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Steam Summer Sales 2014 |OT2| The valiant never taste of death but once

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Speevy

Banned
I'm not going to disqualify anyone's entry unless they write me 10 words and quit.


I have done contests on fantasy game collaborations, genre hybrids, pictures.

Really, just have fun with it. If you try, I'll accept it. Okay?
 
This is a bit of a random question but I'll appreciate if someone can clarify:

A while ago I accidentally read what may configure a spoiler about Gone Home.
That the main character is a lesbian.
I don't even know if this is accurate, but what I want to know if this is supposed to be some sort of big reveal in the game and/or if something is ruined if the player already knows this information from the start.

Since it's one of those "experience" games my purchase depends on knowing if being aware of this detail will somewhat spoil the experience.

I think they make it obvious that's the direction they're going fairly early, personally.
 
This is a bit of a random question but I'll appreciate if someone can clarify:

A while ago I accidentally read what may configure a spoiler about Gone Home.
That the main character is a lesbian.
I don't even know if this is accurate, but what I want to know if this is supposed to be some sort of big reveal in the game and/or if something is ruined if the player already knows this information from the start.

Since it's one of those "experience" games my purchase depends on knowing if being aware of this detail will somewhat spoil the experience.
Whether or not that's accurate, I don't think it should hinder the game for you.
 

Articalys

Member
I completely don't understand how this new commodity system works for the cards. For starters, are the two big buy/sell tables lagging severely behind the recent activity stream? On a given card, for example, I'm seeing tons of message that there are cards being listed for sale at $0.18 and $0.19 but the table keeps showing the lowest sell order at $0.20.
 

nexen

Member
"Hey honey, how was your day?"

"Oh it was fine, I cant seem to come up with an appropriate lesson plan for these kids...babe, should I...?"

*you hauling ass out of there* :p

This is accurate.

except you missed the part where I'd be up to 2am helping make lesson plans
 
I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.

Free $25 game to the best entry to this contest. Contest ends in two hours.

Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.

To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.

This project must

  1. -Have several elements of choice on the part of the student
  2. -Give students the chance to interact socially in some way, either through groups or as a whole.
  3. -Have at least three steps so it takes students more than one day to complete
  4. -Integrate video games in some way, while still teaching the required content.
  5. -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
  6. -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.

***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.

Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.

Your entries will be judged on the basis of thoughtful response and creativity. If you are unfamiliar with state or Common Core standards, just consult a website. However, I'm more interested in how you design the project. I just want a description of what you'll do.

Do you want these posted in the thread or sent via PM, or does that even matter and I'm already thinking too much into it?
 
I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.

Free $25 game to the best entry to this contest. Contest ends in two hours.

Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.

To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.

This project must

  1. -Have several elements of choice on the part of the student
  2. -Give students the chance to interact socially in some way, either through groups or as a whole.
  3. -Have at least three steps so it takes students more than one day to complete
  4. -Integrate video games in some way, while still teaching the required content.
  5. -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
  6. -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.

***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.

Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.

Your entries will be judged on the basis of thoughtful response and creativity. If you are unfamiliar with state or Common Core standards, just consult a website. However, I'm more interested in how you design the project. I just want a description of what you'll do.

Honestly I'd do what I do now. Use games more as the concept of what I am teaching. I'd make an elearning course where instead of just sitting down and watching it the learner would have to make choices and progress in the story. I call it a choose your own adventure learning course. Each choice changes where the course progresses to and what they learn. I'd have to readjust my methods to K-12 instead of adult learning but I think it would work nicely. The choices they make are the assessment as well, grading on their thinking and how they came to the answer/choice rather then a multiple choice quiz.

I think it could even work as an RPG style course. The assessments would be the battles. I'd get some battle style music to play on those slides. The overworld would be the intro slide where it branches out to the areas of the map/things to be taught. The learner wouldn't go alone, I would party them up in 3 or 4 and have them make group decisions on where to go next/ what to learn next. I would really want the final boss to be more of a discussion on how they completed the other tasks and to talk about what other possibilities they could have done to get the same results.

