Laura isn't really a combo character. Her bnb is basiically anything into LP Elbow lolNo Laura![]()
Aren't you going to get a bit distracted with that statue there?
Distracted...or excited?
Aren't you going to get a bit distracted with that statue there?
Nice setup.
Dat R.Mika though.
Wait.
Nobody's been asking for a new Street Fighter Alpha.
Well, that's the point. They're not judging the entire character, they're purely discussing aesthetic fanservice in this game vs. others. Laura's gameplay has nothing to do with the conversation.
Laura isn't really a combo character. Her bnb is basiically anything into LP Elbow lol
Sweet.Found a great BnB series for most of the cast from Bafael:
https://www.youtube.com/playlist?list=PLo3Zl2nq6CkBXf96ov1s4NZjN2KQ3MQZq
Any info on how much Fight Money a DLC character will cost?
Great OT! Thanks for the hard work.
I'll just repeat some of my concerns from the other threads here, if only because nobody else seems to (care about them) even though they have greatly dampened my excitement for the game these past days.
Please keep in mind that I'm not stating that the game should have been delayed for any of these features as I do understand the importance for getting the game out in time for the Capcom Pro Tour and hungry competitive players. I'm simply stating that I'd like to see these features be added (to the roadmap) in the future since the current lack of them makes the game feel inconsistent and even cheap in terms of its artistic design and presentation.
I will also applaud anyone who comments on my post without falling back to fallacies like "I don't care about single player stuff / intro cinematics / stages, so who else in their right mind could be asking for them?" - even if I never played online, I still would be bummed out for other SF fans that do prefer this if the game ended up with lacking online features.
My issues:
- The game currently has no real title screen or attract mode (it jumps to the main menu and stays there, which to me feels odd);
- The CGI opening cinematic shown a few weeks ago is not shown in the game anywhere (only a very short, compressed version of it the first time you boot up the game) despite past SF games having this;
- Only one stage (Bustling Side Street) seems to ended up having transitions and interactables, which not only seems very inconsistent in terms of stage design, it is also misleading to customers since these were one of the things Capcom chose to highlight upon first unveiling the game;
- The Versus mode is wholly undercooked as it does not allow you to pick a CPU opponent or choose CPU for both players to see the CPU battle itself (a feature I always enjoyed - yes, really);
- Since there is no Arcade mode, there also is no real boss in the game (yet, as this might be coming with the MK style story mode) nor post game win screens or dialogues between characters;
- Not all characters have a stage that corresponds with their official art, which again is inconsistent (but hopefully these will come later as stage DLC has been mentioned).
- Since Fight Money is (understandably) tied to Capcom's servers, I can't help but foresee cases of people losing their FM due to server issues and this will frustrate me greatly;
- While there are some alternative versions of stages featured in the story mode (like a night version of the Forgotten Waterfall), currently there is no way to select these manually anywhere despite the stage select screen showing time of day and weather info for each stage (I have some hope that this will come later as well).
While people are correct that Capcom will be adding much stuff down the line, currently neither their roadmap or interviews mention specifically whether they'll add things like an Arcade mode, Versus CPU mode, stage interactions for other stages, an (skippable) opening cinematic, etc. As such, it remains unclear if SFV will ever have some of the things that a fan like me appreciates even more than solid online competition and training modes: a memorable and polished overall presentation and a plethora of offline modes, i.e. things that most past SF games did have in spades.
All that said, I am still hyped enough to keep a close eye on how the game will be developing these coming months and I'll definitely play it a bunch as soon as my FM will stop to disappear (i.e. when the launch is official).
All of his two hits moves get the counter property on both hits.100k
I have a question:
I noticed that FANG's c.hk is two hits. Does he get the hard knockdown on a crush counter, or does the crush counter only work on the first hit?
oh thats fucking great, my hori fightstick 3 is not working with sfv, although it works pefectly fine with usfiv... i just had to buy a new car, so no money left for things like a fucking arcade stick when mine should work...
oh thats fucking great, my hori fightstick 3 is not working with sfv, although it works pefectly fine with usfiv... i just had to buy a new car, so no money left for things like a fucking arcade stick when mine should work...
oh thats fucking great, my hori fightstick 3 is not working with sfv, although it works pefectly fine with usfiv... i just had to buy a new car, so no money left for things like a fucking arcade stick when mine should work...
100k
I have a question:
I noticed that FANG's c.hk is two hits. Does he get the hard knockdown on a crush counter, or does the crush counter only work on the first hit?
All of his two hits moves get the counter property on both hits.
Great OT! Thanks for the hard work.
I'll just repeat some of my concerns from the other threads here, if only because not many others seem to mention them (or care about them?) even though they have greatly dampened my personal excitement for the game these past days.
Please keep in mind that I'm not stating that the game should have been delayed for any of these features as I do understand the importance of getting the game out in time for the Capcom Pro Tour and hungry competitive players. I'm simply stating that I'd like to see these features be added (to the roadmap) in the future since the current lack of them makes the game feel inconsistent and even cheap in terms of its artistic design and presentation.
