Casual RQing is hilarious.It's like rage quitters know when I'm not running Shadowplay. Just had one quit in casuals. It was delicioso.
You're making distinctions but not explaining why one is wrong and one is okay.
Let's say I'm on the receiving end of Lord_Shadow's beat down as he goes from Ultra Bronze to Silver. How is that experience materially different from me getting beaten by any other superior player? Why should it matter to me how much he's played before or how many points he has?
I think your position is putting an extreme amount of weight on points and what they mean and what's "fair" when the whole skill/rank/point system is massively imperfect and noisy.
Anyone want to play against my Birdie?
ID: Suplex
You're intentionally gaming the system so you can feel good about blowing up rookie players. It's called smurfing and it highly frowned upon in competitive gaming.
EDIT: I would put it on par with Rage Quitting
Why is it called smurfing?
I still can't send invites, send me one to CountBlack
Anyone want to play against my Birdie?
ID: Suplex
Casual still matches based on rank. So it looks like battle lounges exclusively for new character training.Woo, finally got gold. Time to lay off ranked for a while.
GGs. Could you tell me what the hell I'm missing, though? Why do I get destroyed in an instant every single time you touch me?
Ugh, so disheartening. I can't get the handle of this game at all.
Casual still matches based on rank. So it looks like battle lounges exclusively for new character training.
This MU pretty much feels like whoever is defending is losing. We both don't have options except for prayer V-Reversals to deal with our pressure.
Both our strats for this matchup pretty much came down to sticking onto the person like glue and make them guess.
I feel like after the 3rd or 4th set you ran out of gas and started to get really obvious with your approach or wasn't doing anything necessarily new for me to start worrying about.
It shouldn't be disheartening though, I think you should try to find out more tech so your game/strategy doesn't get exhausted later into the sets.
neither? The hitbox on the grab is pretty massive, and he caught karin from behind, the EX ressenha hitbox is in front of it, there was no way for it to hit before her invulnerable frames ran out and the grab hit.
That angle will beat every srk unless it auto corrects.
https://twitter.com/SFVServer/status/712081243236540416
Guess that's my excuse to not waste the entire day playing matches tomorrow... Training mode it is.
I'm the Nash that sent you an invite. It's a damn shame the connection isn't better : (
Your wakeup CA was Birdie jabbing Nash on my screen.
GGs. I don't know why I can't deal with this typical Nash stuff.
GGs. That must have looked weird, I was hoping to catch a meaty... You had good reads on my patterns though, your use of armor was great, most ex dolphins ended up landing, the slide thing was a problem. Once again, damn shame about the connection.
That makes me feel good.List of people I dislike:
Nash players.
WTF receipts.gifIt was glorious stuffing Chun's Sim's, and even Birdie's anti air normals, GLORIOUS. That thing is like a dive kick lol.
;_;List of people I dislike:
Nash players.
Vega's lack of any good anti air up close really sucks so bad
Vega's lack of any good anti air up close really sucks so bad
WTF receipts.gif
I still got stuffed by Sim and Birdie, maybe I have to be further over the opponent.
I feel like this is a dumb question, but does a normal only cancel into a special if it connects in some way? I.e. If I whiff, the special doesn't come out?
This game is causing my salt levels to rise astronomically.
"Let's make DLC purchasable with in game currency."
Ok, not a bad idea.
"Let's make currency hard to grind for. This way most people will be forced to pay."
A little bit jerkish, but hey, they're a business, I get it. But instead of just making most things pay out ridiculously small amounts of FM, let's also make the AI go from braindead to perfect reactions at the flip of a switch. I could deal with ignoring survival on harder difficulties but...
"I know, let's also lock colors for each character behind the tiers of survival. And not only does a person have to complete hard for colors 6-10, but let's make them have to do it for each character... and better yet, each outfit for each character!"
So now I'm here, with no arcade mode, no battle lobbies with multiple friends and spectator, and I can't even get the final 4 colors (including the one I would use as default) for my main. Furthermore, I would not only have to go through this again for each alt of my main and each new DLC character I might practice on the side. Or, depending on the store, they can zap my Fight Money because I'm beaten down and just want the rest of my colors for the characters I like.
I could go on and on about this, but I've ranted long enough.
I hate this design for unlocks. Absolutely hate it.
I feel like this is a dumb question, but does a normal only cancel into a special if it connects in some way? I.e. If I whiff, the special doesn't come out?
This game is causing my salt levels to rise astronomically.
"Let's make DLC purchasable with in game currency."
Ok, not a bad idea.
"Let's make currency hard to grind for. This way most people will be forced to pay."
A little bit jerkish, but hey, they're a business, I get it. But instead of just making most things pay out ridiculously small amounts of FM, let's also make the AI go from braindead to perfect reactions at the flip of a switch. I could deal with ignoring survival on harder difficulties but...
Post ignores the absurd amount of FM thrown at you for finishing the story and easy survival with all characters.
Also ignores that daily objectives will also give FM.
Relax, hombre.