Stellar Blade director says sequel will address the game’s lacking narrative

For me the story is decent, and very interesting lore. You will appreciate the story if you listen more to the dialogue and read all the files. But, I wanted more answers and explanations, and more scene, actions and dialogues for other characters like for example
Tachy, Lily, Mann, and Adam.
 
For me the story is decent, and very interesting lore. You will appreciate the story if you listen more to the dialogue and read all the files. But, I wanted more answers and explanations, and more scene, actions and dialogues for other characters like for example
Tachy, Lily, Mann, and Adam.
Yup, i also enjoyed the story. But i also read all the diary entries scatered around the maps, and thats where they tell most of the world lore. Only thing lacking for me was character development. But for an action game, the way they told the story was good enough.
 
The game has literally nothing going for it than sex appeal, so i am not sure why he's playing games, and focus on just one lacking aspect. But they're a mobile dev, so it's not like i expected anything more tbh. If you compare the story of Automata to SB, you can clearly see that PlatGames tried, while Shift Up has never even heard of good story telling. Nothing will improve in their future titles either.
People can like or dislike the story. That's their perogative. But to people like this asshole that say there's nothing redeeming about SB are just completely lost to the culture war.

Yes, it stars a sexy heroine. Yes, you can dress her up is sexy costumes. Yes, the story borrowed heavily from Nier. But to say it has nothing going for it is patently ridiculous and makes it clear they never engaged with the combat system in any meaningful way. I literally put it up with Sekiro and Bloodborne as one of my favorite combat systems in the last decade.
 
If you felt like Stellar Blade's overall storytelling was lackluster compared to the depth of its other aspects, you aren't the only one. Director Hyung-tae Kim admits that the game's total cutscene count had to be reduced to cut down on production costs and improve efficiency, thus resulting in details of the story being left out. Thanks to the game's success, however, the planned sequel is set to have a richer narrative...
oh, great! so it'll be more like all the other mawkish, emo-bloated sony 'tent pole' titles? hell, yeah, just what we all wanted!... not!...
 
My biggest issue with story is thye trying too hard to be like Nier but story and character is no where near that good and because thye trying to be Nier you can easily see twist from very early on.

Also this game severely needs characters with more personality, they only reason I like Raven the most because shoed some god damn emotion compare to rest of the characters.
 
I'm expecting Stellar Blade 2 will have a new protagonist. Eve and some others will probably make a return, but I can imagine the sequel being set many years after with a fresh face.
 
One of the things I noted in my thoughts of the game is that the game didn't overstay it's welcome by being overly bloated like a lot of games. The story was engaging through out, I didn't require it to be the best ever. It was decent enough to have my interest through out and that's fine.
 
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Psst, Hyung-tae Kim… People aren't playing the game for its narrative.
 
I loved the game. I'm happy there will be another one and like in every sequel i hope that everything gets better.
 
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Wait.....there was a story?

Season 4 What GIF by The Office
 
Still going to be 10/10 as long as they don't change anything else about the game. Horrible storylines in Porn never stopped anybody from watching good porn.
 
Yup, i also enjoyed the story. But i also read all the diary entries scatered around the maps, and thats where they tell most of the world lore. Only thing lacking for me was character development. But for an action game, the way they told the story was good enough.
Good thing the developer promise a much deeper story for sequel. There is so much lore in the game even about
Enya, Mann, and Orcal
, there is allot of sidestory can be made about them.
 
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Wait, what?

Storytelling?

Yes, the plot. People love's Stellar Blade's plot and wants more.

The plot:
stellar-blade-ass.gif


I want more plot, specially Tachy's related.

Now seriously, I think the story and world building was cool. I think to add some cutscenes more (with moderation, this doesn't need to be Detroit Become Human 2) in the sequal would be ok.
 
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Still playing this. I enjoy the story so far. Not sure what they mean. Overall I am impressed the game is much better than I expected. I figured the game would be much lower budget and more like a Chanbara game, where there is not much to the game beyond the sexy protagonist. I really enjoy exploring the world. The combat is decent. Tons to do and tons of outfits and other upgrades.
 
One of the things I noted in my thoughts of the game is that the game didn't overstay it's welcome by being overly bloated like a lot of games. The story was engaging through out, I didn't require it to be the best ever. It was decent enough to have my interest through out and that's fine.
It takes 50-60 hours to unlock all the outfits. And even if you ignore them, the open world levels drag too much.

Same. It told enough about the world and characters to keep me engaged and interested. Please don't fall into Uncharted/TLOU style walking exposition/story dumps.
The first Stellar Blade already had walk-and-talk segments. Unskippable cutscenes too..
 
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It takes 50-60 hours to unlock all the outfits. And even if you ignore them, the open world levels drag too much.


The first Stellar Blade already had walk-and-talk segments. Unskippable cutscenes too..
I only logged 60 hours for the platinum I think. And I could have finished like 15-20 hours earlier but I liked the atmosphere of the game and would just run around exploring and goofing off. Did so even after I platinumed it.
 
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I don't think they should be changing much, more cut-scenes would be nice, maybe more character development as well. Still, they should keep the focus on gameplay.
 
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