I will also applaud anyone who comments on my post without falling back on argumentative fallacies like "I don't care about single player stuff / intro cinematics / stages, so who else in their right mind could be asking for them?" - even if I never played online, I still would be bummed out for other SF fans that do prefer this if the game ended up with lacking online features.
My issues:
- The game currently has no real title screen or attract mode (it jumps to the main menu and stays there, which to me feels odd);
- The CGI opening cinematic shown a few weeks ago is not shown in the game anywhere (only a very short, compressed version of it the first time you boot up the game) despite past SF games having this;
- Only one stage (Bustling Side Street) seems to ended up having transitions and interactables, which not only seems very inconsistent in terms of stage design, it is also misleading to customers since these were one of the things Capcom chose to highlight upon first unveiling the game;
- The Versus mode is wholly undercooked as it does not allow you to pick a CPU opponent or choose CPU for both players to see the CPU battle itself (a feature I always enjoyed - yes, really);
- Since there is no Arcade mode, there also is no real boss in the game (yet, as this might be coming with the MK style story mode) nor post game win screens or dialogues between characters;
- Not all characters have a stage that corresponds with their official art, which again is inconsistent (but hopefully these will come later as stage DLC has been mentioned).
- Since Fight Money is (understandably) tied to Capcom's servers, I can't help but foresee cases of people losing their FM due to server issues and this will frustrate me greatly;
- While there are some alternative versions of stages featured in the story mode (like a night version of the Forgotten Waterfall), currently there is no way to select these manually anywhere despite the stage select screen showing time of day and weather info for each stage (I have some hope that this will come later as well).
While people are correct that Capcom will be adding much stuff down the line, currently neither their roadmap or interviews mention specifically whether they'll add things like an Arcade mode, Versus CPU mode, stage interactions for other stages, an (skippable) opening cinematic, etc. As such, it remains unclear if SFV will ever have some of the things that a fan like me appreciates even more than solid online competition and training modes: a memorable and polished overall presentation and a plethora of offline modes, i.e. things that most past SF games did have in spades.
All that said, I am still hyped enough to keep a close eye on how the game will be developing these coming months and I'll definitely play it a bunch as soon as my FM will stop to disappear (i.e. when the launch is official).
The solution has been stated about 10000 times and probably needs to be put in the op. Direct input is not support at launch. Use joy2key, or x360ce.
If it's on PS4 make sure you authenticate with official DS4 in options menu.
"If you play through all of the single-player content, or just a majority of it, you should be able to earn enough money to get the first DLC character for free, if not more money on top of that," said Dahlgren.
yeah, im on ps4.
Bustling Side Street is literally the only stage with interactions and stage transitions...? WOW. I thought that stuff would be hidden and cool to stumble upon.
So excited to get SFV after my class tomorrow! I'm even more excited at the fact Alex is coming out next month!
A very informative post. Thanks for taking the time to write this up.
Yep, this. Her mechanics are probably amazingly well-designed.
I'm super interested in the gameplay, but I just can't get over the designs.
I'll jump in eventually, when everyone has great alts (hopefully!) and the season pass comes bundled.
Broke down and bought the Season's Pass (for my first ever season's pass).
Hope it's worth it!![]()
Found a great BnB series for most of the cast from Bafael:
https://www.youtube.com/playlist?list=PLo3Zl2nq6CkBXf96ov1s4NZjN2KQ3MQZq
Do you think it's fair for companies to charge $60 for a glaringly incomplete game? We aren't talking about just waiting on spectator mode or something, we are talking about multiple standard modes being omitted. And they are charging $30 for a season pass on top. Now, granted, that covers the DLC characters that you can earn in-games, but they specifcally said that majority of Fight Money is earned via the SP content - which is noticeably lacking.
Check out this quote and its subtext:
To me, that is saying that earning the first character is fairly easy. Every character beyond that is going to be more and more of a grind. You'll have to be very diligent and pretty good, because you have to play and win in Ranked to earn Fight Money online. Capcom clearly expects some people to break down and pay up.
Now here's my biggest problem with charging $60: the people willing to suffer through the meager times are the ones that pay the most. By June, at the release of the Cinematic Story Mode, after a bunch of content updates and several new characters, a new player will be easily capable of finding the game for $40 or less. So waiting means more content and more features - and more polish - for a lower price. Basically the game's biggest fans are footing the development bills while late-comers reap the benefits.
If you're going to use a League of Legends model then that's fine. But League of Legends is FREE. I'm not saying SFV should be free, too. But it shouldn't be a full-price $60 game either. And it shouldn't be asking for a $30 Season Pass on launch day, either. Seems like they are selling two Season Passes, really.
But why??? There is literally no incentive. You paid $90 for a very incomplete games. Has Arkham Knight taught us nothing?
Not that bad, but I'm probably not wasting 25 minutes of my first day with the game in single player. Will do it over the weekend. Color 1 until then.
But why??? There is literally no incentive. You paid $90 for a very incomplete games. Has Arkham Knight taught us nothing?
Was anyone in NYC able to get this anywhere? I have an Amazon preorder, but that shit isn't getting here until next week
I want to go out right now and buy it somewhere so I can play ASAP...