Street Fighter V |OT| No Options to Select

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It seems that having basic zoning/spacing knowledge is where most people should focus on first, along with a couple of BnBs to punish. So many people are using HK and HP at close proximity, which just isn't safe at all.

I'm fairing well. Went with laura to start, played casuals yesterdday and started rank today before i hit the gym. Out of 49 recorded matches (got a couple errors where the data did't send), which 45 are casual and 4 are ranked, I'm sitting at 45-4. So far i'm at a 4 win streak in ranked, which is nice. Do we know if there is an achievement for more than 3 wins in a row?
 
I think I've just come to the conclusion Cammy isn't for me anymore. Which sucks ;-;

Guess I'll have to try harder.

I dunno what to do against turtlers and runaways, got no overhead, cannot SA under fireballs without meter and it seems to be easy to jab me (or worse) out of spin knuckle or hooligan attemps, no matter what I go for with it. Jabbing beating out a canon strike seems BS to me.
 
lot of questionable design decisions in this game

Yep, no character select screen and stage select screen like USF4 is stupid IMO

What if I want to switch it up and select another stage or another char? I have to quit a lobby, go to the settings to do that? Ridiculous.

And before anyone says " it speeds things up", it takes literally 3 secs of pressing confirms in USF4 to get to a match from char select screen, and in that game you could choose the character you actually want to play without have to quit and rejoin...
 
If you're in a lobby you can just turn on character selection. For Ranked and Casual matchmaking you can change your character/stage settings in pretty much every screen in the game.
How's the online now, any better than yesterday?
It's a lot better. There's still work to do but it's getting there.
 
It seems that having basic zoning/spacing knowledge is where most people should focus on first, along with a couple of BnBs to punish. So many people are using HK and HP at close proximity, which just isn't safe at all.

Don't forget blocking, I always say newcomers should learn to block first before anything else.

Back when SFIV was just released I really noticed a lot of people not even knowing how to block low and crossovers. Had the feeling that if you did know, you'd be in the top 50% right away.
 
I'm mostly fine with the execution in training but the minute I jump into a proper match it all falls apart. I think I'm probably at the point where I need to start eating some losses online because it feels like I won't get over these hangups until I start learning in an actual match environment.
If the nerves of a real match are messing with your execution then yeah, getting over the nerves should be the goal. Nonetheless, the more automatic your execution is, the less nerves will be able to affect it.
 
Can PC players seriously not use symbols (or the - at least) when trying to look for players? At least Rhaknar and I couldn't get it to work. Which means, that no PC players can add me, because of that!? Ridiculous! Come on Capcom. :D
 
I'm mostly fine with the execution in training but the minute I jump into a proper match it all falls apart. I think I'm probably at the point where I need to start eating some losses online because it feels like I won't get over these hangups until I start learning in an actual match environment.

Here's some advice that I think is useful to any beginner:

When you're first starting out, try to be reactionary. Watch your opponent and try to block/punish or counter appropriately rather than having an idea of the kinds of moves, combos, and setups that you want to try for ahead of time. When you have something in your mind that you wanna do, you start to make mistakes while trying to do it.

Playing a little bit more defensively early on will not only keep you more safe but it will also give you a better feeling for things like frame advantage on block and what punishes what safely.

Is share play allowed? I'm guessing no.....

Someone earlier said that it worked when they tried.
 
The thing that makes this game feel so incomplete is that some things are fully fleshed out and others are WTF'y, especially given that they're features in other FGs and even SF4. I hope they're really serious about post release support. That season pass is pricy and I had no problem paying it but they had better give us our money's worth
 
Can PC players seriously not use symbols (or the - at least) when trying to look for players? At least Rhaknar and I couldn't get it to work. Which means, that no PC players can add me, because of that!? Ridiculous! Come on Capcom. :D
A little hack to add someone like you: search for someone you played against and look at their last matches. Then add you from there!
 
For execution, just work on it in training mode until you can do the move 5 to 10 times in a row. You can just practice in like 5 min chunks, no need to bore yourself. Your brain will benefit from breaks.

It might take a couple of days to really internalize it, but once you do you'll have it permanently.

Nailing combos in training mode and hitting a moving target are completely different. Like me for instance my execution is decent enough but for the life of me I can't remember how to play street fighter. Completely blank out mid match. Getting over that intermediate step is where an arcade mode would have been useful. Sure it isn't a person but it's almost like a person. Certainly more worthwhile than low ranked matches. Survivor doesn't really work because meter management barely plays a part at all with it being one round. Plus you have all those wacky modifiers at play as well.

Probably the best you can do is have set up a lounge with someone keen to help and just go at it and message tips and whatnot
 
Loving SF5 and my main Cammy, but I definitely have to adjust to how she plays in this game. Slower, more methodical. I guess that's the same with every character in this game, but I feel like in SF4 I could do anything with her. Ultimately I think SF5 will make me a better Street Fighter player all up. Very excited to keep playing and also watch how the CPT stories unfold year.
 
just lost to a japanese player using Nash, I cant tell if all the teleports were Nash's teleports or lag LOL

3-2 in casuals and 0-2 in ranked, but the ranked losses were much better games than any of my casual wins or losses lol.
 
Don't forget blocking, I always say newcomers should learn to block first before anything else.

Back when SFIV was just released I really noticed a lot of people not even knowing how to block low and crossovers. Had the feeling that if you did know, you'd be in the top 50% right away.

best way to train blocking?
 
