The Hermit
Member
Or you can wait until later, when you have abilities that makes it easier.
It makes too easy actually. I feel like I cheated actually.
Or you can wait until later, when you have abilities that makes it easier.
Ah, I thought you had to do it purely with the hookshot. I'd given up anyway so I'll just get back to it later.
Yeah all of the other trials are fair. That one isn't.Man the Trial of Rockets is straight up dogshit.
The others are fine so far (except the trial of buttons which just wastes your time more than anything else) and utilise things you've done throughout the game in a sensible manner. Then the rocket trial comes about and suddenly there rockets that now chase you through the scenery, explode with a visually misleading hitbox and they then dump in a metric fuck-ton of poison droppers.
To cap that off: the rocks you need to break regenerate and therefore become a crushing hazard.
I am maxed out on upgrades and survivability cogs and the rocket one can just waste the entire health bar or more and its never at the start so you can get it out of the way.
The rest of the game has been great but this is a sudden sour point which has killed my enjoyment for now.
Yeah all of the other trials are fair. That one isn't.
Someone have finished the last dungeon?The mid-air one. I tried a couple of time but is too difficult for me. What is the reward?
I have been having a fun time playing this game, and I only bought it after reading so many positive things here on NeoGAF. Great recommendation; I'm definitely enjoying it much more so far than Metroid Samus Returns which I completed 100% already.
Is there any penalty for running out of fuel? The music gets super ominous but other than being kind of dark, there doesn't seem to be anything bad that happens.
That moment when you exit a cave, expect a checkmark but still nothing I've encountered one challenge so far that I may skip: floor is lava relic reward. Doing that entire section in one go... eeh maybe not. I thought I could cheat by pushing the block first and then restarting, but you have to re-enter the area.
I've just collected the. Loving the game, the optional challenges are tougher than I expected.fire axe
PokéKong;250218644 said:https://twitter.com/ImageForm/status/913067455932747778
Alright this is good to know, I guess we can look forward to the soundtrack showing up in more places some time soon.
Up on Bandcamp for $10! https://imageform.bandcamp.com/releasesDoes this game have multiple endings? If so, what needs to be done to get the "good" one? I know that I'll only play the game once, so it'd be nice to get the best ending possible if there is more than one.
That's great news!
Beat the game at 11 hours, 84% secrets. Really loved it, and I think I'm going to go back and search for the remaining relics.
[...]
I hope I don't stir anything too bitter here, but I do want to say that, having just played Samus Returns, I do prefer this game. This game is a little tighter and more focused. It has more legit platforming and puzzle solving. And the areas in this game all stand out from each other and are each interesting. Though Samus Returns has much better boss fights.
The areas stand out from each other...but that's kind of easy to do when there's only a handful of areas in total. I think conceptually Samus Returns has some really cool locales and ideas, but they aren't always presented as clearly and (this is something that's come up in that game's thread too) the foreground elements are too homogenized in that game and it contributes to the muddled distinction. Which is a little ironic to say now that I think about it because it's not like the clumps of dirt you're largely mining through change much throughout, but the rest of it does show a bit more character. Both games contribute well to the genre overall.
I just did that part. Wow, this is a game.
Please confirm this is the correct behavior once the game is started again after finishing - I can continue getting everything and the last quest is repayable?
Hi all, great to be here again!
I took today off due to exhaustion - my inbox refuses to dwindle, for every SWD2 code request I approve (or, rarely, reject) there's three new ones as soon as I hit Send. I now sit on many hundreds of unread emails from people who wonder why we're not getting back to them. On one hand it's quite marvellous. I want to reach as many as possible and not mass-mail them. But it's quite stressful to lag behind like this, so... one day off.
So what do I do when I've decided to take a breather and not work on getting the game out there for a day? Why, I go to NeoGAF to see if anyone's talking about SWD2, of course! I have to admit that I'm a bit nervous every time I come here, I get it in my head that some kind of negative force will have gripped you all and that the tide has turned. But nope, people are still saying very, very kind things about our game. <3
And I'm amazed that you find so many aspects to talk about. I haven't read all comments, but I don't think I'll be of much help - you seem to help each other just fine. I noticed that many of you are looking for things that you can't find. OK, so if someone wants to cheat to find stuff,Other than that... well, it's a game and it's meant to be played.there is a remarkable map that a guy called Demajen drew and posted in the Steam community forum: http://steamcommunity.com/sharedfiles/filedetails/?id=1144149252
Things are going good for us now, and for once we're not teetering on the brink of bankruptcy. That's how we tend to do it: if there's still money in the bank, let's polish some more. Shigeru Miyamoto apparently has said something along the lines of "A delayed game will be good eventually. A rushed game is bad forever." We fit that bill almost TOO well... but we want to continue doing it just like that. And I firmly believe we can NOT afford to make bad games.
But we pour all our cash into development. With every game, the risks we take are insane. Apart from salaries for me, Julius and Paulina, we can spend very close to $0 on PR and marketing. So if you like SWD2 and can sympathize with a guy who's pretty worn down today, I and my magnificent colleagues at I&F would really appreciate if you could take to social media and do a bit of shouting for us today. Don't lie for us, but if you like SWD2, please tell the world. Every little thumbs-up counts. Thanks for reading, and thanks for your kind words. <3 If there's any question you think I could answer, don't hesitate to post it here.
Brjann, I&F (going to the office tomorrow)
I got through it by discovering that you can fudge all the trials:It checkpoints you at the start of each trial. So you can fail, immediately close the game and then reload it to be at the start of that same trial. Without having to start them all again.
Hi all, great to be here again!
I took today off due to exhaustion - my inbox refuses to dwindle, for every SWD2 code request I approve (or, rarely, reject) there's three new ones as soon as I hit Send. I now sit on many hundreds of unread emails from people who wonder why we're not getting back to them. On one hand it's quite marvellous. I want to reach as many as possible and not mass-mail them. But it's quite stressful to lag behind like this, so... one day off.
Have they changed the icon yet? They said they were working on it and I'm sorta waiting for that to happen before I buy. May seem silly to some, but I'm going to buy it either way - may as well get it when it's not a bright eyesore on the dark theme.
Same here. I'll buy when the icon is fixed. In meantime I'm still playing Rabbids, Pokken and Metroid.
yay! Now people can now stop talking about the icon and go back to talking about the game being great.
Took me 16 hours. I enjoyed the exploration. Got to the final boss, recognized it could be the final boss because the build up was excellent and went back to dig some more. Now I'm debating another run thru.kind of stunned some people were able to finish this in 4 hours. I don't even feel like I'm halfway done with the game, I keep finding more stuff! I think I'm level 9 or 10 now, can't remember.
Help! How do I reach this cog?
This is the area connecting the jungle and the shiner camp. There are explosive rockets around but none near this gray rock which needs to get blown up or otherwise removed. Thanks.
Thanks! Got it.Here's a quick hint:
far left
About to buy. Is the game longer than the first?
Thanks!another quick hint
you canthehookshot.bombs / rockets
You can make your way through that area (but not get that cog, iirc) by only hitting them with your pick.
Another hint:Ok now I need help on finding the hidden goodie in the Demons Crib cave -to the right of the entrance of the eastern temple, the one that fills with lava. I have the cog that lets me see weak walls but I still don't see any thing and I've run through it multiple times.
Got it! Thanks! 😁Another hint:
patience
So here it is, new icon! Does somebody seen any patch notes? Or update covers only icon and tweaks things not important enough for a comment.
tnks.You get a certificate artifact. Thats it.