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STEAM | September 2015 - The Phantom Pre-Load or: AAA Movies Are Just +1s To Us

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Doing side ops is a whole lot easier when you have tanks. Allows me to traverse the map without setting off alarms, provided I don't drive like an asshole.
 

yuraya

Member
You are right when you say you need to rescue people or find intel in other MGS game, but usually you do that once per game and it's very different. Like in MGS2 you rescue Emma, and that's it. In MGS1 you try to rescue the Darpa chief, but he's dead and you actually never rescue him. Let's say the main objectives are similar, but you complete them in very different ways. Even torture scene are similar but also partially different in their mechanics (yeah, I consider the ending section of MGS4 a "torture" scene because it plays exactly like torture scenes in other titles). On MGSV, expecially if you do side ops, you do the SAME mission again, and again. In example:
When you rescue Kojima, it's the exact copy of Mission 1. And how many times you go in that same outpost do rescue prisoners or special soldiers? A LOT.

The AI changes tho.
Infiltrating an outpost full of A+ ranked soldiers isn't the same as doing it with nothing but E ranked ones. I had to go back and replay the malak mission because somehow Kaz fired him or he died. But you need him since since he is anesthesia specialist. Anyways I replayed that mission 10 later in the game and got destroyed by the AI. Everyone was wearing heavy armor at that prison outpost. Quiet tranqd snipers but they fired back at her and she just couldn't help me while I sneaking around. I had to retry the mission like 10 times and finally succeeded after doing different buddy, new weapons, calling air support. They even shot down my chopper. I barely made it out alive with jeeps chasing me as I extracted the guy. It was very intense and fun seeing how the AI adapted to me. The first time I did that mission it was very easy. That is just one mission of very few that I replayed. I can't even imagine how different some of the other ones are. Little things like that add a lot of replay value to the game imo. Its very different compared to other open world games.
 
finally got customizing weapons unlocked in MGSV...added a suppressor to my tranq sniper rifle and took out an outpost without getting anywhere near it (was a Side-Op for extracting a soldier)
 

Parsnip

Member
Doing side ops is a whole lot easier when you have tanks. Allows me to traverse the map without setting off alarms, provided I don't drive like an asshole.

I just run everywhere and use the postal service when I can. :p


Also finally got the part where the FOB stuff starts. My recommendation to everyone, be online long enough to build the fob, and then never go online ever again (don't accept the ToS in the beginning so you'll start offline).
At least this way I can now send 4 crews of combat forces onto assignments and got a little more space on all my teams.
 

rtcn63

Member
With regards to the MGS series,
I always found the plots convoluted and hammy. MGS1, and I'm only going from memory, stood out because of of the emotional impact of the characters- the bosses specifically. The later games faltered in this a bit, though you can't really blame someone for not striking gold twice. 2 and 4 were the worst, although once again, going from memory. Maybe I just liked young Eva and The Boss, dunno.

Campaign-wise, MGSV reminds me of 4, with the second half being relatively lackluster (unless you chose to save Quiet and max out her bond). With 4, you were ferried from set piece/boss with long redundant cinematics in-between. V has the mission grind, and feels like the second season of a TV show that wasn't intended to last as long as as did. Focusing on loose ends, side characters, and seemingly random events that were introduced earlier, with likely much of it ending up unresolved. (But it's not terrible, I can see what they're trying to do- make you understand how the Big Boss of MGS3 became the one we know in the chronologically later games. Plus you do get some feeling of investment with the characters and their reasons.) They could cut out a lot of fat and the game would still be 30+ hours with significantly improved pacing.

I haven't finished V yet though, so my opinion might change.
 

Salsa

Member
XPw9S9T.png

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yes yes yes
 
yeah but whats the cost of deploying them?

Not that i can even try that right now, my one tank is off getting tore up in a combat deployment

I don't think it's that match, but I haven't been paying attention. Maybe 10-20k? Can't be any more expensive than redeploying for every side op on the other side of the map.

Still unlocking the postal service stuff.

finally got customizing weapons unlocked in MGSV...added a suppressor to my tranq sniper rifle and took out an outpost without getting anywhere near it (was a Side-Op for extracting a soldier)

I did the exact same, it's what I was missing from MGS4. Now I'm just unlocking weapons to get more options. I usually run with a a silenced tranq sniper and a silenced AR w/ 8x Rifle scope. I was using the tranq handgun, but I may ditch that now for when shit goes south.
 

