Sales of Halfway have actually dropped lower this week than the daily average he's been seeing to date. Of course, this could just be normal fluctuation, but it certainly doesn't suggest that the new update is having a positive effect on his sales.
Many more developers told us a similar story. Strategy game Victory at Sea saw traffic to its Steam store page doubled at the start of the week, yet this has no noticeable impact on sales. Derek Paxton from Stardock told us that sales look unchanged as of yet.
"The change is good to games that've already cemented themselves as the gold standards of the indie world, and little to no effect on others."
Meanwhile, Shawn Beck's Velocibox barely even noticed the update. "The change hasn't affected Velocibox in anyway," he tells me, adding that, "the change is good to games that've already cemented themselves as the gold standards of the indie world and little to no effect on others."
Same story for music game Sentris, and survival game Rebuild 3. Elsewhere, Cannon Brawl saw no noticeable increase in traffic or sales from the update, while Deep Under the Sky saw a spike of around 400 pageviews to its Steam store page, but these were not converted into increased sales.
A couple of developers told us that they did see a very slight increase in sales. Back to Bed dev Klaus Pedersen, for example, says that sales were up "a tiny bit," although he noted this may well have been down to standard fluctuation rather than the new discovery tools.
And Mini Metro developer Peter Curry told me that his sales doubled from $886 to $1,619 on the day of the update, although they fell again in the days that followed. "A definite spike albeit a small one, and it looks like it'll level back off again," he says.
In general, then, the vast majority said there was no change -- or negative change. Heist game The Masterplan, for example, saw its sales "flatlined after the changes."