Edit: The more I think about it the more I want to make this for work one day. Branching choose your own adventure learning rpg-style. assessment battles would be demonstrations, they could even be PVP so against other parties. Once the battle is done the parties go back to the elearning course and move again on the map. So depending on where they go on the map they might have an advantage over the other party by having just gone over what the assessment is about but everyone would at least have some familiarity with what the assessment is since I would put the battles after a block of the map was covered, the same block for everyone but they can tackle it in any order.
 

oneils

Member
I can only assume that some of you joking don't like free games.

It isn't really free. You want a project for the game :p

Guys, I'm really not asking you to write me an academic journal article. This is supposed to be fun. I'm not picky at all.

Have none of you ever designed a project or experiment before?

I assume some of you are in college.

Sure, designing something like this is doable for a lot of us - but maybe not our idea of fun (again with the :p)
 
Hope it works.
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The Ship -- MB-075EEAEBCC7F61D6


t1403753196z1.png
 

Elija2

Member
9 of my Steam friends own Bad Rats (some of them have actually played it!), and I can only assume they got it from mystery Modbot giveaways.
 

Teggy

Member
This is a bit of a random question but I'll appreciate if someone can clarify:

A while ago I accidentally read what may configure a spoiler about Gone Home.
That the main character is a lesbian.
I don't even know if this is accurate, but what I want to know if this is supposed to be some sort of big reveal in the game and/or if something is ruined if the player already knows this information from the start.

Since it's one of those "experience" games my purchase depends on knowing if being aware of this detail will somewhat spoil the experience.

No, that is not really a big twist or anything.
 

Servbot #42

Unconfirmed Member
Hey guys Dragon age ultimate is region locked in my region, if someone else in a aproved region bought it as a gift can he trade the game with me?

EDIT: Fuck how do i always end up at the bottom of the page?! the fuck!
 

nexen

Member
I really hope tomorrow's deals don't suck as much for me as ... well, most of the deals so far.

I got money to burn now Valve! Don't you want my money?
 

Fuu

Formerly Alaluef (not Aladuf)
Unless you read the entire story, it's still worth your time. Even if you had the whole story spoiled, I still think it's worth playing through once

That is a small part of a much larger story.

It is not revealed immediately, but it is one of the earliest things you'll be able to figure out on your own.

It is what that means for other characters that makes up the story. The fact is meaningless on its own.

I think they make it obvious that's the direction they're going fairly early, personally.

Whether or not that's accurate, I don't think it should hinder the game for you.

No, that is not really a big twist or anything.
Thanks, everyone! Bought, sad I can't play it today but I'll do so tomorrow after work.
 
I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.

Free $25 game to the best entry to this contest. Contest ends in two hours.

Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.

To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.

This project must

  1. -Have several elements of choice on the part of the student
  2. -Give students the chance to interact socially in some way, either through groups or as a whole.
  3. -Have at least three steps so it takes students more than one day to complete
  4. -Integrate video games in some way, while still teaching the required content.
  5. -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
  6. -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.

***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.

Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.

Your entries will be judged on the basis of thoughtful response and creativity. If you are unfamiliar with state or Common Core standards, just consult a website. However, I'm more interested in how you design the project. I just want a description of what you'll do.
I'm not from America but I'm assuming you guys learn about different civilizations and this would likely fall under the Social Studies realm, The game that I would utilize would be Civilization V.

I would augment the learning about different civilizations by having the students broken up into groups and playing as one of the civilizations. The group would have to decide upon a win condition and work as a team making decisions to get them there.

Upon conclusion of the game, the groups would discuss what went right/wrong etc.. and there would be a report to be written afterwards where they write about their chosen civilization and what the game got right about certain units/leaders etc.. and where it strayed.
 

maneil99

Member
Okay, this will tie in with either Social Studies or History depending on whether or not your school has electives. The game: Starcraft 2

The lesson? The 'Red Scare' aswell as mutually assured destruction during the cold war, it's an altered version of a Starcraft gamemode called phantom mode but allows the communist to turn other players.
red-menace-is-real.jpg


Depending on class sizes two games can be made (12 per game)

