This is a bit of a random question but I'll appreciate if someone can clarify:
A while ago I accidentally read what may configure a spoiler about Gone Home.I don't even know if this is accurate, but what I want to know if this is supposed to be some sort of big reveal in the game and/or if something is ruined if the player already knows this information from the start.That the main character is a lesbian.
Since it's one of those "experience" games my purchase depends on knowing if being aware of this detail will somewhat spoil the experience.
Whether or not that's accurate, I don't think it should hinder the game for you.This is a bit of a random question but I'll appreciate if someone can clarify:
A while ago I accidentally read what may configure a spoiler about Gone Home.I don't even know if this is accurate, but what I want to know if this is supposed to be some sort of big reveal in the game and/or if something is ruined if the player already knows this information from the start.That the main character is a lesbian.
Since it's one of those "experience" games my purchase depends on knowing if being aware of this detail will somewhat spoil the experience.
A combination of a friend playing Mass Effect lately and now this steam sale, and now I own Mass Effect 1 and 2 on Steam.
Damn it.
"Hey honey, how was your day?"
"Oh it was fine, I cant seem to come up with an appropriate lesson plan for these kids...babe, should I...?"
*you hauling ass out of there*
I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.
Free $25 game to the best entry to this contest. Contest ends in two hours.
Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.
To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.
This project must
- -Have several elements of choice on the part of the student
- -Give students the chance to interact socially in some way, either through groups or as a whole.
- -Have at least three steps so it takes students more than one day to complete
- -Integrate video games in some way, while still teaching the required content.
- -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
- -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.
***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.
Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.
Your entries will be judged on the basis of thoughtful response and creativity. If you are unfamiliar with state or Common Core standards, just consult a website. However, I'm more interested in how you design the project. I just want a description of what you'll do.
I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.
Free $25 game to the best entry to this contest. Contest ends in two hours.
Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.
To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.
This project must
- -Have several elements of choice on the part of the student
- -Give students the chance to interact socially in some way, either through groups or as a whole.
- -Have at least three steps so it takes students more than one day to complete
- -Integrate video games in some way, while still teaching the required content.
- -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
- -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.
***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.
Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.
Your entries will be judged on the basis of thoughtful response and creativity. If you are unfamiliar with state or Common Core standards, just consult a website. However, I'm more interested in how you design the project. I just want a description of what you'll do.
im kidding, contest is fine and im sure some people will go through the trouble. I might enter later
I can only assume that some of you joking don't like free games.
Guys, I'm really not asking you to write me an academic journal article. This is supposed to be fun. I'm not picky at all.
Have none of you ever designed a project or experiment before?
I assume some of you are in college.
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The Ship -- MB-075EEAEBCC7F61D6
This is accurate.
except you missed the part where I'd be up to 2am helping make lesson plans
This is a bit of a random question but I'll appreciate if someone can clarify:
A while ago I accidentally read what may configure a spoiler about Gone Home.I don't even know if this is accurate, but what I want to know if this is supposed to be some sort of big reveal in the game and/or if something is ruined if the player already knows this information from the start.That the main character is a lesbian.
Since it's one of those "experience" games my purchase depends on knowing if being aware of this detail will somewhat spoil the experience.
Do you want these posted in the thread or sent via PM, or does that even matter and I'm already thinking too much into it?
Hope it works.
Unless you read the entire story, it's still worth your time. Even if you had the whole story spoiled, I still think it's worth playing through once
That is a small part of a much larger story.
It is not revealed immediately, but it is one of the earliest things you'll be able to figure out on your own.
It is what that means for other characters that makes up the story. The fact is meaningless on its own.
I think they make it obvious that's the direction they're going fairly early, personally.
Whether or not that's accurate, I don't think it should hinder the game for you.
Thanks, everyone! Bought, sad I can't play it today but I'll do so tomorrow after work.No, that is not really a big twist or anything.
I'm not from America but I'm assuming you guys learn about different civilizations and this would likely fall under the Social Studies realm, The game that I would utilize would be Civilization V.I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.
Free $25 game to the best entry to this contest. Contest ends in two hours.
Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.
To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.
This project must
- -Have several elements of choice on the part of the student
- -Give students the chance to interact socially in some way, either through groups or as a whole.
- -Have at least three steps so it takes students more than one day to complete
- -Integrate video games in some way, while still teaching the required content.
- -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
- -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.
***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.
Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.
Your entries will be judged on the basis of thoughtful response and creativity. If you are unfamiliar with state or Common Core standards, just consult a website. However, I'm more interested in how you design the project. I just want a description of what you'll do.
I'm not from America but I'm assuming you guys learn about different civilizations and this would likely fall under the Social Studies realm, The game that I would utilize would be Civilization V.
