A Steam review of Ducktales: Remastered, a game which I finally had the pleasure of jumping into, after a long time away from playing the original NES version on an online emulator.
----
Pogo everything. Leave no survivors.
I was too young to fully enjoy Capcom's Ducktales when it originally came to the NES back in 1990 (I was two years old then), but I made up for it by playing the game constantly when it was available on the NEStalgia online emulator a few years back.
What a treat, then, that Ducktales Remastered (a port/remake developed by Wayforward Technologies) is light-years ahead of the original version. I don't think it's hyperbole to say that this is a faithful remake that does justice to the license while throwing a boatload of extra content for longtime fans.
The original game had what can best be described as an "excuse plot" - you journey around the world to find five treasures, and at the end Flintheart Glomgold and Magica de Spell show up to ruin your party and force you to lose them again. The remake goes much, much further than this, to the point that I would characterize it as a "mini-season" of the show. There's an honest-to-God story this time, which ranks up there with some of the best episodes of the show.
You begin the game as Scrooge McDuck, racing to the scene of an attempted break-in by the Beagle Boys at your Money Bin. Once you take care of the intruders, several things open up to you - a gallery where you can purchase unlockable content (ranging from character sketches to a sound test, complete with the 8-bit retro soundtrack), the legendary Vault - yes, you can go swimming in it, complete with "gold-spewing" animations - and your choice of levels from the computer, just like the original.
The best thing about the game is that it is filled with continuity nods and nostalgia galore. Everything from unused items in the prototype version of the original game, to nods to various episodes and character concepts, to little in-jokes based on the level design of its predecessor, is on full display here. It's a game that was clearly made by fans of the series, and it shows in spades.
I could spend an hour rattling off all the ways I love this game. Running away from a giant boulder as Scrooge yells "Children and billionaires first!" at the top of his lungs. The lampshade hanging of why you can breathe on the moon. The way all of the supporting characters get much more screentime and characterization, and how their jokes fit so seamlessly with the lore (Glomgold and Scrooge's rivalry, anyone?). The way they still managed to capture the tight controls of the pogo stick from the original. Alan Young seamlessly jumping back into the Scrooge character, despite being 94(!) at the time of recording his lines. The extra Money Bin/Vesuvias levels. The New Game Plus mode. The "light muzak" version of the main theme that plays over the end credits. Mega-Dracula Duck trying to chomp you. Gizmoduck is a bro that kills anything in your path.
You get the idea.
I don't say this lightly. This is an incredible tribute to the series. I'd even go so far to say that this is one of the best Disney products ever made. We're taking "Legend of the Chaos God"/Castle of Illusion-tier quality, folks. It was clearly made by people who grew up as fans of the franchise and poured their heart and soul into making it as good as it can be.
From a difficulty standpoint, this game isn't for children. Even on the Easy difficulty level, there are level portions and boss battles that are much more taxing than the original incarnations. The Amazon/Incan relic boss fight in particular has you using near split-second timing to avoid crushing walls that come in from all sides.
The quality of the port is also somewhat lacking. You can clearly tell that this port was a rush job to get it out to PC audiences - the command prompts at Scrooge's office have an "A" button prompt (you have to press Space to activate it by default), and I experienced slowdown at a couple points in Transylvania and the Money Bin.
I didn't experience the dreaded "end boss crash" others have reported. Rather, the game locked up when I was near the end of the Moon level, causing me to lose a half-hour of playtime. All things considering, a few technical glitches are a moot point.
Ducktales Remastered is an amazing achievement. It makes me wonder what Wayforward could do with other franchises. You can't tell me that a Talespin or Chip'n Dale: Rescue Rangers remake wouldn't be awesome. Hell, this game makes me excited to see what they could do with Ducktales 2, the more technically advanced NES sequel that made a lot of changes to the formula.
If you value your childhood and love this series, go out and get it now.