Dsyndrome

Member
I'd jump on Victor Vran, but Van Helsing Complete's supposed to come out at the end of the month, and having two competing, similar games will just make me player neither. I'll probably wait until Steam Sales.
 

Maniac

Banned
Anyone can help me? Google failed to deliver any relevant answers.

I have a Dell U2414H monitor connected to Gigabyte GTX970 with a HDMI cable with Win7 x64 system.
I have no problems with Desktop and windowed games (including borderless fullscreen), but for games that use standard fullscreen the monitor fails to pick up resolution change from time to time. Not always, mind you, just sporadically. I get the audio, game is running fine, just black screen.

Turning the monitor off and on again fixes the issue, but due to crappy 'butons' my Dell has this is a major PITA to do. Does anyone know if there is some option in NVIDIA control panel or anywhere else that would fix this? I looked through every option the monitor's OSD menu has, didn't find anything that could cause this. Is it worth trying to switch to a DisplayPort cable?

Or is that just something one has to learn to live with when it comes to new monitors?

It's definitely worth trying to switch to a DP cable, or DVI if your monitor has that. HDMI cables tend to be very finnicky in my experience, sometimes the connector just breaks after a while, some pins get loosened to the point of not being connected, etcetera.

That's not to mention the fact that some of them have some weird latency issues ,_,
 

Uzzy

Member
That Ghost in the Shell game looks about as shitty as I thought it would be.

Also I want to smack whoever decided for this music in this trailer.

That music.. why?


So uh, anyway. Positives. Mary Elizabeth McGlynn voicing the Major is awesome, gives me a little hope. (Beats Arise in that regard!) The gameplay looks about what I expected, and her character design isn't that bad.

That's it I suppose. Terrible, terrible waste of a license, on which I will only spend maybe 75% of my disposable income.
 

rtcn63

Member
when you can do that?

You'll eventually get a side op to find a Legendary Gunsmith, Kaz will even notify you IIRC. Just follow the quest line.

The sniper + tranq is OP, although later story missions will often have heavy infantry that are near impossible to hit because their face and body are covered with early 00's bubble jackets.
 
when you can do that?

once you finish the first story mission in Africa (Mission 13) you get a series of Side-Op missions (3 of them) to rescue a Legendary Gunsmith...finish one to unlock the next and when you finish the 3rd one it unlocks weapon customization

spoiler'd it just in case
 
once you finish the first story mission in Africa (Mission 13) you get a series of Side-Op missions (3 of them) to rescue a Legendary Gunsmith...finish one to unlock the next and when you finish the 3rd one it unlocks weapon customization

spoiler'd it just in case
You'll eventually get a side op to find a Legendary Gunsmith, Kaz will even notify you IIRC. Just follow the quest line.

The sniper + tranq is OP, although later story missions will often have heavy infantry that are near impossible to hit because their face and body are covered with early 00's bubble jackets.


cmon seriously guys, we're spoiling a side ops that has practically no story to it? this is getting a bit silly now don't you think?
 

Nzyme32

Member
will be disappointed if this is not 2015

My running theory is that The Witness, FireWatch & No Man's Sky all have some sort of VR announcement to make, since they were all slated for 2015 and all mysteriously went dark or cryptic about their respective release dates. I still think 2015 is possible if this is the case and they just release on everything at the same time.

It's funny because these are the games I am most interested in and they all did the same thing. Plus I have no interest in getting into VR right now, I just want the damn games


kek!

The first game I have backed that I am disappointed with, and it isn't even out yet
 

Dsyndrome

Member
didn't wanna take any chances

chances on what exactly is my question? its like, do the side ops 12,13, and 15 (random numbers, thats not actually the side quest for anyone wanting to get customization) or just say do the side ops related to the gunsmith. If anyone is so sensitive about spoilers that they'd honestly get angry about something like that then they just shouldn't be on a gaming discussion board, i understand it if people don't want key story elements or things related to the story spoiled but how to unlock weapon customization? thats where you've lost me :/
 
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