so, after no one gave me a response on whether gods will be watching easy mode is worth my time i figured i just have to ruin my saturday night and figure it out for myself
so gods will be watching review time!!!!!
turns out light puzzle mode is pretty alright.
it's A LOT less uncompromising for sure. light mode means you're basically now allowed to make mistakes and actually survive them, and since oftentimes a single bad choice in regular difficulty could force you to restart a whole chapter, it's kind of a big deal. it was even worse because it sometimes took a long while for you to realize you fucked up and by the time you did it was too late to fix it. and it was double worse because it was fucking rng.
i feel like this is mostly because this game is just not all that good in its design and its encounters are simply too rigid. you either develop the vaccine and dig yourself out of that cave-in or you die. you force the passwords out of all the rebels or you die. you find the base in the desert or you die. and this really sucks cos this game is at its best when the failure state is not death but actually just something really fucking miserable happening to people around you. or when you're suddenly doing horrible things yourself. i see this game being a whole lot better if you could get "half successes" (or half failures) and alternative solutions. a game over screen is effective and needed in order to establish the whole survival thing but it could've been done in a much better way
light puzzle mode doesn't really fix this, but it simply allows you to beat the damn thing without having to replay it a million times. you get 4 wrong choices before being chopped in half by a torturer instead of 2, things like that. i appreciate this as it really gives you a bit more breathing room to try to figure out how each chapter works without being constantly met with gameover screens. i find it's on a bit on the easy side and sometimes you end up finishing chapters with everybody merrily sitting by the campfire eating their tasty cooked meals while admiring the stars, which sort of totally breaks the whole maquiavellian sacrifice/martyrdom message thing behind it all but it's not bad enough that i didn't get what gods was trying to say, even tho it got a bit of ludonarrative dissonance-y feeling for a moment. and like i may try it on normal difficulty now that i know it all works, so def a success imo
i don't think the game's too mindblowing but it's got something to say and i'm always behind games that do. its visuals and score are also super good and the story is pretty engaging, so overall a cool thing for ppl interested in story-driven games like myself
that's about it, basically if you were interested about the game but were turned off by its ruthlessness then puzzle light mode might just charm you right back. i wish the game was overall better as to not need a mode like this and i kind of wish this mode was a bit harder but i find it a lot more recommendable now that i did on release
edit: btw something i didn't realize until later in the game is that playing this game with a notepad handy is a really good idea since you might want to experiment a bit (not necessarily all that needed in easy difficulty) with the effects of certain actions and how many turns they can last, etc. for instance you could write down that kicking the boss guy in chapter 1 reduces the morale of the other scientists by 1, or that shooting at the swat team makes them not advance for 3 turns or something like that. also in some chapters you're gonna have to memorize some stuff so you're better off writing it down. i found this really fun, specially in the eponymous chapter in which you're managing a lot of different things at the same time and you might want to have the exact info to make the best informed decisions to save as many people as possible