drop. First couple will get some curious people that decide against future purchases and slow players.
The people still buying it tend to be the main audience.
Also Agarest sucks and people likely realized it. It was lucky and extremely well timed as being one of the first JRPGs on Steam.
The Neptunia games are almost all the same games gameplaywise and I would even say contentwise.
Neptunia 2 is "the same game" as Neptunia 1 and Neptunia 3, judging from the screenshots, rehashes stages from the first game again, so i can see why people might get tired of it.
Agarest is another game, that people just bought, because it was "kinda" the first JRPG on Steam.
I am sure a lot of people will still be put off by Neptunia.
Buy the first one, dont like it, so they wont buy the second one (that is, compared to other sequels) essentially the same game.
But, as a JRPG, its also rather mediocre and if the sequels play exactly the same (and they do), people might get tired of it.
It's still going to be lower than Nep 1's sales. Only people who really liked the first one and want more are going to buy the second one because they're very similar games.
But that doesn't indicate a problem, as development and porting costs are also much lower for Nep 2 and Nep 3. You can't just look at sales numbers in a vacuum.