LakeEarth said:
It's funny that if they let us select to host or to find a host like every other Capcom fighter, there wouldn't be a problem.
It's as if someone had the mistaken notion to try and make the process streamlined as possible with the better netcode in place so it appeared "seamless". Without realizing the problems that happened with "quick match" fighting games in the field because of how fast one on one host slots are filled and vanish.
FYI, a big part of the problem seems to be how the online services work this gen. I've read the claim that developers don't have a lot of control over pinging for information, like available players waiting for games. They have to use a standard request of some sort, then wait for a predefined chunk of data, with a predefined number of users, with a predefined window in which those clients and hosts are available.
And then there's some technical certification requirement that if a link to a host fails, the user must see a big ol' confirmation window with a button to press and get backed out - essentially a UI convention for THE STUPIDS who dun' no why thar game dun' workin' and dey din' get it to startin' up. So no instant retry for another match without backing out and going through some form of confirmation request screen or pop-up.
It all doesn't work so well with fighting games due to the one on one nature of ranked, random matchups.