Street Fighter V |OT| No Options to Select

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I have no idea how you support "plays like an evolved SFIV" unless you're reducing it down to a level of "yep, has fireballs, there's ryu, it's street fighter."

no fadc combos, no starting with lights, generally no long combos, no ultras, no invincible backdashes, etc. at a technical level it's a different game.

Yeah, I really don't get statements like that. V plays like a return to traditionall Street Fighter whereas IV always felt like an outlier to me.
 
I thought somebody said you would be able to earn 400.000 FM just by completing everybody's story and survival on all difficulties?

That's irrelevant. SP content runs out. The interesting part will be how much you earn once all you can do is play online matches.

It also sounds wrong considering people said the character stories get you 140k.
 
I ran the beta on 560ti 448 but I had to turn almost everything down to the lowest setting. Didn't look good.

Have since upgraded to a 970 so I'm excited to see what my performance will be.

As long as I can get 60fps I don't really care what it looks like, tbh. I just want it to be playable until I build my new rig.
 
Capcom did mention you should be able to buy one character by doing the single player content available at launch.

I'll use that money for a Karin alt instead (if possible) <3

First review out of the gate and already a mention of how it looks similar to SFIV, and plays like an evolved SFIV.

I got wrecked a few times here for even mentioning that.

The reviewer is as wrong as you were, if that makes you feel any better.

If you're in an Offline Mode while connected to the Servers and get D/C'd, you're kicked back to the Main Menu, so you have to start all over again with whatever you were doing.

This is garbage. I was worried about that.

I already have to deal with PP losses quite frequently from Steam just disconnecting for maintenance or whatever in SF IV, now there's one more network to worry about before I can play even single player content.

Wonderful.
 
Those level ups will slow down after a while though. We will see how much the daily challenges will award you. Will those actually be in once the game goes live or are they part of the March update as well?
Daily challenges come in the March update, if I'm not mistaken.
 
Would anyone help me get in on that day 1 hype by making me an avatar of the image below of Ken?

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First review out of the gate and already a mention of how it looks similar to SFIV, and plays like an evolved SFIV.

I got wrecked a few times here for even mentioning that.

If we're talking base SF4, then not really, but V does take some elememts of Omega mode from 4 and puts it in some of the characters in V. Giving Ryu a parry in omega and then his parry being a v-skill is just one example.
 
And this is pretty much representative of said wrecking, which does not address the actual observation of it's roots in SFIV.

You're welcome to write something addressing technical specifics as I did. I'm open to reading it. But you'd need to point out which "roots" are specific to SFIV and not SFII or III, and address how material they are in comparison to what's completely differently from SFIV.

Otherwise, hold the L.
 
That would be 2/3 of the season pass that costs $30. No way that's true.

That's irrelevant. SP content runs out. The interesting part will be how much you earn once all you can do is play online matches.

It also sounds wrong considering people said the character stories get you 140k.

Oh well, I'm ready to grind FM anyway. Hopefully I can get some help from people around here too. People in here have been very kind so far.

No review thread?

Here.
 
I'd be looking for the Gametrailers review right about now.... I'm sad. :(

Also no reviewer seems to have noticed no other stages have transitions and that concept seems to have been scrapped.
 
If we're talking base SF4, then not really, but V does take some elememts of Omega mode from 4 and puts it in some of the characters in V. Giving Ryu a parry in omega and then his parry being a v-skill is just one example.

Well, judging by when we got Omega, it's more like they were using it to test shit for SF V and look at players' reactions than Capcom taking elements from Omega.
 
I'd be looking for the Gametrailers review right about now.... I'm sad. :(

Also no reviewer seems to have noticed no other stages have transitions and that concept seems to have been scrapped.

I notice it whenever another stage was shown. That really is a bummer. if they add new ones down the line maybe they can come back to that concept.
 
Probably because it's only right if you play these games on a surface level in that Ryu is still throwing fireballs and Chun Li still does SBKs.

If you put in any amount of time, you see and notice the differences.

You don't even have to put that much time into it to see how different it is .
Then again fighting game reviews are a joke anyway.
 
Which roots in SF4 and not SF in general?

You've been wrong the entire time and will continue to be wrong about this going forward.

Nobody is saying it's identical. That's not what the observation is even close to implying- it's that there are obvious roots there. I'm sure over time this will be spelled out.
 
Survival mode seems to be a lot more interesting than I first thought, with the options to get something for some of your points or whatever it is that I was looking at.
 
Question on the season pass---If I get it paid off at my Gamestop, do I still get the PS4 theme? Like is it on the receipt when I check out tonight at launch?
 
Didn't they previously say that Fight Money can't buy costumes? Did they change that?
There are two types of costumes: unlockable ones (the ones from the current "story mode"), and the premium costumes.
Only the premium costumes can't be bought with FM.
 
Nobody is saying it's identical. That's not what the observation is even close to implying- it's that there are obvious roots there. I'm sure over time this will be spelled out.

Well, yes, it is Street Fighter, afterall.

But the moment to moment gameplay of SF4 and SF5 are very different. The mechanics further separate them. The removal of FADC, Invincible Backdashes, proximity normals further differentiate the games.

So, yeah, since it's street fighter and street fighter tends to play like street fighter, there are similarities to other street fighter games. You got me there. :P
 
it's shame... I wonder why they don't have it. I mean I don't mind not having special last boss... but just have standard ~8 matches vs. CPU as arcade mode of some sort... it can't be that hard to make that?

all indications point to the team up against time/budget constraints to hit the release date.

but no arcade mode & no attract mode point to the fact that there's no actual arcade release, either, so the single player budget/time is being allocated elsewhere.
 
Well, judging by when we got Omega, it's more like they were using it to test shit for SF V and look at players' reactions than Capcom taking elements from Omega.

Yup. But if we're talking USF4 exclusive mechanics, then pretty much all of them have been thrown out for SFV. V is going in a much different direction than 4 is from the mechanics themselves, to how the player should approach the game.
 
I ordered from Amazon just because I wanted to be lazy and not have to swing buy Best Buy and with the Prime discount the price was the same as using GCU at BB. My order with Amazon has no delivery date and has been stuck at "we'll email you when we have an estimate for when your item will arrive" for weeks. I have no idea when it's going to show up.
 
First review out of the gate and already a mention of how it looks similar to SFIV, and plays like an evolved SFIV.

I got wrecked a few times here for even mentioning that.

Citing material that's dreadfully wrong doesn't somehow help your case. The main thing it has in common with SF4 (that did not previously exist in the games prior) is that it's again polygon based. But on that note, you may as well say that its roots from SF EX are showing...

If it were an "elvolved version" of SF4, it wouldn't have a great many of the core elements that existed in that game stripped.

If we're talking base SF4, then not really, but V does take some elememts of Omega mode from 4 and puts it in some of the characters in V. Giving Ryu a parry in omega and then his parry being a v-skill is just one example.

I'm trying to think of another game where Ryu had a parry. Starts with Street and ends in 3. Damn, drawing a blank.
 
Well, yes, it is Street Fighter, afterall.

But the moment to moment gameplay of SF4 and SF5 are very different. The mechanics further separate them. The removal of FADC, Invincible Backdashes, proximity normals further differentiate the games.

So, yeah, since it's street fighter and street fighter tends to play like street fighter, there are similarities to other street fighter games. You got me there. :P

Again, not addressing the actual observation. Nobody said they aren't different.

It was even in one of Ono's interviews sometime months ago, he said development began with SFIV as the starting point. Somebody will ask him again I'm sure.
 
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