I was thinking of picking this up before but man the game looks really slow. It's giving me Tekken vibes due to the speed and it looks like the combos are all really short and rely on juggles to string anything decent together. Has anyone got any footage of any higher level play? All I've been seeing is 3 hit combos with a few juggles and a real lack of offensive play form any of the matches I've watched so far.
It's not just me! Man I thought I was getting tired last night because it felt like the AI was suddenly ramping up into bullshit mode as I got close to 50. I guess it's a thing. Okay.Has anyone manage to beat hard survival with Nash yet?
My highest was 49. Getting sick of this input reading AI. That white nash is my color, man...
F.Champs Sim is better then Arts Sim from what I hear.
F.Champs Sim is better then Arts Sim from what I hear.
Ahh yes the shimmy. It's when you anticipate OR actually walk forward for a frame to pretend to throw but actually walk backwards instead to be outside throw range to counterhit/punish someone's throw or poke attempt. The gootecks shimmy is where I first heard the termI watched a bit of WNF earlier and heard commentators talk about shimmy a lot. What's a shimmy?
Uh, I'm Mika :|
You cant seriously say that the only way to beat a FANG player as a non projectile character is to rely on the FANG to be retarded?
Whaaat? I feel this game is faster than IV.
So what are some good follow-ups after crush counters with Rashid?
After a HK counter they tend to go airborne, and I know I can follow up with an MP spinning mixer.
After a FP crush counter, which leaves them grounded, I can't figure out anything that comes out fast enough to be useful. Maybe go right into an EX eagle spike > MP spinning mixer?
It's like Sim got fucking sick and tired of all the dive kick ass whooping he got in SF4 and wentThat was some crazy shit. Dhalsim is so cool in this game, and he's fucking scary.
That was some crazy shit. Dhalsim is so cool in this game, and he's fucking scary.
Not sure if he's better but it's interesting to see how different the two play the same character.
Uh, I'm Mika :|
You cant seriously say that the only way to beat a FANG player as a non projectile character is to rely on the FANG to be retarded?
Who is that hiding behind the monitor?
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Whaaat? I feel this game is faster than IV.
He stopped being a bum just for tv placement jobPhoenix Wright
Possibly, I've not actually played street fighter since SFII Turbo to be honest.
Ok all of that was pretty badass. Pretty sure I ran across that Ken video last night somewhere too lol. Temptation to pick it up is certainly coming back.
Deffo faster!
Man I'm not doing great at all today. I mean I was playing shitty yesterday but I got to 480LP, but now I'm down at 200LP.
Not a good feeling. I mean I felt like I should've won much more of those games, they normally come down to it being fairly even but I'm great at getting pressured. I can't handle being pressured easy and it seems like the people who beat me can just snap out of it. I'm probably using Cammy all wrong or something.
Maybe I should just play Gief to get ready for Alex
man, that story mode was crap.
anway, been a few years since I played Street Fighter and I've taken a liking to Bison in this one. Trouble is, I've never really bothered with charge characters before. I can pull off the scissor kicks in combos (not 100% consistently, give it time), but having to charge buffer throughout a real match is proving really frustrating.
Any useful tips someone more experienced could offer? Are there any situations I'd want to charge with b instead of db (apart from walking back obviously). What are some good moves to buffer out of? So far I'm just using down MP, really.
V reversal dog. No one is doing it. Get them off you breh!
Man I'm not doing great at all today. I mean I was playing shitty yesterday but I got to 480LP, but now I'm down at 200LP.
Not a good feeling. I mean I felt like I should've won much more of those games, they normally come down to it being fairly even but I'm great at getting pressured. I can't handle being pressured easy and it seems like the people who beat me can just snap out of it. I'm probably using Cammy all wrong or something.
Maybe I should just play Gief to get ready for Alex
Who is that hiding behind the monitor?
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yoooo wtf
Oh no, it's super slow on my PC. Even on Low Spec mode. That can't be right.![]()
Showing by losing lolYo. Graham Wolfe showing that those Ryu parries are actually dangerous. Good stuff.
Sorry if this has been answered already but does anyone who the artist is?
http://venturebeat.com/2016/02/15/s...make-fighting-games-and-their-players-better/When Yoshinori Ono, lead on Street Fighter V, told me that Bengus would do the character art in the story mode, I was hyped as hell. Bengus (pen name) was an illustrator in Capcom of Japan’s art department during their incredible ’90s run. This was a time where that art department pumped out some of the greatest concept art, marketing illustrations, and 2D sprite work in the industry. Bengus was involved in a lot of Street Fighter art that we covet today.
As a huge fan of Bengus’ work, I find the illustrations in Street Fighter V’s story mode shocking. I’m not a stickler for accuracy on stylized artwork, but the anatomy and proportion decisions are creatively strange. In some cases, they are just visually unappealing and inconsistent. The line work also lacks depth, and the sense of volume on shapes is really hit or miss. I get the sense that these were quick competent thumbnails for a more finished piece, that were blown up, quickly inked, and colored.
It’s nowhere near the quality of the sort of work I am use to seeing from Bengus. It’s not even close to what I expect to see from the franchise, from any artist. I hate going on record negatively criticizing an illustrator’s work like this, but what happened here? This is so far off-base from what I expected. If it’s Bengus or not, these illustrations come off like the artist was rushed.