I really, really despise Hell Survival mode.
Anyway, I came up with a way to make Hard/Hell Survival mode go a little faster and be a little easier. Of course, Cammy at 71 (I believe) decided to punish every block SRK with a full combo so that's where my run ended but I think this strategy makes the run more doable.
Basically, just do MP Shoryuken with Ken like the other exploit tells you to do until your opponent is in the corner. Once you knock them down in the corner, jump up and go for the following combo:
j.HK, HP xx HP SRK/EX SRK
Not only does this do a lot of damage and stun but most of the cast can't really do anything about it. If they block just do MP SRK instead of HP/EX as the AI is less likely to punish that. If you mess up the timing they MAY dash out and you'll be stuck in the corner. I've also seen Ryu anti-air SRK me as well as Laura doing her anti-air elbow, but this is very rare. I think if you time it right they won't bother anti-airing.
As soon as you land from the MP SRK, you should jump so that the j.HK lands as late as possible. If they didn't quick rise, just land and jump again. That should put you right when they're starting to wake up which gives them very little time to react. I'm not sure if the different characters have different get up speeds so that may affect things.
I haven't lost a match yet where I get them in the corner. Unfortunately, around 70 the AI becomes a beast and starts punishing things the last 69 opponents wouldn't.
Anyway, I came up with a way to make Hard/Hell Survival mode go a little faster and be a little easier. Of course, Cammy at 71 (I believe) decided to punish every block SRK with a full combo so that's where my run ended but I think this strategy makes the run more doable.
Basically, just do MP Shoryuken with Ken like the other exploit tells you to do until your opponent is in the corner. Once you knock them down in the corner, jump up and go for the following combo:
j.HK, HP xx HP SRK/EX SRK
Not only does this do a lot of damage and stun but most of the cast can't really do anything about it. If they block just do MP SRK instead of HP/EX as the AI is less likely to punish that. If you mess up the timing they MAY dash out and you'll be stuck in the corner. I've also seen Ryu anti-air SRK me as well as Laura doing her anti-air elbow, but this is very rare. I think if you time it right they won't bother anti-airing.
As soon as you land from the MP SRK, you should jump so that the j.HK lands as late as possible. If they didn't quick rise, just land and jump again. That should put you right when they're starting to wake up which gives them very little time to react. I'm not sure if the different characters have different get up speeds so that may affect things.
I haven't lost a match yet where I get them in the corner. Unfortunately, around 70 the AI becomes a beast and starts punishing things the last 69 opponents wouldn't.