Good isnt good enough - releasing an indie game in 2015
When not even lashman and JaseC own it you know you fucked up.
I don't know how much of a trend it is, but personally, sales on games happen so often and so quickly, unless it's something that I absolutely will play immediately, I end up waiting. I've purchased Infinifactory, Hotline Miami 2, and Crypt of the Necrodancer, and Binding of Isaac: Rebirth, right around their release times (or before, to take advantage of the discounts), since I knew I'd install and play those as soon as I could, either due to the developer's past works or in the case of Necrodancer, the GB Quicklook (the addition of a Danny Baronowsky soundtrack is always a huge selling point as well).
Otherwise, with most games, I'll wait until one of the various retailer's sales or a bundle for stuff that I'm interested in. The seeming inevitability of a huge price drop plus the backlog that we all have means that there's really no point in grabbing something early otherwise.
For example, I had a few games from Devolver on my wishlist, and when the build-your-own Devolver bundle came up, I was able to get Titan Souls, Luftrausers, Dungeon Hearts, Ronin, and Not a Hero for something like $7. Dungeon Hearts came out in 2013, Luftrausers in 2014, but the oldest of the other three came out in April of this year! That's a really big price drop happening really quickly, and it's hardly out of the ordinary. I'd be curious what the sales data is like for other games that are eventually sucessful. Are there any that do well off purely sales and bundles later on in life?
Without having played Airscape yet, I can't personally speak to its quality. I do remember playing a bit of the demo and thinking that it was a fairly standard 2d platformer with a gravity switching gimmick. I don't recall anything interesting that was done with it, and no "hook" to really draw the player into really wanting to see more.