Alway nice to see more quality Hidden Object games, will get this one for sure before the discount runs out
Speaking of quality *ahem* hidden object games...here are my impressions for
Lost Civilization:
The setting and story: The year is 2003. You are Suzanne Kheer, an archaeologist studying in Britain. Your fiance, Michael Petrowski, is also an archaeologist. You get a call from your uncle regarding an archaeological discovery your fiance made in Prague. Long story short, his discovery leads to his kidnapping, and it's international intrigue featuring Mayan statues, Nazi Germany (what story with history would be complete without it?) and the discovery of a twelfth(!) planet. I can only assume given the year that the 11 they're referring to Pluto, as well as - I can only assume - Eris and Sedna, with Ceres still classified as an asteroid. Your job is to save your fiance and prevent the baddies from using the discoveries for evil.
The story is relatively simple as most hidden object games tend to be. I do wish they wouldn't fall back on old tropes like how Nazi Germany seems connected to all old mystical things, and the old chestnut about old civilizations being given some "outside help."
The graphics: The environments look nice, and the hidden objects are rarely unclear. The worst part of the graphics is the characters. They were definitely rushed. They put in one extra open-mouth frame of animation for talking, so the characters look almost like digital marionettes. I'd argue it would have looked better if they didn't even bother.
The puzzles: Like most modern hidden-object games, there's a point-and-click adventure component to them where you use items found either in the hidden object screens or outside them to achieve goals. The hidden object games themselves are half "find this object" and half "apply one object to another, then find the object you made." So to find a cork, you may have to use a corkscrew on a wine bottle. The other puzzles are dead simple, almost trivial. Nothing tripped me up in the slightest. In some places they made bizarre leaps of foreknowledge just to aid the player. "To make a trap, I need to prop up this box. Maybe with a ruler." Who thinks like that? "Maybe I can wrap a cloth around this rake." Why? What are you planning to do?
The length: Two hours. If you're not good at finding hidden objects, or you're new to point-and-clicks, you might stretch it to three, but if that's the case you can set a "casual" mode that allows you a hint every 20 seconds if you choose to use it. There's not much replayability (no record of time like the Mystery Case Files so you don't want to try and beat your time, no achievements,) either.
The verdict: It's okay. It was better than the last hidden object game I played, that being Where Angels Cry, but it's not in the league of Mystery Case Files, I'll tell you that much. If you get it in a bundle, give it a go. Otherwise, ten bucks is a steep asking price for a game of this length and quality.