There are two sides, everybody except two is identified as capitalist. Their goal is to figure out who is the communist. One of the two unique players is the president or capitalist leader, the other is a communist.The capitalist win when all communists are destroyed. The communists goal is to turn all players by persuasion / destroy capitalism.
The first communist gets increased income, the income is lowered by 50% for each person that joins

The Capitalist leader get's the same increased income but it does not effect the rest of the 10 capitalists


The game plays similar to phantom mode in starcraft. The capitalist leader will likely claim his role immediately and take leadership of the players, A witch hunt will start as whoever is doing too well will be likely taking out, the communist must private message the 10 capitalist players and try to get them to turn while not becoming too much of a threat. As everyone builds up, armies become more and more potent as starcraft late game units are better vs early game units. The witch hunt becomes more dangerous now as the capitalists cannot risk taking out a potential innocent player as that player may switch to communism if attacked or they may lose so many troops in the attack (The player being singles out will likely fight back or switch to communism) that they may be vulnerable to a communist attack. A players role is only revealed after death, if the capitalists see too many innocents dying in the witch hunt they may switch, on the other hand if the communist reveals himself too early when there is no reason to switch he may be ratted out!


  • 3 types of players, Capitalists, Capitalist Leader and Communist
  • Only Capitalists can be turned, the Leader must be destroyed for the Communists to win
  • Nobody is told the other players roles


Key Elements
  1. Your students will be enganged with each other socially
  2. They may stick by friends side and defend them against the 'angry mob' or they might let their friends be taken out of the game
  3. Will so them the backstabbing and paranoria that occured during the Red Scare
  4. Aimed for Grades 9-12
  5. Students will be told that there is a bonus mark pool, it will be diveded up equally amongst the winners, this will provoke them into wanting to possibly switch to communism in order to gain a larger percent of the bonus pool


-Have several elements of choice on the part of the student

Players will be allowed to try and pick one of the three roles privately, game will randomize and split it 1/1/10 aswell as the choices in game of who to trust who not to ect

-Give students the chance to interact socially in some way, either through groups or as a whole.
The game revolves around the social interaction, its the backbone of the lesson

Have at least three steps so it takes students more than one day to complete
Step one would be the game, after the game on the same day would be the group discussion, the next day each student will get to try and justify their actions or inactions to the group, the teacher will mark students on whether their actions were justified aswell as a quick write up (Not an essay, maybe 400~ words) on related what happens in game with what we experience in everyday life. This would be a lead up into the Cold War unit as mentioned but can also be done at the end and thr question can be linked to similarities to the cold war instead of present day. (I chose pre unit because I feel students would often look back on it while learning the new material)
Integrate video games in some way, while still teaching the required content.

Self Explanitory!

-Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories
.

Social Studies / History

-Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.

A write up comparing the behaviour of themselves and others with modern day/Cold war era

At the end have a group discussion and go through the events that took place, let everyone discuss why they thought someone was the communist or why someone turned, see things from both sides, possibly such as the fear that overcame one student when the rest grouped up on him or maybe a best friend allowing another to be ganged up on so that they wouldn't accuse him too of being a communist. Alot of cool things could happen from just the social set up of the game. This would be a great game to lead up to a Cold War unit in History or Social Studies as many students may then relate their game experience to that of the state of America during the red scare.
 

tmarques

Member
Has TWD Season 2 been any good? There seems to be significantly less buzz for it than S1. Not sure if I should buy it, by the time I get close to playing it the winter sale will probably have already passed, but part of me is like "just do it".

My plan is to wait for the Winter sale when all the episodes will be out and it's likely to be at least 66% off. I played Season 1 in 4 days so I'm sure I'd hate having to wait for new episodes to come out. Wolf Among Us will do until then.
 

Ibuki

Banned
I'm not going to disqualify anyone's entry unless they write me 10 words and quit.


I have done contests on fantasy game collaborations, genre hybrids, pictures.

Really, just have fun with it. If you try, I'll accept it. Okay?

