Instead of wins and LP, I'm trying to set my progression as small goals - e.g. quicker throw tech, less free jump-ins, better reaction to neutral jumps.
But it's hard, the losses are still stacking up at the back of my head.
after the rq fix.Any ETA on Alex trailer
Instead of wins and LP, I'm trying to set my progression as small goals - e.g. quicker throw tech, less free jump-ins, better reaction to neutral jumps.
But it's hard, the losses are still stacking up at the back of my head.
I play on the Dualshock 4 and use the stick. I also almost exclusively play charge characters. The 360's analog is kinda better, I'd argue.
To be fair, I've almost never even used a fight stick. The way you are with analog sticks is the way I'll probably be with a fightstick. Like everything else, you get better with practiceMan, I don't know how you do it. My inputs are all over the place with the analog stick. I can't be precise with it at all.
Good to know, but not what I meant. I'm not worried about being ridiculed, I'm worried that no matter how much I practice, I won't be able to compete with the fightstickers.
Guy who won Evo a couple years ago used a ps1 controller. Rest assured, it's possible. Plus, as a pad player, SFV in particular is much easier on a controller than sf4 was. Only 2 buttons for an ex, single button for supers, and some noticeable input leniency. Should be much smoother than sf4 probably felt.
that scrub went 0-2 a couple weeks ago
I watched that... people were spamming "where's your backdash now?"that scrub went 0-2 a couple weeks ago
I watched that... people were spamming "where's your backdash now?"
Dude gets as much hate as KBR for some unknown reason.
Daigo got beat by a rapper. People lose, it happens.
Is this a joke or is it actually happening?after the rq fix.
To be fair, I've almost never even used a fight stick. The way you are with analog sticks is the way I'll probably be with a fightstick. Like everything else, you get better with practice
Instead of wins and LP, I'm trying to set my progression as small goals - e.g. quicker throw tech, less free jump-ins, better reaction to neutral jumps.
But it's hard, the losses are still stacking up at the back of my head.
The difference is the fix wasn't in with Luffy. Awful comparison.
Ok. I see you still don't understand the difference of doing awful in a real tournament and losing at a staged exhibitionI believe he thought it was best of 5, I believe he was jetlagged, I also believe it don't matter, an L is an L.
My best friend plays with analog stick.
I can't wrap my head around it. How can people even dash? :x Too weird.
Ok. I see you still don't understand the difference of doing awful in a real tournament and losing at a staged exhibition
Fair enough. Though I can't play MKX with the analog stick to save my life, pretty much have to use the d-pad there.I don't use a fight stick either, I use the DPad. I've messed around with the analog stick several times and it just feels wonky for fighting game inputs.
Floe's reaction to the Daigo vs Lupe situation was perfect.Yeah, one's WAY more embarrassing, but you and I disagree on which.
My best friend plays with analog stick.
I can't wrap my head around it. How can people even dash? :x Too weird.
I'd actually prefer something like the original psx controller because my thumb is big enough to knock the stick while i input commands. Would be nice if fighting games included the option to ignore inputs from the stick. Also, why did you mention 2 button ex moves? That's been a thing since SF IVGuy who won Evo a couple years ago used a ps1 controller. Rest assured, it's possible. Plus, as a pad player, SFV in particular is much easier on a controller than sf4 was. Only 2 buttons for an ex, single button for supers, and some noticeable input leniency. Should be much smoother than sf4 probably felt.
People love you as you climb to the top. Once you get there, they just want to see you fall.
I had that problem at first but now with practice I rarely, if ever, get this anymore.With analog stick don't you get tons of wrong or missed inputs? It seems really difficult to hit back and not down back with no feedback as to the difference. Just a few degrees more down and you eat the jump in..
Is this a joke or is it actually happening?
Is this a joke or is it actually happening?
I'd actually prefer something like the original psx controller because my thumb is big enough to knock the stick while i input commands. Would be nice if fighting games included the option to ignore inputs from the stick. Also, why did you mention 2 button ex moves? That's been a thing since SF IV
That dumb mixer move does not feel like -2 in a real match lolYep, still hate fighting adhd rashid players. He might be doing unsafe stuff, but everything is just such a goddamn blur
Digitilfoundry had lower FPS online, too. It's apparently the netcode that's heavy on the CPU.Anyone else having consistently lower FPS when online? In training mode I get a rock solid 60 FPS but online its ~55 FPS...also if I'm training with fight request on the same thing happens. Even weirder is the fact that this only started happening in the last couple of days.
....
So why is there yellow at the end of an attack limb (after the red)? Is that saying what I think it is? That a limb can be hit at the tip?
That dumb mixer move does not feel like -2 in a real match lol
"Yellow boxes are proximity blocking markers (if the yellow bar from a move reaches your character, you will go into block animation)."
Thanks. And for future reference, where did you read that? I'm on mobile so maybe I missed it ?
Hitboxes!
http://eish.deviantart.com/gallery/58172993/Street-Fighter-V-Hitboxes
Looks like Karin's s.hp actually has hit frames right above her on the 1st frame. So could be used to AA crossups?
Lol, Zangiefs grab range is longer than my crouching jab with Mika?
Light spd range is pretty ridiculous.Lol, Zangiefs grab range is longer than my crouching jab with Mika?
Considering how much of a struggle it is for Zangief just to get in on most characters, I'd say it's ok.Light spd range is pretty ridiculous.
That dumb mixer move does not feel like -2 in a real match lol
Digitilfoundry had lower FPS online, too. It's apparently the netcode that's heavy on the CPU.