Isn't Dragon's Dogma the one where the night is dark and full of terrors?
yes
Isn't Dragon's Dogma the one where the night is dark and full of terrors?
let just hope its not as broke as Dark Souls port
please giff 60 fps, vsync toggle and arbitrary resolution capcops ༼ つ ◕_◕ ༽つ
It's a MT Framework game, so it will not have a framerate lock or resolution lock, and it will run smooth as hell even on a toaster.
I wanna know how good Keyboard and mouse is though.
EDIT: Then again it's Capcom PC ports, and if RE5 is to go by the Mouse and Keyboard controls will probably be great.
Well MT Framework is a weird beast and only recognises very specific resolutions (I've never got 3200x1800 show up in a MTF game ever) and is caped at 120fps which might be a 'blow' for those with odd resolution or 144hz displays but hey mustn't grumble.
Never played Dragon's Dogma, but it looks nice on screenshots. Is it as good as it looks?
And wasn't that technically a Ubisoft port?
it was one of those late-gen games that looked great but ran like shit and looked soft, along with black bars and everything
it was the poster child of PLEASE PUT THIS ON PC FOR FUCKS SAKE so i'm super happy to give it a real go when it comes to PC
Here's my read on Capcom: Regardless of their cash situation, they clearly cannot compete in the full budget next-gen arena. So far they've announced three major projects for next generation: 1) Dead Rising 3: Needed to be saved by Microsoft to launch. 2) Street Fighter V: Needed to be helped by Sony to launch. 3) Deep Down: In apparent development hell, proving that their next-gen engine (which incidentally hasn't been used for anything else) is junk. Was F2P. Also needed Sony's help to launch. Conspicuously absent at this point is their other marquee franchise, Resident Evil. Monster Hunter healthy but unclear what ongoing platform strategy will be. Almost no new titles launched in last two years. Smaller IP like Mega Man are totally dead. Ace Attorney only being sporadically released in the west, AA5 was digital only.
On the other hand, you have quite the legacy portfolio and every remake, remaster, upscale, and collection you launch is profitable.
You see other publishers. Since last gen, Majesco, THQ, Atari, and Midway are dead. Koei and Tecmo merged. Namco and Bandai merged. Atlus bought out. Konami showing clear signs of leaving the market. But wait, here's Sega, a publisher of roughly comparable status to you. What are they doing? Oh, that's neat, they've basically left the packaged retail market and they're focusing on low-cost high-margin remakes, remasters, upscales, and collections.
What are the advantages? Well, for one, you create a passive income stream. Even if your company fires everyone and stops making games, your core management and shareholders are still making money just as an IP clearinghouse. For two, they're low risk. For three, you mostly outsource these ports so your payroll burn rate on them is pretty low. And which platform is the absolute best for long-tail sales and passive income? PC, of course, because of backwards compatibility, ease of dev, and lots of sales/promotion opportunities.
You see other Japanese publishers entering the PC space, and all of them report that they make tons of profit again on low-cost high-margin ports. And if you're working behind the scenes and have contact with other publishers, you know there's a ton of stuff in the pipeline along those lines too.
In this particular case, it also raises brand awareness in case they want to try to localize the Dragon's Dogma MMO. I wouldn't if I were them, but it's an option.
So, never played Dragon's Dogma. Why should I be hyped?
I guess what is it similar to?
I've heard bad things about the DMC3 port.
looks cool, will probably get the expansion pass one of these days
nice
And here we go again...
Great write-up, I appreciate the insight into the topicHere's my read on Capcom: Regardless of their cash situation, they clearly cannot compete in the full budget next-gen arena. So far they've announced three major projects for next generation: 1) Dead Rising 3: Needed to be saved by Microsoft to launch. 2) Street Fighter V: Needed to be helped by Sony to launch. 3) Deep Down: In apparent development hell, proving that their next-gen engine (which incidentally hasn't been used for anything else) is junk. Was F2P. Also needed Sony's help to launch. Conspicuously absent at this point is their other marquee franchise, Resident Evil. Monster Hunter healthy but unclear what ongoing platform strategy will be. Almost no new titles launched in last two years. Smaller IP like Mega Man are totally dead. Ace Attorney only being sporadically released in the west, AA5 was digital only.
On the other hand, you have quite the legacy portfolio and every remake, remaster, upscale, and collection you launch is profitable.
You see other publishers. Since last gen, Majesco, THQ, Atari, and Midway are dead. Koei and Tecmo merged. Namco and Bandai merged. Atlus bought out. Konami showing clear signs of leaving the market. But wait, here's Sega, a publisher of roughly comparable status to you. What are they doing? Oh, that's neat, they've basically left the packaged retail market and they're focusing on low-cost high-margin remakes, remasters, upscales, and collections.
What are the advantages? Well, for one, you create a passive income stream. Even if your company fires everyone and stops making games, your core management and shareholders are still making money just as an IP clearinghouse. For two, they're low risk. For three, you mostly outsource these ports so your payroll burn rate on them is pretty low. And which platform is the absolute best for long-tail sales and passive income? PC, of course, because of backwards compatibility, ease of dev, and lots of sales/promotion opportunities.
You see other Japanese publishers entering the PC space, and all of them report that they make tons of profit again on low-cost high-margin ports. And if you're working behind the scenes and have contact with other publishers, you know there's a ton of stuff in the pipeline along those lines too.