I would say have them play something like Proteus or similar. Have them write about the initial reactions after playing for 15-20 minutes maybe. Then have them add ideas of how they could make the game better or more entertaining. Have them go back and play the game again, while imagining their ideas as a part of them game. Have them write what they thought it would be like. Then afterwards have them go home and think about the game they played and explain why they added specific things, and changed specific things. Maybe also ask them why they thought the additions or subtractions were necessary. I was thinking it would need to be a game like that based on exploration that is pretty bare-bones so they could put some thought into the game and why it is different from ones they might be used to playing like Minecraft. My entry might be terrible but I thought i'd give it a shot.
 

LuuKyK

Member
I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.

Free $25 game to the best entry to this contest. Contest ends in two hours.

Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.

To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.

This project must

  1. -Have several elements of choice on the part of the student
  2. -Give students the chance to interact socially in some way, either through groups or as a whole.
  3. -Have at least three steps so it takes students more than one day to complete
  4. -Integrate video games in some way, while still teaching the required content.
  5. -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
  6. -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.

***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.

Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.

Your entries will be judged on the basis of thoughtful response and creativity. If you are unfamiliar with state or Common Core standards, just consult a website. However, I'm more interested in how you design the project. I just want a description of what you'll do.

Make them play Bayonetta on 360 and then on PS3 and make them compare the FPS of those games. And so they learn to multiply by two.

Make them play on PS4 and then on Xbox One on different distances from the TV to count the pixels. And so they learn perspective.

For a more philosophical approach, make them analyse the worldwide sales of both the 3DS and the VITA. And so they learn the difference between success and failure.

Afterwards leave them all (in group of five students) in a gamestop to see if they learned what it takes to make the right choices.

The ones who made the wrong choices will have to play Bad Rats for two weekends to learn how to deal with the consequences life imposes to you.
 

Speevy

Banned
I'm not from America but I'm assuming you guys learn about different civilizations and this would likely fall under the Social Studies realm, The game that I would utilize would be Civilization V.

I would augment the learning about different civilizations by having the students broken up into groups and playing as one of the civilizations. The group would have to decide upon a win condition and work as a team making decisions to get them there.

Upon conclusion of the game, the groups would discuss what went right/wrong etc.. and there would be a report to be written afterwards where they write about their chosen civilization and what the game got right about certain units/leaders etc.. and where it strayed.



Thank you. Perfectly good response.
 
Almost bought the syberia games, but I bought Myst and Riven instead.

Syberia's a really weird game for me. I got it a long time ago from a relative I rarely see that always gives me weird gifts for Christmas. I tried it then but got tired of it fast and stopped playing. Then every few years the game pops back in my memory and I try playing it again, but never get very far. I like the premise of the story but when I was younger I couldn't appreciate point-and-click games that weren't aimed at kids.
 

Speevy

Banned
I think some of you think kids have to play video games in the project to integrate video games.


Think more broadly about the business of video games...
 
I bought Crusader Kings II tonight and got the Game of Thrones mod because I've heard it's the best GoT game by far.

Shocked by how in depth it is...

But I just played for an hour and have absolutely no idea what the fuck happened or what was going on. I lost Robert's Rebellion in about 90 seconds of in-game time and ended up in jail, had my eyes removed, and that was the end. Sounds about right for GRRM.
 

BinaryPork2737

Unconfirmed Member
I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.

Free $25 game to the best entry to this contest. Contest ends in two hours.

Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.

To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.

This project must

  1. -Have several elements of choice on the part of the student
  2. -Give students the chance to interact socially in some way, either through groups or as a whole.
  3. -Have at least three steps so it takes students more than one day to complete
  4. -Integrate video games in some way, while still teaching the required content.
  5. -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
  6. -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.

***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.

Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.

Your entries will be judged on the basis of thoughtful response and creativity. If you are unfamiliar with state or Common Core standards, just consult a website. However, I'm more interested in how you design the project. I just want a description of what you'll do.

I will force each student to reenact the Oregon Trail.

