How's Dead State now in its full-blown beta stage? Any better? EviLore gave me a key back in February and I still haven't tried it because I don't want Mitsoda to make me sad.
well it's pretty predictably buggy and clunky but also very addictive in the good kind of way
the interface is kind of a mess in many respects, some of which are gonna be fixed but i get the impression it's gonna be the #1 issue with the full game. things like splitting item stacks or moving items from one character to another are painstakingly slow and awkward and i feel like over 30 hours or however this lasts it's gonna get pretty frustrating. this is the one thing i really hope they improve upon as looting shit and moving it in and out of your npcs' inventory is a big time sink
combat is basically classic fallout with all the good and the bad that comes with it. so far most of the "magic" (basically you can do a battle roar and have your party morale increase or something like that) is not implemented and some of the special attacks are pretty unbalanced, there's no overwatch, flanking penalties are weird, etc. combat is not a great thing, it's repetitive and not very interesting but i feel like combat is missing a lot of stuff. again over 30 hours or so this might get annoying
those are the main two crappy things i see with the game and two that are being improved upon so i think they'll be a bit better in the full release, but i wouldn't expect neither to be great. this game unfortunately doesn't have eternity's budget and it shows
the rest of the game for me is just fantastic tho. there's something really enjoyable of the process of waking up, giving people their daily tasks, then going out to the world with your team, explore in some random direction, find a new location, loot everything then come back and use it to build fences, boost npc morale by giving people gifts, maybe craft some molotov cocktails, etc.
in the time i played i recruited like 10 people (all optional since there's really no main quest) and there was a woman that was bitten so i had to keep a supply of antibiotics to keep her from turning, a woman that doesn't speak english so she can't be ordered in combat, a psycho guy with an axe that seems like he'll go insane any moment, a cop that seems to want to dethrone me and take over the school, etc.
the game it reminds me the most of is mount & blade, mostly because while npcs have stories it's really a gameplay first kind of game and storytelling is mostly done through gameplay stuff. you don't have quests, you have a list of preset goals (you get exp for doing some milestones like getting x stock of food, build y amount of base upgrades, etc. killing stuff doesn't net you exp which is pretty cool imo) and npc turn ons and turn offs and you just go get some loot and sometimes you run into bandits or zombies or someone holed up in a basement and stuff happens
i really like it but you know, caveats
edit: as far as upgrades from alpha stage, it's pretty much the same game, interface is a lot better than it was in alpha and there's a lot more content but you know this is a pretty real beta, with lots of missing content and bugs and crashes and such.
Does anyone have problems posting screenshots of non-Steam games to the activity feed?
I'm playing Diablo 3 and it brings up a message something along the lines of "This application is not public yet," which doesn't let me upload screens to activity, but uploads it to some private cloud or some shit.
I used to be able to but now it's not working.
never had any trouble as recently as like three days ago or something