Gipsy Danger
Member
Just got the game! And immediately can't log into the server. Off to a good start.
Maintenance just started. Ends at 3pm PDT I think.
Just play Dark Souls, it's for the best.
Just got the game! And immediately can't log into the server. Off to a good start.
Reversal EX SBK needs charge, if you time it a lil bit before where I would normally hit up+2k, my input gets eaten and didn't see that coming because I did it during the freeze. Now, i have no down charge and have block or jump meaty throw if I have no super.Wait, explain it to me like I'm a baby. What does:
Mean? I'm not sure how this will affect a Chun-Li's charge.
Wait, explain it to me like I'm a baby. What does:
Mean? I'm not sure how this will affect a Chun-Li's charge.
That works too.Just play Dark Souls, it's for the best.
Reversal EX SBK needs charge, if you time it a lil bit before where I would normally hit up+2k, my input gets eaten because I didn't see that coming because I did it during the freeze. Now, i have no down charge and have block or jump meaty throw if I have no super.
I'm guessing it's like the super flash in KOF, it eats the opponent's inputs.
Put it this way
Ryu is thought of as a jack of all trades, but in this game he's more like a master of all trades. Above average in every category which adds up even if his strengths don't extend as high as others. Godlike anti-airs, damage conversion from solid buttons in footsies, parry game if necessary, throw tech and solid oki game, far overhead, guard break with v-trigger and damage addition, strong frame traps into damage into knockdown potentially, easy comboable super, good walk speed, great dash, etc.
Are moves that eat up the other player's input intentional on the part of the developers (a priority system)? I see it a lot on other fighters too.
Just the walk speed upgrade it gives is a huge deal for him.DO YOU EVEN KNOW how scary Birdie's V Trigger is
DO YOU EVEN KNOW how scary Birdie's V Trigger is
Yes. Super flashes vt flash are for style, if it didn't ignore inputs you'd be hit. It doesn't ignore directions, just buttons so you have time it like a reversal.Are moves that eat up the other player's input intentional on the part of the developers (a priority system)? I see it a lot on other fighters too.
Just got the game! And immediately can't log into the server. Off to a good start.
Just the walk speed upgrade it gives is a huge deal for him.
At least 5 scarys?
Yeah sometimes I avoid using the moves which drain his v-trigger (bullhe just so that his general boost will last longer. It's like X-Factor from MvC3.
People are scared of iaLL for no reason. If it isn't after a crlp or stmp, hit a button. Hurtbox is texas sized. She is out of throw range after a point blanked crlp. crLP crlpx2 or crlp stmp means iaLL or bHP frame trap to catch something in start up so don't press after a blocked crLP. Like vs Cammy, take the throw, quick rise and block low afterwards.
DO YOU EVEN KNOW how scary Birdie's V Trigger is
That's called "priority"
Don't count the active frames. The frame data start up means hits on frame 4 i think bevause i doubt his crLK hits on frame 5. 4+7 is 11 or 5+7 is 12 since recovery is calculated on first active frame hitting.
Edit: yeah srk wiki does start up as first active frame so start up + recovery is total frames
How do you guys know the advantage of KD moves, like HP Shoryu, Sweep, etc? All the guides I see only say KD for hit advantage.
Not as scary as Chun's
Elaborate plez, I do not play her.
Her hands glow blue and she hits you twice. Duh.
I hope we get a stage where it is raining.
I take it back.30 fps rain?
Only mk iaLL is plus on block. Hard to tell which you blocked though but it hours twice on crouch block. Once is Lk iaLL and that falls faster.It's not about being "scared" to do anything about it. Daigo called the move kusoge and Infiltration called it cheap for a reason. The risk-reward of stuffing this move on raw reaction (not talking about typical online Chuns who use it predictably and can easily be AA'd) is heavily skewed towards Chun's favour. It's advantaged on block and gives her a combo into super. She can choose to do it or not do it on any particular jump in. If you were expecting Chun to cross you up and you intended to air-to-air as retaliation (standard counter-action for most of the cast outside of characters like Birdie) she could mix you up with this option and stuff you completely.
It's very low commitment and at worst she takes a weak-ass 1 button punish. The level of pressure/potential pressure it creates is in the vein of Ken/Cammy's EX dive kicks or Bison's fireball. All options which require meter. This move easily puts Chun into top tier category rather than regular high tier IMO. Top Japanese/American tournament players (not online message board warriors) put her at #1 or #2 for a reason and she is unanimously on every player's top 5 list (regardless of skill level). This is something no other character can boast about.
That being said it's not all that strong, just relatively very strong in this game since most things in this game are pretty tame in offensive power. It's most effective when used sparingly/when your opponent least expects it to cash in on the free damage.
Weakness? Bad jump, bad v reversal, bad v skill, bad projectile, bad vs projectiles. Chun shouldn't be throwing fireballs if isn't a crmk xx fireball, worst throw range, only slow ass reactable fHK after midscreen throws because dashing is - if you quick rise.
I've been using this spreadsheet which gives knockdown values for the full duration and quick rise and backwards rise. It doesn't seem to have the info for absolutely everything yet, but it's still a pretty good reference.
How do you guys know the advantage of KD moves, like HP Shoryu, Sweep, etc? All the guides I see only say KD for hit advantage.
Is there a psn chat? I need to play (and get bodied) some time.
Or has everyone moved onto other communication like diacord? I'm out of the loop.
K thanks, I'll just make it a point to be activeI think everyone just posts here after lobbies or in between matches.
a logo idea I made:![]()
Correct, perfectly timed dash is 0. crlp trades with other 3f normals, beats anything slower.This is not true.
Server dead? Of course when i get a quick 30 min to play...
Server maintenance.
Can anyone help me with Bison's 7th trial?
I just can't get the (HP --> Psycho Blast --> EX Double Knee Press) bit down.
No matter how much I try I just can't cancel the Psycho Blast to EX DKP if I have land a HP at first. Even when I'm training outside of the combo to get this bit down I still can't do it.
I activate V-Trigger and try (Psycho Blast -> EX DKP) without the HP at the beginning and I can do it just fine. But just as I try (HP --> Psycho Blast --> EX Double Knee Press) I can't do it and it won't cancel into EX DKP.
Am I doing something wrong? Is there a trick to this?
Can anyone help me with Bison's 7th trial?
I just can't get the (HP --> Psycho Blast --> EX Double Knee Press) bit down.
No matter how much I try I just can't cancel the Psycho Blast to EX DKP if I have land a HP at first. Even when I'm training outside of the combo to get this bit down I still can't do it.
I activate V-Trigger and try (Psycho Blast -> EX DKP) without the HP at the beginning and I can do it just fine. But just as I try (HP --> Psycho Blast --> EX Double Knee Press) I can't do it and it won't cancel into EX DKP.
Am I doing something wrong? Is there a trick to this?