tbf with Bayonetta the series fanbase is divided, a big part will never buy a Nintendo to play the newer games they hate it, they basically had to reboot the fanbase since Bayonetta 2You realize character action games don't do gangbuster numbers right? DMC is pretty much the only exception.
For comparison Bayonetta 3 took around 2-3 months to reach 1 million sales. We're talking about an established IP with a bigger fanbase, on a system that has a MUCH bigger installbase than the PS5. Compare that to Stellar Blade, and the game has done very well all things considered. It's not a "victory for woke", it's how it is with this genre.
If you want examples of games that sell a shit ton of copies, and have beautiful sexy ass women in it, just take a look at any Capcom game that has release in the past 5 years.
It's not, but it clearly takes some inspiration. The best way I can describe it is that it's a combination of a traditional Japanese character action game and Sekiro. I'll try to find my demo impressions and repost them here.This isn't a souls like though is it?
Well, as I've said here before, you had three producers from SIEJ who managed the project; Junho Lee (first professional role at the company, even) Kazuma Kizuka and Edward Saito, who also produced Rise of the Ronin. And of course, several more staff as well.To be fair, we found out quite a bit after release that former Japan Studio devs put in quite a bit of work to make the game look/run better than ShiftUp could have probably done on its own, on their first attempt.
It was probably a net good to partner up with Sony to get the extra marketing/know-how, but yea I could see them looking at a multiplatform launch for their next game. I mean it's basically the way the industry is headed for all devs/publishers anyways.
While everything is possible, I think we should not see this as a FFVII Rebirth situation, but rather a simple publisher/developer relationship.Interesting. Not likely to see them sign a deal again I'm guessing.
It's not, but it clearly takes some inspiration. The best way I can describe it is that it's a combination of a traditional Japanese character action game and Sekiro. I'll try to find my demo impressions and repost them here.
To me, the best way I can describe it is a more forgiving Sekiro. Deflecting is the best way to deal with larger enemies and bosses, but the timing to press the deflect button feels a bit earlier than Sekiro, Lies of P, or Jedi Survivor/Fallen Order. Enemy damage is also much less than Sekiro.
Trash mobs can be hacked and slashed to death quite easily, but anything that is as tall or taller than Eve should be treated like a Sekiro enemy and you should be attempting to deflect regular strikes to eventually reduce their posture and open them up to critical attacks. You don't HAVE to, but it feels like that is the developers' intention. Also, reducing enemy posture is also more forgiving than Sekiro, in that enemy posture does not regenerate in Stellar Blade. Enemy posture bars are a set number of deflects.
Red attacks indicate an enemy is about to do a combo and you have a chance to do multiple deflects.
Blue attacks are Mikiri countered (hold forward and press dodge), to use the Sekiro terminology, once you unlock the Mikiri counter equivalent.
Purple attacks are reverse Mikiri countered (hold backward and press dodge) once you unlock that skill.
Yellow attacks are perilous attacks, again to use the Sekiro terminology, and cannot be deflected. They must be jumped or dodged.
I haven't seen any air juggling yet. And I don't think we will. Game seems very grounded.
It deserved to sell much more than that.... forget a sequel with them numbers.
I believe they said they would make a sequel as well as some other game they would be creating.It deserved to sell much more than that.... forget a sequel with them numbers.
So...is 1M good or bad in this case?
I bought the game but haven't started it yet.
And does it stack? If I equip two copies at the checkout lane at Best Buy, do two female employees instantly hurl themselves into the trash compactor?One has to wonder, does the number of women the game is responsible for killing scale with sales numbers?
If they have pink or blue hair they just might my friend lol.And does it stack? If I equip two copies at the checkout lane at Best Buy, do two female employees instantly hurl themselves into the trash compactor?
CFO of ShiftUp Ahn said:It is released as a PS5 exclusive, but the number of PS5 units and activation level has not been as high as that of PS4. And recently, the main consumer base for AAA games is moving to PC. “We are currently reviewing the PC version of Stella Blade, and we expect that the IP value will increase once more when the PC version is released.
It deserved to sell much more than that.... forget a sequel with them numbers.
these are measly sales. screams limited market.well we all know that tits and ass sells to thirsty gamers
Nier Automata also sold 1 Million in the 1st month, and was a multiplatform game.then Nier Automata managed to sell 6M, maybe its the open world
That said these are $70 launch numbers, and the reception is positive once the price is cut i think it should reach 2 Million without problem
I mean I would have guessed 2-3 million but no one knows what the original expectations were for this game
How did Lies of P sell in comparison to this?
I take it you are a Squae-Enix executive........................for a game this small releasing on a single platform to push 1 million this quickly, these guys must be swimming in it.
This is a massive massive success.
Square-Enix executives expect every game to do 10 - 15 million units before it can be considered a success.
Thats not how that works......thats not how anything works.
If they have some extra story to tell, I’d rather them not make a DLC and save that story and use it towards a sequel.DLC, uh? Give me Tachy's sideline story, Shift Up.
My GotY so far.
It simply means I still have too many games I'm still playing. When I do it will no doubt be cheaper. Win win.When I see "waiting for the right price" on what is one of the best games you will play this year, I wonder what sort of games you actually buy.
I don't give a shit about SE and their silly sales expectations especially when they release absolutely festering stinking shit games like Forspoken, But no 1m isn't a "massive massive success" at all for a PlayStation exclusive in 2 months that was pretty well marketed on social media by Sony, It's pretty average.
You can play excuse bingo all you want but that isn't the kind of sales figures that makes you swimming in it as you say, certainly won't have Sony calling them with another money hat that's for sure.
The game is great, I think it deserves at least triple them numbers but sales wise I'd have expected nearer to 2m, I assume they're including digital sales in this report.
What a load of fucking drivel, Yes I'm a "Squae-Enix executive............................."
No one mentioned 10-15m sales anywhere btw not sure where that's coming from.........................
I dont think they want Sony to be calling from their words......so I think thats fine.
Any multiplatform publisher will be glad to have them in the portfolio for their next game atleast now they can release on Steam, Xbox, PS5 and SuperSwitch.
Gust games rarely sell over 200,000 units, but the size of the team and budget means they have frikken 23 games in the Atelier series alone.
So yes budget, team size and scope matter.
A game this small doing a million in 3 months is amazing.
Square-Enix execs always expect games to be trending at 5 million units per month, 3 months the game should be at 15.
So I deduced as you are a Square Exec you were disappointed in this borderline indie game doing a million in 3 months because it should be at 110.
You chat some shit you do mate
It's been out for 2 months, If it had only done 1m in 3 months I think they'd be very sad, I have no financial interest in any company so I'm not bothered about your sales squabbling any further, good day.
I'm not bothered about your sales squabbling any further, good day.
You chat some shit you do mate
It's been out for 2 months, If it had only done 1m in 3 months I think they'd be very sad, I have no financial interest in any company so I'm not bothered about your sales squabbling any further, good day.
These are small numbers for a game so big though. I really hope it sells more like 5 million.
If devs got 50$ per game sold (they probably get way less) That’d be 50 million $
How much did the game cost and how much spent in marketing?
It sold a million in one month after release.