ShogunDarius
Member
A Defensive Gief is hard to beat
Seriously.... Why does everyone hate SFIV now?
Like, I'm legit asking as I thought everyone loved it
Thanks SFGAF
Seriously.... Why does everyone hate SFIV now?
Like, I'm legit asking as I thought everyone loved it
Thanks SFGAF
Yeah, I think these ones fall on the "fair enough" side -- heck, some characters like SF4 Makoto basically revolved around those.I don't think buffering OS' is something they'd ever take out. That option for Laura is pretty good though, just wish the st.LK has more range.
A Defensive Gief is hard to beat
I'm sick of Capcom taking away the donkey kick. Just give it back to Ryu, he only has three specials. You're not exactly breaking the game by giving him a fourth.
believe.
Idk, if they stick with Unreal 4 (or 5? if that's out when SF6 would potentially be made) again I doubt it'll be too much. It makes development so, so much easier.
I want to believe. I really do.
This is turning into one of my favorite fighters ever.
I'm just going to focus on how fun it is and the fact that I'll have ibuki within 6 months.
Similar situation for me, just replace Ibuki with Guile.
just took on a laura who defaulted to pushing me into a corner and throwing repeatedly
Did you win?
Yeah, I think these ones fall on the "fair enough" side -- heck, some characters like SF4 Makoto basically revolved around those.
Throwing someone repeatedly on wakeup when they're in the corner is surprisingly effective. They keep thinking "No way they're gonna throw again".just took on a laura who defaulted to pushing me into a corner and throwing repeatedly
reportedThat OT title is amazing.
AND THE FRAUD IS ME *quits*
Throwing someone repeatedly on wakeup when they're in the corner is surprisingly effective. They keep thinking "No way they're gonna throw again".
"They just threw me twice, they're not gonna throw a third time"
"Ok that's three, probably a meaty crush counter attempt now... OH SHIT"
"Fuck it, I'm just gonna tech"
and that's when they try to do a meaty.
A coworker is maining Cammy, and he destroys me.I main Mika atm but I really want to get back in with Cammy too. I just find her really tough to use in this game because she has so little health. Need to get better at not getting hit
Am I missing something or is Cammy's V-Trigger the most pointless in the game? Pretty much gives you 2 EX-ish attacks or if you use them in a combo you get maybe 30 extra damage compared to non trigger.
So, SFV sold around 400K during the first month at best? Well, i was expecting worse. Still not good enough tho.
I loved this aspect of 3S too. This game has no input lag with old te sticks right.)?Throwing someone repeatedly on wakeup when they're in the corner is surprisingly effective. They keep thinking "No way they're gonna throw again".
"They just threw me twice, they're not gonna throw a third time"
"Ok that's three, probably a meaty crush counter attempt now... OH SHIT"
"Fuck it, I'm just gonna tech"
and that's when they try to do a meaty.
Throwing someone repeatedly on wakeup when they're in the corner is surprisingly effective. They keep thinking "No way they're gonna throw again".
"They just threw me twice, they're not gonna throw a third time"
"Ok that's three, probably a meaty crush counter attempt now... OH SHIT"
"Fuck it, I'm just gonna tech"
and that's when they try to do a meaty.
I believe it's a little more than that since you can combo spike after the drill.Am I missing something or is Cammy's V-Trigger the most pointless in the game? Pretty much gives you 2 EX-ish attacks or if you use them in a combo you get maybe 30 extra damage compared to non trigger.
Yeah, I still haven't let go of my bad habit (even at the time) from SF4 to throw tech after each hit I took in guard, and I'm getting opened like crazy in SF5.This is exactly why I've been saying that as the game develops, the characters that have invincible reversals and 3 frame normals are going to be the ones that are at the top of the tier charts.
More often than not I'd just rather eat the throw than the crush counter, because I play as Bison and guess throw tech or block are my only two options. Having a DP would be a third option.
Stop looking at her VT as just a combo extender and use the empowered Cannon Strike for mixupsAm I missing something or is Cammy's V-Trigger the most pointless in the game? Pretty much gives you 2 EX-ish attacks or if you use them in a combo you get maybe 30 extra damage compared to non trigger.
Am I missing something or is Cammy's V-Trigger the most pointless in the game? Pretty much gives you 2 EX-ish attacks or if you use them in a combo you get maybe 30 extra damage compared to non trigger.
Donkey kick is the most superfluous move ever, specially since thos game doesn't really have wallbounces sans one move
It was a fun game but extremely flawed. Now that I have a better SF game to play I have no reason to ignore those flaws anymore.
This is exactly why I've been saying that as the game develops, the characters that have invincible reversals and 3 frame normals are going to be the ones that are at the top of the tier charts.
