Even better is that when you click on "Forums" or "Discussions" from the demo's store entry, it just redirects to the store page itself. I was just headed over there to mention the issue to them, but I see you beat me to it.
And on another note entirely,
Ronin.
There have been other games that started out strong and then fizzled out, or games that just didn't do enough with what had the promise of being a really interesting concept. Ronin, on the other hand, manages to have equal parts really great ideas and absolutely terrible ones. Throw in far too many game-ending bugs and you have a game where when you're not rage-quitting it, you'll just be mourning what could have been.
Ronin's a tricky one to describe. There's a little bit of Mark of the Ninja, and some Gunpoint, but it really is its own thing. You play as a ninja/assassin-type person, moving through 15-ish levels of guys, murdering your way to some sort of ill-descibed vengeance.
You can stealth your way to a certain point but, as the game goes to great lengths to tell you, it isn't a stealth game. I don't think it's at all possible to get by without being noticed, and there will be lots of murder along the way. The nice thing is that the murder is done really really well. You can sneak around and kill guys stealthily, either by stabbing them or stringing them up from the ceiling. Once you get spotted, though, the game shifts to turn-based combat. Once this happens, you can only move via Gunpoint-styled leaps and through the use of a grappling hook. On every turn, you move, then the enemies shoot. You get a one-turn warning on who's going to shoot and where via red lines showing where they're aiming. This leads to some really intense and strategic moments where you're weaving through a hail of bullets and planning out where you're going to leap/grapple to next to get your next kill. It's all really well done and very satisfying.
So far, so good, right? Well, yes, but then the game tries its hardest to ruin all the good work that it's done so far. First off, the glitches.
Dear god, the glitches.
There's an easily reproducible glitch where you can grapple right through a wall or ceiling, placing you into a room that you're not supposed to be in yet, usually resulting in a level reset. I also ended up kicking enemies into walls on several occasions, leading to them remaining inaccessible and requiring yet another checkpoint reset.
Beyond the glitches, there's the just bizarre design decisions.
I'm not a huge stealth game fan (I loved Mark of the Ninja, however), but I'm of the belief that enemies in any stealth game should have 100% consistent behavior. Any randomness is not to be tolerated. In Ronin, they don't.
This doesn't really matter when it comes to the various soldiers, as they're not long for this world anyway, but the game also throws civilians at you fairly early on, and these fuckers can't make up their mind as to what will set them off. You can kill them, yes, but in order to get the crucial skill point in each level, you can't kill them or let them spot you. This leads to some purely stealth sections, which Ronin just isn't equipped to handle.
Sometimes they'll only see you if you're in the light, sometimes they'll see you if you're not. Sometimes they'll come across a body that you killed in a dark corner and sound the alarm, sometimes they'll walk right past a body in full light and not care. It ends up being extremely frustrating, and ends up being just lots of trial and error and restarting.
I was willing to give the game a pass for all this, honestly. As annoying as it all was, I was really enjoying the combat sections. Planning out a sequence of turns where you jump in the air, throw your sword past one guard at another, then recall it and hit the first guard while he's firing in the air where you just were is really satisfying, and Ronin's combat is full of moments like this. While the glitches weren't at all forgivable, I was willing to say that yes, the game's still worth checking out, just with the giant asterisk.
Then I got to the last level, which is pure bullshit. A new mechanic is introduced (but you're not actually told about it, which lead to a few rounds of trying to figure out what the hell was going on). Once you get used to it, things seem cool once again and the mechanic even kind of makes sense in the context of the story, and adds an interesting wrinkle to the combat. But then, as you get further into the level, you realize that
there are no checkpoints in the last level. If you die, you start all the way at the beginning. On top of all the other garbage that Ronin made me endure, it was the last straw. There's no reason that a flexible checkpoint system couldn't have been implemented to compensate for the new mechanic, and there's a LOT of enemies to fight through in the level, so even if you do really well and screw up towards the end, it's time to do it all over again. It's unnecessary and unforgivable, so I sadly must admit that overall, Ronin just isn't that good.