Was wondering why the official thread for this game is so dead... so it's not even out yet for everyone else? Here in Malaysia the Vita version was the shops for a week already... clearly we give no fucks about the concept of street dates, lol.
I just noticed this about the box - I'm assuming your copies have it also, but the cover is reversible, representing the two art styles. They go all out, even changing the back cover, different shots, descriptions and all. The Oxijiyen cover has more... er... emphasis... on certain things
On the game itself, I'm gradually exploring it more and more. It's really open; right from the start you get 3 big areas to explore, and they all keep going and going
I'm liking it so far. The ambush mechanic in the game is great; in fact I tend to keep doing ambushes over and over, it's weirdly addictive. I've heard of the tough difficulty so I'm playing the wussy beginner mode for now, and even then it can get tough at parts (bloody training dungeon throwing level 20 monsters at my poor level 1 team). Dungeons so far are not terrible - there's always handy shortcuts back to the exit, or warp stones straight back to town.
The other system, the lineage monster hunt, is also pretty fun. The method of luring them out (ambushing them, carrying stuff to lure them or just plain running into them) is interesting. Their designs are cool and battles with them are generally tough but fair. They also link directly to the plot progression, since story seem to move forward based on how many blood crystals you collect (you get one per lineage monster killed).
I'm assuming it gets punishingly hard later in the game, but for now I'm having hell of a lot of fun on it. Better than Demon's Gaze and Operation Abyss for sure.