More often than not I'd just rather eat the throw than the crush counter, because I play as Bison and guess throw tech or block are my only two options. Having a DP would be a third option.
Stop looking at her VT as just a combo extender and use the empowered Cannon Strike for mixups
It's a really bland VT but at the same time it's very versatile. Combo extender, super confirm, mixup tool, fireball punishing, you name it.
Am I missing something or is Cammy's V-Trigger the most pointless in the game? Pretty much gives you 2 EX-ish attacks or if you use them in a combo you get maybe 30 extra damage compared to non trigger.
I believe it's a little more than that since you can combo spike after the drill.
The best benefit of it is the MENTAL effect. Having the ability to just all of a sudden drill from almost half a screen away makes your enemy play more defensively then they normally would.
I believe it's a little more than that since you can combo spike after the drill.
The best benefit of it is the MENTAL effect. Having the ability to just all of a sudden drill from almost half a screen away makes your enemy play more defensively then they normally would.
Yeah, I noticed she's a lot quicker than anyone else. Practice time I guess!A coworker is maining Cammy, and he destroys me.
Her walk speed is her best asset it seems, abuse it to install a mix-up between throws and mediums and let your opponent's brain melt away. Finish them with a barrage of st.LK for maximum salt. ^^
It makes her non-EX divekick safer, it's worth it for that alone. Also, comboing V-Trigger Spike into Strike let's you tack on some pretty serious damage, given how easy it is.
Yeah. It's more than half screen. Cammy's weakness is you can reasonably zone her out. Once she gets in you're in trouble. But once she gets V-trigger she can get in whenever she wants, and you can't zone her because she's instantly close the gap and probably juggle you in the process.
I'm trying really hard not to hate Bison the way I hate SF4 Bison, but man does that guy feel like the closest to "unfair" / broken of the cast to me so far. Does anybody here not have any trouble against Bison? Pretty much everything he does is safe. You can't jump at him because of his almost instant A2A attacks, his V-trigger is just disgusting, and for someone with supposedly poor throw range his grab rate against me has got to be above 50% because he doesn't even do a grab animation (unless he whiffs). He's standing there what looks to be well outside of throw range and all of a sudden I'm spinning in the air. Ok, learn to anticipate the psychic throw, sure. But then you add in how safe and how damaging his pressure is, how long the combos are, the ambiguous stuff that he's always had, the fact he's "not safe" after scissors but he really still is because he's outside of punish range,... it's getting to me a little bit. I know most of it is matchup experience, but I can't even think of a character I'd put in the same class as far as how hard I have to work to just stay in the match. Meanwhile the opponent is over there pressing buttons.
A couple of related questions: Can he control where his EX/V-trigger devils reverse goes (as far as P1 side / P2 side)? What move of his can you actually crush counter on block?
Yeah, I noticed she's a lot quicker than anyone else. Practice time I guess!
Mika sounds sooo much like Naruto, I cant unhear it
I have her set to Japanese and I'd rather prefer that than Naruto-esque VOMika sounds sooo much like Naruto, I cant unhear it
I have her set to Japanese and I'd rather prefer that than Naruto-esque VO
So with regards to Bison -
1. He has a really difficult time dealing with patient or defensive opponents, like a lot of characters without an overhead or command grab he's just not well equipped to open up people who can block. He gets his damage almost entirely off of the throw/crush counter game. And either V-reversaling or backdashing after he's put you in a position to play it is your best option.
2. None of his moves, on block, put him in an instant crush counter state but his most unsafe special move by far is his flame pillar. If you block a flame pillar you have a free combo. If you block any of his other special moves then you can safely consider his -turn- over and you can throw out whatever ranged normal you have to challenge his next sequence. It may not hit if he's decided to block but if you get him to the point where he's forced to block at all then you're on the right track.
3. Don't respect his dash. Seriously. He can get by dodging some of your moves if hes timed it -just- right but in any other instance anything on block or hit -> dash for him is an unsafe option. If you go into training mode to learn how to deal with anything with Bison do it to learn how to beat his Dash. My suggestion would be to record a dummy doing HK (since it's super + on block) into Dash forward block. If you can get to the point where you're consistently punishing that then you'll be golden.
4. His wakeup game is garbage. If he doesn't have super he has nothing. This is where you can destroy him.
5. He can't control where EX V-triggered devil's reverse goes.
V-Triggered Devil's Reverse appears behind the opponent
V-Triggered EX Headstomp appears right in front of the opponent at time of activation (and is + for some reason lololol) but if you're moving forward you can end up crossing yourself up.
V-Triggered Headstomp into EX Devil's Reverse is ??? because no one uses it.