I asked a guy from work on Sunday last week if he could cover my shift today because I have school stuff and I need to be out of town. I gave him the Ass. Manager number to call. He said he did and I was like awesome. I reminded him via text last night that he need to be at work tomorrow. The Ass. Manager text me 30 mins ago saying that I need to show up to work because the other guy can't make it. Well damn, I'm out of town. I don't even have my car and I won't make it back in time anyway. He said figure something out or don't bother coming to work again. So I told him then I guess I'll resign/ get terminated, whatever. I said my goodbye and stuff. Then I texted the manager and told him what happened and said goodbye. Feels kinda good to be out of that company though.
1 block is 128kb which is 1 megabit which is that same capacity as an original MegaMan cartridge. So Smash on 3DS is 1044 times the size of MegaMan on the NES.
I don't see anything wrong with kinetic novels, but I wouldn't call them "games". That's not meant to put them down, though - it's just a matter of nomenclature. Classifying something as a "game" means there's some sort of challenge to overcome, and a win state for the player to strive for as an end goal. KNs don't really fit the definition of "game".
EDIT: I'm referring specifically to kinetic novels, not visual novels.
The point is that this "game" advertises itself as having no interaction required.
Mountain is digital art imo, and it's more interactive than any VN I've played.
Me too. Well, there are games that are never finished, but games with a campaign? Depends, I guess, on if I have 100% or am going for 100%, but yes. I uninstall as soon as possible to reclaim space. Having a 3TB drive with < 500gb is a great motivator to start clearing larger games from the backlog.
lol... are you VN fans going to argue that VNs are games and not just really expensive fanfics with pictures to look at? also why ar they called "kinetic novels" when they require less movement than reading a book?
Yes, yes they're games. Because you usually not just read a book, because even the most passive Visual Novels have choices. Now, that's not always true, some are straight books (Narcissu) or have only one insignificant choice (Sakura Spirit), but it can be, is what I'm saying. Plus, a lot of Visual Novels also have other elements like time management (Cherry Tree High, Long Live the Queen and a bunch of dating sims), puzzles (999, Phoenix Wright) or even conquest (Sengoku Rance).
Visual Novels is a wide genre and saying that all VNs are just books, is like claiming RPG's are turn-based adventures with freaky teenagers.
I asked a guy from work on Sunday last week if he could cover my shift today because I have school stuff and I need to be out of town. I gave him the Ass. Manager number to call. He said he did and I was like awesome. I reminded him via text last night that he need to be at work tomorrow. The Ass. Manager text me 30 mins ago saying that I need to show up to work because the other guy can't make it. Well damn, I'm out of town. I don't even have my car and I won't make it back in time anyway. He said figure something out or don't bother coming to work again. So I told him then I guess I'll resign/ get terminated, whatever. I said my goodbye and stuff. Then I texted the manager and told him what happened and said goodbye. Feels kinda good to be out of that company though.
DIG's system for receiving Steam keys is pretty archaic. Basically, unless the provided key is a Steam key, you have to send an e-mail to hello@dailyindiegame.com requesting one because the Desura keys it distributes are only good for the Desura version of the games (i.e. they don't include Steam keys even if the product listings on Desura say they're included). One Day for Ched, for example, should be a Steam key, but it isn't, so you're going to have to ask for one.
Not a day goes by that someone who uses the eShop doesn't ask the same question. I wish I had a better answer for you, but it's Nintendo. They're kinda new to this whole "downloading" thing.
If there's challenge and consequence, it's a game.
If there isn't, it's not.
Kinetic Novel where you're just reading an illustrated story and flipping pages (or letting the program flip them for you)? Not a game.
Visual Novel where you need to consider your options and make the right choices to reach the "best" ending (whether in an absolute sense or just the one you want most)? Game. There's a challenge there, and the player needs to use skill to overcome it (in this case, reading and decision-making skills).
I asked a guy from work on Sunday last week if he could cover my shift today because I have school stuff and I need to be out of town. I gave him the Ass. Manager number to call. He said he did and I was like awesome. I reminded him via text last night that he need to be at work tomorrow. The Ass. Manager text me 30 mins ago saying that I need to show up to work because the other guy can't make it. Well damn, I'm out of town. I don't even have my car and I won't make it back in time anyway. He said figure something out or don't bother coming to work again. So I told him then I guess I'll resign/ get terminated, whatever. I said my goodbye and stuff. Then I texted the manager and told him what happened and said goodbye. Feels kinda good to be out of that company though.
VNs often have branching paths based on player choice and play to the strengths & weaknesses of being an interactive medium. Just because you don't see it doesn't suddenly make it not true.
I haven't played it. Are there any obstacles to your progress (figurative or literal) that you're forced to work around to get past? Anything that requires some form of player skill to overcome?
I see we again have "VN aren't games" talk.
and I'll remind you again that language is nothing else than agreement, that we can understand each other, so if we call VN games, and you understand us, they are games
Now if you were not, then we would be using this word wrong
I haven't played it. Are there any obstacles to your progress (figurative or literal) that you're forced to work around to get past? Anything that requires some form of player skill to overcome?
I have no idea. I told him he could list whatever reason he want. since it doesn't matter to me. But I was thinking of resigning anyway, so whatever you know?
I have no idea. I told him he could list whatever reason he want. since it doesn't matter to me. But I was thinking of resigning anyway, so whatever you know?
I have no idea. I told him he could list whatever reason he want. since it doesn't matter to me. But I was thinking of resigning anyway, so whatever you know?