In this particular case, it also raises brand awareness in case they want to try to localize the Dragon's Dogma MMO. I wouldn't if I were them, but it's an option.
bought a new mouse
i have such trouble adapting for these things, my hand feels all weird
ok Capcom, lets see some Ace Attorney on steam. Like all of it.
Here's my read on Capcom: Regardless of their cash situation, they clearly cannot compete in the full budget next-gen arena. So far they've announced three major projects for next generation: 1) Dead Rising 3: Needed to be saved by Microsoft to launch. 2) Street Fighter V: Needed to be helped by Sony to launch. 3) Deep Down: In apparent development hell, proving that their next-gen engine (which incidentally hasn't been used for anything else) is junk. Was F2P. Also needed Sony's help to launch. Conspicuously absent at this point is their other marquee franchise, Resident Evil. Monster Hunter healthy but unclear what ongoing platform strategy will be. Almost no new titles launched in last two years. Smaller IP like Mega Man are totally dead. Ace Attorney only being sporadically released in the west, AA5 was digital only.
On the other hand, you have quite the legacy portfolio and every remake, remaster, upscale, and collection you launch is profitable.
You see other publishers. Since last gen, Majesco, THQ, Atari, and Midway are dead. Koei and Tecmo merged. Namco and Bandai merged. Atlus bought out. Konami showing clear signs of leaving the market. But wait, here's Sega, a publisher of roughly comparable status to you. What are they doing? Oh, that's neat, they've basically left the packaged retail market and they're focusing on low-cost high-margin remakes, remasters, upscales, and collections.
What are the advantages? Well, for one, you create a passive income stream. Even if your company fires everyone and stops making games, your core management and shareholders are still making money just as an IP clearinghouse. For two, they're low risk. For three, you mostly outsource these ports so your payroll burn rate on them is pretty low. And which platform is the absolute best for long-tail sales and passive income? PC, of course, because of backwards compatibility, ease of dev, and lots of sales/promotion opportunities.
You see other Japanese publishers entering the PC space, and all of them report that they make tons of profit again on low-cost high-margin ports. And if you're working behind the scenes and have contact with other publishers, you know there's a ton of stuff in the pipeline along those lines too.
In this particular case, it also raises brand awareness in case they want to try to localize the Dragon's Dogma MMO. I wouldn't if I were them, but it's an option.
SEGA would push for Megaman
Truth be told. I only ever got to play a little of the demo of the original Dragon's Dogma.
I had PS+ at one point when Dark Arisen was on there and I started the download but didn't finish it so I stopped, thinking it would be in my download lists later.
Guess what? It wasn't.
The thought of Dragon's Dogma at a high frame rate has me foaming at the mouth. Christ having it at a consistent 30, not constantly tearing and full display hight it a fucking plus.
Also I'm completely cool with Capcom being this middle of the road dev/pub theses days at they have one hell of a back catalogue. They fill a really nice gap in the middle of the market that hopefully enough projects like these help them fund the newer titles like Revelations 2 and Remake 2. Seems a lot more sustainable than what most publisher gamble with these days.
Hey who has a 3200x1800 display? Hmmmm.
You could've restarted the download from the shop or something. It's in there somewhere, navigating old stuff on PSN is a bitch. Not that you missed anything, framerate was horrendous.
Also, yeah, ball's in your court, Sega.
One-up that Capcom fuckers with announcement of PC ports for Vanquish, Virtua Fighter 5 and Sakura Taisen collection.
Finally having GIFs for the game that aren't smaller than a steam banner will also be a treat.
You could've restarted the download from the shop or something. It's in there somewhere, navigating old stuff on PSN is a bitch. Not that you missed anything, framerate was horrendous.
Vanquish is higher than DD for me
just below RDR
Vanquish and Bayonetta would be higher than DDA for me... but baby steps. Hopefully SEGA will decide it's worthwhile.
They've got a few more tricks they can pull and still get a profit. DMC HD Collection, Mega Man Legends 1, 2, and Tron Bonne, Dead Rising 1, Breath of Fire Remake... that could keep them going for a bit.But you can only go so long milking your franchises before you've gone to the well one too many times.
yeah, with timeYou will get used to it Zky.
i wonder how expensive the second expansion is gonna be
i think most of all bayonetta i want to see ported overVanquish and Bayonetta would be higher than DDA for me... but baby steps. Hopefully SEGA will decide it's worthwhile to port them both.
Taking out all those scrapheads in BD made me pine for Vanquish on PC (and hope that I could shake off all the rust and finally take out tactical challenge 6).
I'm with you on the Capcom praise...
I think the only thing in recent years they did that provoked my wrath was the handling of UMvC3.
And no, I don't have that display resolution. My display -- from what I can tell -- is 2880x1800 and that's not where I do my gaming.
RPGs over action games, corrosivefrost. One day you'll learn.
They've got a few more tricks they can pull and still get a profit. DMC HD Collection, Mega Man Legends 1, 2, and Tron Bonne, Dead Rising 1, Breath of Fire Remake... that could keep them going for a bit.
i think most of all bayonetta i want to see ported over
cos like, i like vanquish, but it's already fantastic on console, while bayonetta is kind of unplayable on ps3
tho just do both
In terms of ports/remakes/remasters/updates:
Monster Hunter X: This is an update to Monster Hunter 4G