Each student, let's assume I've got 30 in my class, must get into groups of five, of their own choosing. Afterwords, I'll teach a few lessons on the Oregon Trail, including the history of the route, the hardships those traveling it faced, and famous people associated with it, including Narcissa Whitman, and famous landmarks, including Independence Rock. Each group will then play one round of the classic Oregon Trail video game each. All of them will record what happens during the round until they are no longer able to proceed, whether all of their characters died or survived to the end. They'll have to do a report on some aspect of the Oregon Trail, including diseases suffered by the travelers, literature and films regarding the Trail, the economic practices of the Trail's participants, the culture of wagon train life, plant life of the trail, etc. This would cover topics including social studies, science, mathematics, and English, among others.

After this, I will announce that I volunteered my class for a school play, forcing them to socially work together to come up with period authentic costumes of the mid 1800s as well as write a script for the play. Each of their roles will be based on what happened to their characters during the game, while forcing all of them to cover aspects from their reports. I expect no less than five references to dysentery and fording the river.

Following the success of the play, I will then give a written examination accompanied by multiple choice questions to each student based on their reports as well as the lessons covered by my own teachings. I expect only 10% of the class to get below a C.
 

Red

Member
Thanks, everyone! Bought, sad I can't play it today but I'll do so tomorrow after work.

I just finished it a little while ago. If you are prone to get motion sickness I recommend you disable motion blur and head bobbing... the game made me physically ill pretty quickly and it was tough to get through. I'm thankful it was not too long.
 

Speevy

Banned
I would say have them play something like Proteus or similar. Have them write about the initial reactions after playing for 15-20 minutes maybe. Then have them add ideas of how they could make the game better or more entertaining. Have them go back and play the game again, while imagining their ideas as a part of them game. Have them write what they thought it would be like. Then afterwards have them go home and think about the game they played and explain why they added specific things, and changed specific things. Maybe also ask them why they thought the additions or subtractions were necessary. I was thinking it would need to be a game like that based on exploration that is pretty bare-bones so they could put some thought into the game and why it is different from ones they might be used to playing like Minecraft. My entry might be terrible but I thought i'd give it a shot.

Actually, making judgments on works of art and literature is a great assignment for students.
 

nbthedude

Member
I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.

Free $25 game to the best entry to this contest. Contest ends in two hours.

Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.

To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.

This project must

  1. -Have several elements of choice on the part of the student
  2. -Give students the chance to interact socially in some way, either through groups or as a whole.
  3. -Have at least three steps so it takes students more than one day to complete
  4. -Integrate video games in some way, while still teaching the required content.
  5. -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
  6. -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.

***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.

Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.

Your entries will be judged on the basis of thoughtful response and creativity. If you are unfamiliar with state or Common Core standards, just consult a website. However, I'm more interested in how you design the project. I just want a description of what you'll do.


Suitable for middle school age Language Arts Course:

Using Videogames to Learn About the Concept of Genres


Class begins by introducing and defining the concept of "genre." You then proceed to detail different types media that have genres: film (comedy, horror, thrillers, etc), popular literature (fantasy, science fiction, murder mystery, romance etc.) and then introduce the concept of genres in videogames.

You then show videoclips of games from a particular genre (such as platformer) and then divide the class up into group and ask them to identify the things they notice these games have in common (showing the video again and letting them take notes or even create a looping video or a vine to let them watch over and over as they brainstorm for similarities). You have them take notes and share each groups results with the rest of the class.

You repeat this process for two additional game genres (driving games, horror games, first person shooters, beat-em ups, shumps, etc). Each time you have the students in the groups come up with a list of the common features of that genre and then share their findings with the class. Write them on the board and discuss them as they mention them.

The next part of the project involves genre bending. Now that students have mastered the concept of game genres, they are tasked with creating a game that mixes elements of multiple genres. They will have to come up with a name for their game and a list of features that it borrow from two or more of the established genres. They will have time brainstorm on their ideas and present them to the class on the following day.
 

Servbot #42

Unconfirmed Member
Hey guys Dragon age ultimate is region locked in my region, if someone else in a aproved region bought it as a gift can he trade the game with me?

EDIT: Fuck how do i always end up at the bottom of the page?! the fuck!

Guys can i get some help here? Time is ticking down.
 

LOLDSFAN

Member
Woooo so I posted like 20 minutes ago or so that I got my first booster pack.

Now I just got my first foil card. Weird coincidence. :eek:
 
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