I wonder if it's that old AMD dithering problem again. I actually have it in Dirt Rally and apparently the devs can't fix it. It's a problem with AMD's shadow algorithms or something.
 
Don't forget blocking, I always say newcomers should learn to block first before anything else.

Back when SFIV was just released I really noticed a lot of people not even knowing how to block low and crossovers. Had the feeling that if you did know, you'd be in the top 50% right away.
You know, I've not run into issues with people not blocking on general as much, however recognizing and blocking cross ups is something to add definitely.

Has anyone else run across instances where you do a meaty attack, the opponent blocks, but I assume they let go of block and still get hit, despite successfully blocking the initial impact? I'm speaking only of single hit strikes, say like an low roundhouse (HK).
 
Nailing combos in training mode and hitting a moving target are completely different. Like me for instance my execution is decent enough but for the life of me I can't remember how to play street fighter. Completely blank out mid match. Getting over that intermediate step is where an arcade mode would have been useful. Sure it isn't a person but it's almost like a person. Certainly more worthwhile than low ranked matches. Survivor doesn't really work because meter management barely plays a part at all with it being one round. Plus you have all those wacky modifiers at play as well.

Probably the best you can do is have set up a lounge with someone keen to help and just go at it and message tips and whatnot

This isn't a replacement for arcade mode of course, but you could turn on the cpu in training mode and go to town. You can set the difficulty to whatever you like.
 
A little hack to add someone like you: search for someone you played against and look at their last matches. Then add you from there!

Man, I want to change my name now lol. Just my kind of luck, that I'm not surprised at all.

So two people have told me, that they couldn't find me on CFN. Can anybody in this thread try look for me too and report back?

CFN:

-ZACK-
 
Whew boy am I scrubtastic at this game.

I keep jumping in thinking I can just parry the anti-air... this isn't 3S!

Ken is fun (no flowcharts!) but I'm struggling to deal with fireball turtles...
 
As someone who mained Rufus and Balrog in SF4, is there anyone I would enjoy in this game? I'm trying Birdie but it's not clicking much ..
 
Finally got to play today after setting aside some time. Beat all of the story content and got about 600LP online before calling it for the day.

The game is good but I feel like something is really missing. I'm sticking to ryu / birdie right now, so maybe that's why, but I feel like the game feels a bit barebones.

I can't find a way to incorporate Ryu's VTRIGGER at all other than making people jump because they think I'm going to fire a hadouken. In training mode it's theoretically good because you can super off a fully charged hadouken being blocked, but the charged hadoukens are not very practical in real match situations. Right now, it's no where near as cool as Denjin Ryu in 3rd strike. I wish the hadouken would guard crush regardless of charge time, that would actually make it interesting. Ryu is a bit disappointing but I'll continue to use him for ranked while I still figure out some basic match up information. I feel like ryu has all the tools needed to win a match and has very little chance to be low tier, so he is a good place to really start finding each characters' Achilles heel.

Birdie is perhaps a bit more fun atm, but he is also pretty dead simple to play. His CA still does huge damage and has a bunch of ways to land it. VSkill is perhaps the most fun vskill in the game. All in all, good character but I feel like he lacks some fun combos or something. He lacks reliable wake up options sometimes, at least until he has meter. If you play against a birdie, I think it's good to keep that in mind.

Mika I played in the last beta (which was my first time playing sf5 outside of pax) and while she is a good character, I find her V skill annoyingly clunky and her damage is just not high enough. Frankly, Birdie has nearly the same number of tools but has more health and higher damage output. Having said that, I found some really cheesy set ups into her grab that can be super ambiguous. I feel about her the same way I felt about El Fuerte in SF4 -- she's a seemingly weak character who has some mixup gimmicks that may or may not make her really tough to deal with. Thankfully, though, you can actually try to play R Mika without relying entirely on mix ups and glitchy feeling combos, so that's good.

I guess I feel a bit weird about this game. When SF4 came out, I definitely remember feeling way more excited. I remember getting trounced in the imported arcade versions of the game but still being really excited. SFV moved in the right direction for some things, but feels like maybe it's trying a bit too hard to feel "esports" and "balanced" to the point where characters basically only have just enough tools to make them not terrible. I think that makes the characters feel really shallow.

It's definitely too early to tell for sure, but Im just not sure what to make of the game yet. I can't say I really feel like rushing back to play morr, at least not any more than any other SF game.
 
Man it's hard coming back to SF after not having played it for years. I played Marvel semi-seriously in 2012 and since then only casually played it and anime fighters, not much SF. It feels like I have to train my brain to not attempt chains and air throws, air blocks, etc. Also, my living room TV isn't the greatest for input delay so I'm wondering if that's the problem with me hitting links right now.
 
Does the game use the map location or the flag for matchmaking? As I selected the SFV flag by mistake and I cannot now change this :(
 
Does the game use the map location or the flag for matchmaking? As I selected the SFV flag by mistake and I cannot now change this :(

nah. Im in portugal with a portuguese flag, my matches were vs: UK, UK, Spain, Netherlands, Germany, Japan

Question about pad support on the PC

Does the Saturn USB pad work with SFV on the PC? I just don't want to buy another pad when my saturn pad is fighting game perfection

https://www.youtube.com/watch?v=JW4EqSxqev4

you are welcome sir (its what I used for my stick)
 
Having some beginner's luck with Vega, newbies don't know how to handle his Izuna drop. Still wish they let him keep the anti-air flip kick from previous games though.
 
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