-Have several elements of choice on the part of the student
The game revolves around the social interaction, its the backbone of the lesson-Give students the chance to interact socially in some way, either through groups or as a whole.
Step one would be the game, after the game on the same day would be the group discussion, the next day each student will get to try and justify their actions or inactions to the group, the teacher will mark students on whether their actions were justified aswell as a quick write up (Not an essay, maybe 400~ words) on related what happens in game with what we experience in everyday life. This would be a lead up into the Cold War unit as mentioned but can also be done at the end and thr question can be linked to similarities to the cold war instead of present day. (I chose pre unit because I feel students would often look back on it while learning the new material)Have at least three steps so it takes students more than one day to complete
Integrate video games in some way, while still teaching the required content.
.-Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories
-Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.
9 of my Steam friends own Bad Rats (some of them have actually played it!), and I can only assume they got it from mystery Modbot giveaways.
Has TWD Season 2 been any good? There seems to be significantly less buzz for it than S1. Not sure if I should buy it, by the time I get close to playing it the winter sale will probably have already passed, but part of me is like "just do it".
I'm not going to disqualify anyone's entry unless they write me 10 words and quit.
I have done contests on fantasy game collaborations, genre hybrids, pictures.
Really, just have fun with it. If you try, I'll accept it. Okay?
I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.
Free $25 game to the best entry to this contest. Contest ends in two hours.
Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.
To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.
This project must
- -Have several elements of choice on the part of the student
- -Give students the chance to interact socially in some way, either through groups or as a whole.
- -Have at least three steps so it takes students more than one day to complete
- -Integrate video games in some way, while still teaching the required content.
- -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
- -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.
***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.
Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.
Your entries will be judged on the basis of thoughtful response and creativity. If you are unfamiliar with state or Common Core standards, just consult a website. However, I'm more interested in how you design the project. I just want a description of what you'll do.
I'm not from America but I'm assuming you guys learn about different civilizations and this would likely fall under the Social Studies realm, The game that I would utilize would be Civilization V.
I would augment the learning about different civilizations by having the students broken up into groups and playing as one of the civilizations. The group would have to decide upon a win condition and work as a team making decisions to get them there.
Upon conclusion of the game, the groups would discuss what went right/wrong etc.. and there would be a report to be written afterwards where they write about their chosen civilization and what the game got right about certain units/leaders etc.. and where it strayed.
:Oit's getting bigger
Almost bought the syberia games, but I bought Myst and Riven instead.
Either way. I'll read them all. I always do.
I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.
Free $25 game to the best entry to this contest. Contest ends in two hours.
Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.
To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.
This project must
- -Have several elements of choice on the part of the student
- -Give students the chance to interact socially in some way, either through groups or as a whole.
- -Have at least three steps so it takes students more than one day to complete
- -Integrate video games in some way, while still teaching the required content.
- -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
- -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.
***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.
Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.
Your entries will be judged on the basis of thoughtful response and creativity. If you are unfamiliar with state or Common Core standards, just consult a website. However, I'm more interested in how you design the project. I just want a description of what you'll do.
Thanks, everyone! Bought, sad I can't play it today but I'll do so tomorrow after work.
I would say have them play something like Proteus or similar. Have them write about the initial reactions after playing for 15-20 minutes maybe. Then have them add ideas of how they could make the game better or more entertaining. Have them go back and play the game again, while imagining their ideas as a part of them game. Have them write what they thought it would be like. Then afterwards have them go home and think about the game they played and explain why they added specific things, and changed specific things. Maybe also ask them why they thought the additions or subtractions were necessary. I was thinking it would need to be a game like that based on exploration that is pretty bare-bones so they could put some thought into the game and why it is different from ones they might be used to playing like Minecraft. My entry might be terrible but I thought i'd give it a shot.
Metal Slug 3 - Yes/No?
I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.
Free $25 game to the best entry to this contest. Contest ends in two hours.
Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.
To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.
This project must
- -Have several elements of choice on the part of the student
- -Give students the chance to interact socially in some way, either through groups or as a whole.
- -Have at least three steps so it takes students more than one day to complete
- -Integrate video games in some way, while still teaching the required content.
- -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
- -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.
***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.
Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.
Your entries will be judged on the basis of thoughtful response and creativity. If you are unfamiliar with state or Common Core standards, just consult a website. However, I'm more interested in how you design the project. I just want a description of what you'll do.
I just tried playing civ 5 and I have no idea what's going on. I quit. Oh well.
Hey guys Dragon age ultimate is region locked in my region, if someone else in a aproved region bought it as a gift can he trade the game with me?
EDIT: Fuck how do i always end up at the bottom of the page?! the fuck!
I just tried playing civ 5 and I have no idea what's going on. I quit. Oh well.
I just tried playing civ 5 and I have no idea what's going on. I quit. Oh well.